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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
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191 this->handleDirtyContext(); | 191 this->handleDirtyContext(); |
192 return this->onCreateVertexBuffer(size, dynamic); | 192 return this->onCreateVertexBuffer(size, dynamic); |
193 } | 193 } |
194 | 194 |
195 GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) { | 195 GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) { |
196 this->handleDirtyContext(); | 196 this->handleDirtyContext(); |
197 return this->onCreateIndexBuffer(size, dynamic); | 197 return this->onCreateIndexBuffer(size, dynamic); |
198 } | 198 } |
199 | 199 |
200 GrPath* GrGpu::createPath(const SkPath& path) { | 200 GrPath* GrGpu::createPath(const SkPath& path) { |
201 SkASSERT(this->caps()->pathStencilingSupport()); | 201 SkASSERT(this->caps()->pathRenderingSupport()); |
202 this->handleDirtyContext(); | 202 this->handleDirtyContext(); |
203 return this->onCreatePath(path); | 203 return this->onCreatePath(path); |
204 } | 204 } |
205 | 205 |
206 void GrGpu::clear(const SkIRect* rect, | 206 void GrGpu::clear(const SkIRect* rect, |
207 GrColor color, | 207 GrColor color, |
208 GrRenderTarget* renderTarget) { | 208 GrRenderTarget* renderTarget) { |
209 GrDrawState::AutoRenderTargetRestore art; | 209 GrDrawState::AutoRenderTargetRestore art; |
210 if (NULL != renderTarget) { | 210 if (NULL != renderTarget) { |
211 art.set(this->drawState(), renderTarget); | 211 art.set(this->drawState(), renderTarget); |
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342 info.getDstCopy(), | 342 info.getDstCopy(), |
343 &are)) { | 343 &are)) { |
344 return; | 344 return; |
345 } | 345 } |
346 this->onGpuDraw(info); | 346 this->onGpuDraw(info); |
347 } | 347 } |
348 | 348 |
349 void GrGpu::onStencilPath(const GrPath* path, const SkStrokeRec&, SkPath::FillTy pe fill) { | 349 void GrGpu::onStencilPath(const GrPath* path, const SkStrokeRec&, SkPath::FillTy pe fill) { |
350 this->handleDirtyContext(); | 350 this->handleDirtyContext(); |
351 | 351 |
352 // TODO: make this more efficient (don't copy and copy back) | 352 // This function might be called during clip flush of path fill. We need to restore the fill |
353 GrAutoTRestore<GrStencilSettings> asr(this->drawState()->stencil()); | 353 // type afterwards. |
354 GrAutoTRestore<SkPath::FillType> apsr(this->drawState()->pathStencilFillType ()); | |
bsalomon
2013/09/18 14:24:22
Now I see why you added the ptr getter. :/
Maybe
Kimmo Kinnunen
2013/09/20 12:20:58
I try to see if I can figure out a way. I was stru
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355 this->drawState()->setPathStencilFillType(fill); | |
354 | 356 |
355 this->setStencilPathSettings(*path, fill, this->drawState()->stencil()); | |
356 GrDrawState::AutoRestoreEffects are; | 357 GrDrawState::AutoRestoreEffects are; |
357 if (!this->setupClipAndFlushState(kStencilPath_DrawType, NULL, &are)) { | 358 if (!this->setupClipAndFlushState(kStencilPath_DrawType, NULL, &are)) { |
358 return; | 359 return; |
359 } | 360 } |
360 | 361 |
361 this->onGpuStencilPath(path, fill); | 362 this->onGpuStencilPath(path, fill); |
362 } | 363 } |
363 | 364 |
365 void GrGpu::onFillPath(const GrPath* path, const SkStrokeRec& stroke, SkPath::Fi llType fill) { | |
366 this->handleDirtyContext(); | |
367 | |
368 this->drawState()->setPathStencilFillType(fill); | |
369 | |
370 GrDrawState::AutoRestoreEffects are; | |
371 // TODO: Some blending effects require destination texture, see onDraw | |
372 if (!this->setupClipAndFlushState(kFillPath_DrawType, NULL, &are)) { | |
373 return; | |
374 } | |
375 | |
376 this->onGpuFillPath(path, fill); | |
377 } | |
378 | |
364 void GrGpu::finalizeReservedVertices() { | 379 void GrGpu::finalizeReservedVertices() { |
365 SkASSERT(NULL != fVertexPool); | 380 SkASSERT(NULL != fVertexPool); |
366 fVertexPool->unlock(); | 381 fVertexPool->unlock(); |
367 } | 382 } |
368 | 383 |
369 void GrGpu::finalizeReservedIndices() { | 384 void GrGpu::finalizeReservedIndices() { |
370 SkASSERT(NULL != fIndexPool); | 385 SkASSERT(NULL != fIndexPool); |
371 fIndexPool->unlock(); | 386 fIndexPool->unlock(); |
372 } | 387 } |
373 | 388 |
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491 } | 506 } |
492 | 507 |
493 void GrGpu::releaseIndexArray() { | 508 void GrGpu::releaseIndexArray() { |
494 // if index source was array, we stowed data in the pool | 509 // if index source was array, we stowed data in the pool |
495 const GeometrySrcState& geoSrc = this->getGeomSrc(); | 510 const GeometrySrcState& geoSrc = this->getGeomSrc(); |
496 SkASSERT(kArray_GeometrySrcType == geoSrc.fIndexSrc); | 511 SkASSERT(kArray_GeometrySrcType == geoSrc.fIndexSrc); |
497 size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t); | 512 size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t); |
498 fIndexPool->putBack(bytes); | 513 fIndexPool->putBack(bytes); |
499 --fIndexPoolUseCnt; | 514 --fIndexPoolUseCnt; |
500 } | 515 } |
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