| Index: gpu/demos/compressed_textures/compressed_textures.cc
|
| diff --git a/gpu/demos/compressed_textures/compressed_textures.cc b/gpu/demos/compressed_textures/compressed_textures.cc
|
| deleted file mode 100644
|
| index d2b1ec81928b902242c7bc6cf5eeb2ffb2dacbef..0000000000000000000000000000000000000000
|
| --- a/gpu/demos/compressed_textures/compressed_textures.cc
|
| +++ /dev/null
|
| @@ -1,380 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -#include <GLES2/gl2.h>
|
| -#include <GLES2/gl2ext.h>
|
| -#include <GLES2/gl2extchromium.h>
|
| -#include <math.h>
|
| -#include <stdio.h>
|
| -#include <string>
|
| -
|
| -// Some tests for compressed textures.
|
| -#include "gpu/demos/framework/demo_factory.h"
|
| -#include "gpu/demos/gles2_book/example.h"
|
| -
|
| -namespace gpu {
|
| -namespace demos {
|
| -
|
| -namespace {
|
| -
|
| -int g_frameCount = 0;
|
| -int g_textureIndex = 0;
|
| -int g_numTextures = 1;
|
| -GLuint g_textures[5];
|
| -int g_textureLoc = -1;
|
| -GLuint g_programObject = 0;
|
| -GLuint g_vbo = 0;
|
| -
|
| -void CheckGLError(const char* func_name, int line_no) {
|
| -#ifndef NDEBUG
|
| - GLenum error = GL_NO_ERROR;
|
| - while ((error = glGetError()) != GL_NO_ERROR) {
|
| - fprintf(stderr, "GL ERROR in %s at line %d : 0x%04x\n",
|
| - func_name, line_no, error);
|
| - }
|
| -#endif
|
| -}
|
| -
|
| -GLuint LoadShader(GLenum type, const char* shaderSrc) {
|
| - CheckGLError("LoadShader", __LINE__);
|
| - GLuint shader = glCreateShader(type);
|
| - if (shader == 0) {
|
| - return 0;
|
| - }
|
| - // Load the shader source
|
| - glShaderSource(shader, 1, &shaderSrc, NULL);
|
| - // Compile the shader
|
| - glCompileShader(shader);
|
| - // Check the compile status
|
| - GLint value = 0;
|
| - glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
|
| - if (value == 0) {
|
| - char buffer[1024];
|
| - GLsizei length = 0;
|
| - glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
|
| - std::string log(buffer, length);
|
| - fprintf(stderr, "Error compiling shader: %s\n", log.c_str());
|
| - glDeleteShader(shader);
|
| - return 0;
|
| - }
|
| - return shader;
|
| -}
|
| -
|
| -void InitShaders() {
|
| - static const char* vShaderStr =
|
| - "attribute vec2 g_Position;\n"
|
| - "varying vec2 texCoord;\n"
|
| - "void main()\n"
|
| - "{\n"
|
| - " gl_Position = vec4(g_Position.x, g_Position.y, 0.0, 1.0);\n"
|
| - " texCoord = g_Position * vec2(0.5) + vec2(0.5);\n"
|
| - "}\n";
|
| - static const char* fShaderStr =
|
| - "precision mediump float;"
|
| - "uniform sampler2D tex;\n"
|
| - "varying vec2 texCoord;\n"
|
| - "void main()\n"
|
| - "{\n"
|
| - " gl_FragColor = texture2D(tex, texCoord);\n"
|
| - "}\n";
|
| -
|
| - CheckGLError("InitShaders", __LINE__);
|
| - GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vShaderStr);
|
| - GLuint fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr);
|
| - // Create the program object
|
| - GLuint programObject = glCreateProgram();
|
| - if (programObject == 0) {
|
| - fprintf(stderr, "Creating program failed\n");
|
| - return;
|
| - }
|
| - glAttachShader(programObject, vertexShader);
|
| - glAttachShader(programObject, fragmentShader);
|
| - // Bind g_Position to attribute 0
|
| - glBindAttribLocation(programObject, 0, "g_Position");
|
| - // Link the program
|
| - glLinkProgram(programObject);
|
| - // Check the link status
|
| - GLint linked = 0;
|
| - glGetProgramiv(programObject, GL_LINK_STATUS, &linked);
|
| - if (linked == 0) {
|
| - char buffer[1024];
|
| - GLsizei length = 0;
|
| - glGetProgramInfoLog(programObject, sizeof(buffer), &length, buffer);
|
| - std::string log(buffer, length);
|
| - fprintf(stderr, "Error linking program: %s\n", log.c_str());
|
| - glDeleteProgram(programObject);
|
| - return;
|
| - }
|
| - g_programObject = programObject;
|
| - g_textureLoc = glGetUniformLocation(g_programObject, "tex");
|
| - glGenBuffers(1, &g_vbo);
|
| - glBindBuffer(GL_ARRAY_BUFFER, g_vbo);
|
| - static float vertices[] = {
|
| - 1.0f, 1.0f,
|
| - -1.0f, 1.0f,
|
| - -1.0f, -1.0f,
|
| - 1.0f, 1.0f,
|
| - -1.0f, -1.0f,
|
| - 1.0f, -1.0f
|
| - };
|
| - glBufferData(GL_ARRAY_BUFFER,
|
| - sizeof(vertices),
|
| - vertices,
|
| - GL_STATIC_DRAW);
|
| - CheckGLError("InitShaders", __LINE__);
|
| -}
|
| -
|
| -GLuint CreateCheckerboardTexture() {
|
| - CheckGLError("CreateCheckerboardTexture", __LINE__);
|
| - static unsigned char pixels[] = {
|
| - 255, 255, 255,
|
| - 0, 0, 0,
|
| - 0, 0, 0,
|
| - 255, 255, 255,
|
| - };
|
| - GLuint texture;
|
| - glGenTextures(1, &texture);
|
| - glBindTexture(GL_TEXTURE_2D, texture);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| - glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE,
|
| - pixels);
|
| - CheckGLError("CreateCheckerboardTexture", __LINE__);
|
| - return texture;
|
| -}
|
| -
|
| -GLuint CreateCompressedTexture(
|
| - const void* data,
|
| - GLsizeiptr size,
|
| - GLenum format,
|
| - GLint width,
|
| - GLint height) {
|
| - GLuint texture;
|
| - glGenTextures(1, &texture);
|
| - glBindTexture(GL_TEXTURE_2D, texture);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| - glCompressedTexImage2D(
|
| - GL_TEXTURE_2D, 0, format, width, height, 0, size, data);
|
| - CheckGLError("CreateCompressedTxture", __LINE__);
|
| - return texture;
|
| -}
|
| -
|
| -GLuint LoadDXT1RGBTexture() {
|
| - static unsigned char data[] = {
|
| - 0x00, 0xd0, 0x00, 0xef, 0x00, 0xaa, 0x95, 0xd5,
|
| - 0x00, 0x90, 0x57, 0xff, 0x00, 0xaa, 0xff, 0x55,
|
| - 0x00, 0x88, 0x99, 0xff, 0x00, 0xaa, 0xff, 0x55,
|
| - 0x20, 0xb8, 0xe4, 0xf6, 0x00, 0xaa, 0x5b, 0x5d,
|
| - 0x21, 0x09, 0xe6, 0x27, 0x15, 0x15, 0x15, 0x15,
|
| - 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x56,
|
| - 0x00, 0x00, 0xff, 0xff, 0x55, 0x00, 0x00, 0x55,
|
| - 0xe0, 0x08, 0xa9, 0x2f, 0x51, 0x58, 0x56, 0x54,
|
| - 0xff, 0x07, 0x15, 0x09, 0x40, 0x6a, 0xd5, 0xd5,
|
| - 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x16,
|
| - 0x91, 0x08, 0xff, 0xff, 0x55, 0xff, 0x00, 0x03,
|
| - 0xfe, 0x07, 0x5b, 0x09, 0x01, 0xa9, 0x55, 0xff,
|
| - 0x0d, 0x10, 0x18, 0xe8, 0xea, 0x15, 0x95, 0x55,
|
| - 0x08, 0x88, 0x3c, 0xe7, 0x55, 0x55, 0xff, 0x00,
|
| - 0x10, 0x20, 0x18, 0xe8, 0xa8, 0x54, 0x56, 0x55,
|
| - 0x1f, 0x78, 0x15, 0xf8, 0x00, 0xaa, 0x55, 0x55,
|
| - };
|
| - return CreateCompressedTexture(
|
| - data, sizeof(data), GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 16, 16);
|
| -}
|
| -
|
| -GLuint LoadDXT1RGBATexture() {
|
| - static unsigned char data[] = {
|
| - 0xff, 0xff, 0x90, 0xee, 0x00, 0xaa, 0xff, 0x55,
|
| - 0x53, 0xde, 0xdd, 0xff, 0x55, 0x55, 0x00, 0xff,
|
| - 0xc9, 0xb4, 0xdd, 0xff, 0x55, 0x55, 0xaa, 0xff,
|
| - 0x6f, 0xee, 0xdd, 0xff, 0x55, 0x55, 0xa8, 0x03,
|
| - 0x60, 0xa3, 0xa5, 0xe5, 0x55, 0x55, 0xaa, 0x00,
|
| - 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff,
|
| - 0x80, 0xab, 0xc2, 0xc4, 0xff, 0x55, 0xaa, 0xff,
|
| - 0x60, 0x9b, 0xa5, 0xe5, 0x57, 0x56, 0xaa, 0x00,
|
| - 0x1f, 0xbf, 0xff, 0xf7, 0x55, 0x55, 0xaa, 0x00,
|
| - 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff,
|
| - 0xfe, 0xbe, 0x7e, 0xdf, 0xff, 0xaa, 0x55, 0x00,
|
| - 0xfe, 0xbe, 0xff, 0xf7, 0x54, 0x56, 0xaa, 0x00,
|
| - 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00,
|
| - 0xbb, 0x2c, 0x98, 0x54, 0xff, 0xff, 0x55, 0xaa,
|
| - 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00,
|
| - 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00,
|
| - };
|
| - return CreateCompressedTexture(
|
| - data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16);
|
| -}
|
| -
|
| -GLuint LoadDXT3RGBATexture() {
|
| - static unsigned char data[] = {
|
| - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
| - 0xa3, 0x22, 0x03, 0x03, 0x55, 0xff, 0xaa, 0x00,
|
| - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
|
| - 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54,
|
| - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
|
| - 0x83, 0x1a, 0x03, 0x03, 0x55, 0xff, 0x00, 0x00,
|
| - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0xff,
|
| - 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54,
|
| - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
| - 0xc3, 0x59, 0x63, 0x32, 0x55, 0xff, 0xaa, 0x00,
|
| - 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x00,
|
| - 0x8f, 0x94, 0x03, 0x4a, 0x54, 0x94, 0x94, 0x54,
|
| - 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
|
| - 0xa3, 0x59, 0x43, 0x2a, 0x55, 0xff, 0xaa, 0x00,
|
| - 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff,
|
| - 0xaf, 0x84, 0x03, 0x42, 0x54, 0x55, 0x55, 0x55,
|
| - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
| - 0xc3, 0xa0, 0x83, 0x71, 0x55, 0xff, 0xaa, 0x00,
|
| - 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40,
|
| - 0x0f, 0xb4, 0x43, 0x81, 0x54, 0x94, 0x94, 0x94,
|
| - 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
| - 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xff, 0xaa, 0x00,
|
| - 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
| - 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xfd, 0xaa, 0x00,
|
| - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
| - 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00,
|
| - 0x00, 0x40, 0x00, 0x40, 0xff, 0xff, 0xff, 0xff,
|
| - 0xf0, 0xc3, 0x43, 0xc0, 0x94, 0x94, 0x55, 0x55,
|
| - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
| - 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00,
|
| - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
| - 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00,
|
| - };
|
| - return CreateCompressedTexture(
|
| - data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16, 16);
|
| -}
|
| -
|
| -GLuint LoadDXT5RGBATexture() {
|
| - static unsigned char data[] = {
|
| - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
| - 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d,
|
| - 0x04, 0xfb, 0xff, 0xff, 0xff, 0x49, 0x02, 0xdb,
|
| - 0x97, 0xf6, 0x32, 0xcd, 0xc0, 0xc0, 0x7b, 0xc0,
|
| - 0xfb, 0xff, 0x49, 0x92, 0x24, 0x00, 0x60, 0xdb,
|
| - 0x11, 0xcd, 0x67, 0x82, 0x78, 0x78, 0x5e, 0x78,
|
| - 0x04, 0xfb, 0xff, 0xff, 0xff, 0xf9, 0x8f, 0xff,
|
| - 0x2e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x14,
|
| - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
| - 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d,
|
| - 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0xdb,
|
| - 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60,
|
| - 0xfb, 0x00, 0x49, 0x02, 0x00, 0x00, 0x90, 0x24,
|
| - 0xb0, 0xbc, 0x26, 0x7a, 0x78, 0x78, 0x78, 0x78,
|
| - 0x04, 0xf7, 0xf8, 0x9f, 0xff, 0xf9, 0x9f, 0xff,
|
| - 0x0e, 0xac, 0x83, 0x69, 0x34, 0x35, 0x35, 0x35,
|
| - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
| - 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d,
|
| - 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0x3b,
|
| - 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60,
|
| - 0xfb, 0xff, 0xb6, 0x0d, 0x00, 0x49, 0x92, 0x24,
|
| - 0x11, 0xcd, 0x67, 0x82, 0x78, 0x5e, 0x78, 0x78,
|
| - 0xea, 0xff, 0x4a, 0xd2, 0x24, 0x49, 0x92, 0x24,
|
| - 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15,
|
| - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
| - 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d,
|
| - 0xfd, 0x00, 0x49, 0x9c, 0xc4, 0x00, 0x00, 0x00,
|
| - 0xb8, 0xf6, 0x53, 0xcd, 0xe0, 0xe0, 0x7f, 0xe0,
|
| - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
| - 0xf1, 0xcc, 0x46, 0x82, 0x78, 0x78, 0x78, 0x78,
|
| - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
| - 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15,
|
| - };
|
| - return CreateCompressedTexture(
|
| - data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16, 16);
|
| -}
|
| -
|
| -} // anonymous namespace.
|
| -
|
| -static int stInit(ESContext *esContext) {
|
| - CheckGLError("GLFromCPPInit", __LINE__);
|
| - g_textures[0] = CreateCheckerboardTexture();
|
| - glClearColor(0.f, 0.f, .7f, 1.f);
|
| - const char* extensions =
|
| - reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
|
| - if (strstr(extensions, "GL_EXT_texture_compression_dxt1")) {
|
| - g_textures[g_numTextures++] = LoadDXT1RGBTexture();
|
| - g_textures[g_numTextures++] = LoadDXT1RGBATexture();
|
| - }
|
| - if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt3")) {
|
| - g_textures[g_numTextures++] = LoadDXT3RGBATexture();
|
| - }
|
| - if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt5")) {
|
| - g_textures[g_numTextures++] = LoadDXT5RGBATexture();
|
| - }
|
| - InitShaders();
|
| - CheckGLError("GLFromCPPInit", __LINE__);
|
| - return 1;
|
| -}
|
| -
|
| -static void stDraw (ESContext *esContext) {
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| -
|
| - g_frameCount++;
|
| - if (g_frameCount > 60)
|
| - {
|
| - g_frameCount = 0;
|
| - g_textureIndex = (g_textureIndex + 1) % g_numTextures;
|
| - }
|
| -
|
| - glViewport(0, 0, esContext->width, esContext->height);
|
| - // Clear the color buffer
|
| - glClear(GL_COLOR_BUFFER_BIT);
|
| - glEnable(GL_BLEND);
|
| - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| - // Use the program object
|
| - glUseProgram(g_programObject);
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| -
|
| - // Load the vertex data
|
| - glBindBuffer(GL_ARRAY_BUFFER, g_vbo);
|
| - glEnableVertexAttribArray(0);
|
| - glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| - // Bind the texture to texture unit 0
|
| - glBindTexture(GL_TEXTURE_2D, g_textures[g_textureIndex]);
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| - // Point the uniform sampler to texture unit 0
|
| - glUniform1i(g_textureLoc, 0);
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| - glDrawArrays(GL_TRIANGLES, 0, 6);
|
| - CheckGLError("GLFromCPPDraw", __LINE__);
|
| - glFlush();
|
| -}
|
| -
|
| -static void stShutDown (ESContext *esContext) {
|
| -}
|
| -
|
| -struct STUserData {
|
| - int dummy;
|
| -};
|
| -
|
| -class CompressedTextureTest : public gles2_book::Example<STUserData> {
|
| - public:
|
| - CompressedTextureTest() {
|
| - RegisterCallbacks(stInit, NULL, stDraw, stShutDown);
|
| - }
|
| -
|
| - const wchar_t* Title() const {
|
| - return L"Compressed Texture Test";
|
| - }
|
| -
|
| - bool IsAnimated() {
|
| - return true;
|
| - }
|
| -};
|
| -
|
| -Demo* CreateDemo() {
|
| - return new CompressedTextureTest();
|
| -}
|
| -
|
| -} // namespace demos
|
| -} // namespace gpu
|
| -
|
| -
|
|
|