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Side by Side Diff: remoting/android/java/src/org/chromium/chromoting/InputStrategyInterface.java

Issue 2282783003: [Remoting Android] Create Interfaces for GlDisplay (Closed)
Patch Set: Merge ToT again Created 4 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 package org.chromium.chromoting; 5 package org.chromium.chromoting;
6 6
7 import android.view.MotionEvent; 7 import android.view.MotionEvent;
8 8
9 /** 9 /**
10 * This interface defines the methods used to customize input handling for 10 * This interface defines the methods used to customize input handling for
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
50 * @param x The new x coordinate of the cursor. 50 * @param x The new x coordinate of the cursor.
51 * @param y The new y coordinate of the cursor. 51 * @param y The new y coordinate of the cursor.
52 */ 52 */
53 void injectCursorMoveEvent(int x, int y); 53 void injectCursorMoveEvent(int x, int y);
54 54
55 /** 55 /**
56 * Returns the feedback animation type to use for a short press. 56 * Returns the feedback animation type to use for a short press.
57 * 57 *
58 * @return The feedback to display when a short press occurs. 58 * @return The feedback to display when a short press occurs.
59 */ 59 */
60 DesktopView.InputFeedbackType getShortPressFeedbackType(); 60 RenderStub.InputFeedbackType getShortPressFeedbackType();
61 61
62 /** 62 /**
63 * Returns the feedback animation type to use for a long press. 63 * Returns the feedback animation type to use for a long press.
64 * 64 *
65 * @return The feedback to display when a long press occurs. 65 * @return The feedback to display when a long press occurs.
66 */ 66 */
67 DesktopView.InputFeedbackType getLongPressFeedbackType(); 67 RenderStub.InputFeedbackType getLongPressFeedbackType();
68 68
69 /** 69 /**
70 * Indicates whether this input mode is an indirect input mode. Indirect in put modes manipulate 70 * Indicates whether this input mode is an indirect input mode. Indirect in put modes manipulate
71 * the cursor in a detached fashion (such as a trackpad) and direct input mo des will update the 71 * the cursor in a detached fashion (such as a trackpad) and direct input mo des will update the
72 * cursor/screen position to match the location of the touch point. 72 * cursor/screen position to match the location of the touch point.
73 * 73 *
74 * @return A boolean representing whether this input mode is indirect (true) or direct (false). 74 * @return A boolean representing whether this input mode is indirect (true) or direct (false).
75 */ 75 */
76 boolean isIndirectInputMode(); 76 boolean isIndirectInputMode();
77 } 77 }
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