| Index: src/gpu/GrAAHairLinePathRenderer.cpp
|
| diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
|
| index 5ef981be62cb2766245f2c4d34fb503882c17542..2b5f3cc0557806f3db842225d992cec955a76348 100644
|
| --- a/src/gpu/GrAAHairLinePathRenderer.cpp
|
| +++ b/src/gpu/GrAAHairLinePathRenderer.cpp
|
| @@ -738,6 +738,105 @@ void add_line(const SkPoint p[2],
|
| }
|
|
|
| /**
|
| + * Shader is based off of "Resolution Independent Curve Rendering using
|
| + * Programmable Graphics Hardware" by Loop and Blinn.
|
| + * The output of this effect is a hairline edge for non rational cubics.
|
| + * Cubics are specified by implicit equation K^3 - LM.
|
| + * K, L, and M, are the first three values of the vertex attribute,
|
| + * the fourth value is not used. Distance is calculated using a
|
| + * first order approximation from the taylor series.
|
| + * Coverage is max(0, 1-distance).
|
| + */
|
| +class HairCubicEdgeEffect : public GrEffect {
|
| +public:
|
| + static GrEffectRef* Create() {
|
| + GR_CREATE_STATIC_EFFECT(gHairCubicEdgeEffect, HairCubicEdgeEffect, ());
|
| + gHairCubicEdgeEffect->ref();
|
| + return gHairCubicEdgeEffect;
|
| + }
|
| +
|
| + virtual ~HairCubicEdgeEffect() {}
|
| +
|
| + static const char* Name() { return "HairCubicEdge"; }
|
| +
|
| + virtual void getConstantColorComponents(GrColor* color,
|
| + uint32_t* validFlags) const SK_OVERRIDE {
|
| + *validFlags = 0;
|
| + }
|
| +
|
| + virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
|
| + return GrTBackendEffectFactory<HairCubicEdgeEffect>::getInstance();
|
| + }
|
| +
|
| + class GLEffect : public GrGLEffect {
|
| + public:
|
| + GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
|
| + : INHERITED (factory) {}
|
| +
|
| + virtual void emitCode(GrGLShaderBuilder* builder,
|
| + const GrDrawEffect& drawEffect,
|
| + EffectKey key,
|
| + const char* outputColor,
|
| + const char* inputColor,
|
| + const TextureSamplerArray& samplers) SK_OVERRIDE {
|
| + const char *vsName, *fsName;
|
| +
|
| + SkAssertResult(builder->enableFeature(
|
| + GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| + builder->addVarying(kVec4f_GrSLType, "CubicCoeffs",
|
| + &vsName, &fsName);
|
| + const SkString* attr0Name =
|
| + builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
|
| + builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str());
|
| +
|
| + builder->fsCodeAppend("\t\tfloat edgeAlpha;\n");
|
| +
|
| + builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
|
| + builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
|
| + builder->fsCodeAppendf("\t\tfloat dfdx =\n"
|
| + "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
|
| + fsName, fsName, fsName, fsName);
|
| + builder->fsCodeAppendf("\t\tfloat dfdy =\n"
|
| + "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
|
| + fsName, fsName, fsName, fsName);
|
| + builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
|
| + builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
|
| + builder->fsCodeAppendf("\t\tfloat func = abs(%s.x*%s.x*%s.x - %s.y*%s.z);\n",
|
| + fsName, fsName, fsName, fsName, fsName);
|
| + builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n");
|
| + builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
|
| + // Add line below for smooth cubic ramp
|
| + // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
|
| +
|
| + SkString modulate;
|
| + GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha");
|
| + builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str());
|
| + }
|
| +
|
| + static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
|
| + return 0x0;
|
| + }
|
| +
|
| + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
|
| +
|
| + private:
|
| + typedef GrGLEffect INHERITED;
|
| + };
|
| +private:
|
| + HairCubicEdgeEffect() {
|
| + this->addVertexAttrib(kVec4f_GrSLType);
|
| + }
|
| +
|
| + virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
|
| + return true;
|
| + }
|
| +
|
| + GR_DECLARE_EFFECT_TEST;
|
| +
|
| + typedef GrEffect INHERITED;
|
| +};
|
| +
|
| +/**
|
| * Shader is based off of Loop-Blinn Quadratic GPU Rendering
|
| * The output of this effect is a hairline edge for conics.
|
| * Conics specified by implicit equation K^2 - LM.
|
|
|