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Side by Side Diff: src/gpu/GrAAHairLinePathRenderer.cpp

Issue 22900007: Add direct bezier cubic support for GPU shaders (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrAAHairLinePathRenderer.h" 8 #include "GrAAHairLinePathRenderer.h"
9 9
10 #include "GrContext.h" 10 #include "GrContext.h"
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731 (*vert)[i].fPos.set(SK_ScalarMax, SK_ScalarMax); 731 (*vert)[i].fPos.set(SK_ScalarMax, SK_ScalarMax);
732 } 732 }
733 } 733 }
734 734
735 *vert += kVertsPerLineSeg; 735 *vert += kVertsPerLineSeg;
736 } 736 }
737 737
738 } 738 }
739 739
740 /** 740 /**
741 * Shader is based off of "Resolution Independent Curve Rendering using
742 * Programmable Graphics Hardware" by Loop and Blinn.
743 * The output of this effect is a hairline edge for non rational cubics.
744 * Cubics are specified by implicit equation K^3 - LM.
745 * K, L, and M, are the first three values of the vertex attribute,
746 * the fourth value is not used. Distance is calculated using a
747 * first order approximation from the taylor series.
748 * Coverage is max(0, 1-distance).
749 */
750 class HairCubicEdgeEffect : public GrEffect {
751 public:
752 static GrEffectRef* Create() {
753 GR_CREATE_STATIC_EFFECT(gHairCubicEdgeEffect, HairCubicEdgeEffect, ());
754 gHairCubicEdgeEffect->ref();
755 return gHairCubicEdgeEffect;
756 }
757
758 virtual ~HairCubicEdgeEffect() {}
759
760 static const char* Name() { return "HairCubicEdge"; }
761
762 virtual void getConstantColorComponents(GrColor* color,
763 uint32_t* validFlags) const SK_OVERR IDE {
764 *validFlags = 0;
765 }
766
767 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
768 return GrTBackendEffectFactory<HairCubicEdgeEffect>::getInstance();
769 }
770
771 class GLEffect : public GrGLEffect {
772 public:
773 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
774 : INHERITED (factory) {}
775
776 virtual void emitCode(GrGLShaderBuilder* builder,
777 const GrDrawEffect& drawEffect,
778 EffectKey key,
779 const char* outputColor,
780 const char* inputColor,
781 const TextureSamplerArray& samplers) SK_OVERRIDE {
782 const char *vsName, *fsName;
783
784 SkAssertResult(builder->enableFeature(
785 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
786 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs",
787 &vsName, &fsName);
788 const SkString* attr0Name =
789 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0]);
790 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str());
791
792 builder->fsCodeAppend("\t\tfloat edgeAlpha;\n");
793
794 builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
795 builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
796 builder->fsCodeAppendf("\t\tfloat dfdx =\n"
797 "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
798 fsName, fsName, fsName, fsName);
799 builder->fsCodeAppendf("\t\tfloat dfdy =\n"
800 "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
801 fsName, fsName, fsName, fsName);
802 builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
803 builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
804 builder->fsCodeAppendf("\t\tfloat func = abs(%s.x*%s.x*%s.x - %s.y*% s.z);\n",
805 fsName, fsName, fsName, fsName, fsName);
806 builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n");
807 builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n" );
808 // Add line below for smooth cubic ramp
809 // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2 .0*edgeAlpha);\n");
810
811 SkString modulate;
812 GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha");
813 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str() );
814 }
815
816 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) {
817 return 0x0;
818 }
819
820 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_ OVERRIDE {}
821
822 private:
823 typedef GrGLEffect INHERITED;
824 };
825 private:
826 HairCubicEdgeEffect() {
827 this->addVertexAttrib(kVec4f_GrSLType);
828 }
829
830 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
831 return true;
832 }
833
834 GR_DECLARE_EFFECT_TEST;
835
836 typedef GrEffect INHERITED;
837 };
838
839 /**
741 * Shader is based off of Loop-Blinn Quadratic GPU Rendering 840 * Shader is based off of Loop-Blinn Quadratic GPU Rendering
742 * The output of this effect is a hairline edge for conics. 841 * The output of this effect is a hairline edge for conics.
743 * Conics specified by implicit equation K^2 - LM. 842 * Conics specified by implicit equation K^2 - LM.
744 * K, L, and M, are the first three values of the vertex attribute, 843 * K, L, and M, are the first three values of the vertex attribute,
745 * the fourth value is not used. Distance is calculated using a 844 * the fourth value is not used. Distance is calculated using a
746 * first order approximation from the taylor series. 845 * first order approximation from the taylor series.
747 * Coverage is max(0, 1-distance). 846 * Coverage is max(0, 1-distance).
748 */ 847 */
749 848
750 /** 849 /**
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1279 &devBounds); 1378 &devBounds);
1280 conics += n; 1379 conics += n;
1281 } 1380 }
1282 } 1381 }
1283 } 1382 }
1284 1383
1285 target->resetIndexSource(); 1384 target->resetIndexSource();
1286 1385
1287 return true; 1386 return true;
1288 } 1387 }
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