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Issue 23404002: Add support for ES3 MSAA. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: rebase and comments Created 7 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 10
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163 #endif 163 #endif
164 164
165 #if !defined(GR_GL_MUST_USE_VBO) 165 #if !defined(GR_GL_MUST_USE_VBO)
166 #define GR_GL_MUST_USE_VBO 0 166 #define GR_GL_MUST_USE_VBO 0
167 #endif 167 #endif
168 168
169 #if !defined(GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE) 169 #if !defined(GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE)
170 #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0 170 #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0
171 #endif 171 #endif
172 172
173 // We now have a separate GrGLInterface function pointer entry for the IMG/EXT v ersion of
174 // glRenderbufferStorageMultisampled. However, Chrome is setting the one we now use for
175 // ES3 MSAA to point to the IMG/EXT function. This macro exists to make Skia ign ore the
176 // ES3 MSAA and instead use the IMG/EXT version with the old function pointer en try. It will
177 // be removed as soon as Chrome is updated to set the new function pointer.
178 #if !defined(GR_GL_IGNORE_ES3_MSAA)
179 #define GR_GL_IGNORE_ES3_MSAA 0
180 #endif
181
173 /** 182 /**
174 * There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't 183 * There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't
175 * fully understand it. When (element) array buffers are continually 184 * fully understand it. When (element) array buffers are continually
176 * respecified using glBufferData performance can fall off of a cliff. The 185 * respecified using glBufferData performance can fall off of a cliff. The
177 * driver winds up performing many DMA mapping / unmappings and chews up ~50% of 186 * driver winds up performing many DMA mapping / unmappings and chews up ~50% of
178 * the core. However, it has been observed that occaisonally respecifiying the 187 * the core. However, it has been observed that occaisonally respecifiying the
179 * buffer using glBufferData and then writing data using glBufferSubData 188 * buffer using glBufferData and then writing data using glBufferSubData
180 * prevents the bad behavior. 189 * prevents the bad behavior.
181 * 190 *
182 * There is a lot of uncertainty around this issue. In Chrome backgrounding 191 * There is a lot of uncertainty around this issue. In Chrome backgrounding
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193 * trick every 128 array buffer uploads. 202 * trick every 128 array buffer uploads.
194 * 203 *
195 * Hopefully we will understand this better and have a cleaner fix or get a 204 * Hopefully we will understand this better and have a cleaner fix or get a
196 * OS/driver level fix. 205 * OS/driver level fix.
197 */ 206 */
198 #define GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND \ 207 #define GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND \
199 (GR_MAC_BUILD && \ 208 (GR_MAC_BUILD && \
200 !GR_GL_USE_BUFFER_DATA_NULL_HINT) 209 !GR_GL_USE_BUFFER_DATA_NULL_HINT)
201 210
202 #endif 211 #endif
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