Index: src/gpu/GrGpu.cpp |
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp |
index a4aa00eac12b53406a4cf0a02a82438c84743769..ac817f1db9593481527ac79b8d1bc5daa8a82256 100644 |
--- a/src/gpu/GrGpu.cpp |
+++ b/src/gpu/GrGpu.cpp |
@@ -198,7 +198,7 @@ GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) { |
} |
GrPath* GrGpu::createPath(const SkPath& path) { |
- SkASSERT(this->caps()->pathStencilingSupport()); |
+ SkASSERT(this->caps()->pathRenderingSupport()); |
this->handleDirtyContext(); |
return this->onCreatePath(path); |
} |
@@ -349,10 +349,11 @@ void GrGpu::onDraw(const DrawInfo& info) { |
void GrGpu::onStencilPath(const GrPath* path, const SkStrokeRec&, SkPath::FillType fill) { |
this->handleDirtyContext(); |
- // TODO: make this more efficient (don't copy and copy back) |
- GrAutoTRestore<GrStencilSettings> asr(this->drawState()->stencil()); |
+ // This function might be called during clip flush of path fill. We need to restore the fill |
+ // type afterwards. |
+ GrAutoTRestore<SkPath::FillType> apsr(this->drawState()->pathStencilFillType()); |
bsalomon
2013/09/18 14:24:22
Now I see why you added the ptr getter. :/
Maybe
Kimmo Kinnunen
2013/09/20 12:20:58
I try to see if I can figure out a way. I was stru
|
+ this->drawState()->setPathStencilFillType(fill); |
- this->setStencilPathSettings(*path, fill, this->drawState()->stencil()); |
GrDrawState::AutoRestoreEffects are; |
if (!this->setupClipAndFlushState(kStencilPath_DrawType, NULL, &are)) { |
return; |
@@ -361,6 +362,20 @@ void GrGpu::onStencilPath(const GrPath* path, const SkStrokeRec&, SkPath::FillTy |
this->onGpuStencilPath(path, fill); |
} |
+void GrGpu::onFillPath(const GrPath* path, const SkStrokeRec& stroke, SkPath::FillType fill) { |
+ this->handleDirtyContext(); |
+ |
+ this->drawState()->setPathStencilFillType(fill); |
+ |
+ GrDrawState::AutoRestoreEffects are; |
+ // TODO: Some blending effects require destination texture, see onDraw |
+ if (!this->setupClipAndFlushState(kFillPath_DrawType, NULL, &are)) { |
+ return; |
+ } |
+ |
+ this->onGpuFillPath(path, fill); |
+} |
+ |
void GrGpu::finalizeReservedVertices() { |
SkASSERT(NULL != fVertexPool); |
fVertexPool->unlock(); |