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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 #include <GLES2/gl2.h> | |
| 5 #include <GLES2/gl2ext.h> | |
| 6 #include <GLES2/gl2extchromium.h> | |
| 7 #include <math.h> | |
| 8 #include <stdio.h> | |
| 9 #include <string> | |
| 10 | |
| 11 // Some tests for compressed textures. | |
| 12 #include "gpu/demos/framework/demo_factory.h" | |
| 13 #include "gpu/demos/gles2_book/example.h" | |
| 14 | |
| 15 namespace gpu { | |
| 16 namespace demos { | |
| 17 | |
| 18 namespace { | |
| 19 | |
| 20 int g_frameCount = 0; | |
| 21 int g_textureIndex = 0; | |
| 22 int g_numTextures = 1; | |
| 23 GLuint g_textures[5]; | |
| 24 int g_textureLoc = -1; | |
| 25 GLuint g_programObject = 0; | |
| 26 GLuint g_vbo = 0; | |
| 27 | |
| 28 void CheckGLError(const char* func_name, int line_no) { | |
| 29 #ifndef NDEBUG | |
| 30 GLenum error = GL_NO_ERROR; | |
| 31 while ((error = glGetError()) != GL_NO_ERROR) { | |
| 32 fprintf(stderr, "GL ERROR in %s at line %d : 0x%04x\n", | |
| 33 func_name, line_no, error); | |
| 34 } | |
| 35 #endif | |
| 36 } | |
| 37 | |
| 38 GLuint LoadShader(GLenum type, const char* shaderSrc) { | |
| 39 CheckGLError("LoadShader", __LINE__); | |
| 40 GLuint shader = glCreateShader(type); | |
| 41 if (shader == 0) { | |
| 42 return 0; | |
| 43 } | |
| 44 // Load the shader source | |
| 45 glShaderSource(shader, 1, &shaderSrc, NULL); | |
| 46 // Compile the shader | |
| 47 glCompileShader(shader); | |
| 48 // Check the compile status | |
| 49 GLint value = 0; | |
| 50 glGetShaderiv(shader, GL_COMPILE_STATUS, &value); | |
| 51 if (value == 0) { | |
| 52 char buffer[1024]; | |
| 53 GLsizei length = 0; | |
| 54 glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer); | |
| 55 std::string log(buffer, length); | |
| 56 fprintf(stderr, "Error compiling shader: %s\n", log.c_str()); | |
| 57 glDeleteShader(shader); | |
| 58 return 0; | |
| 59 } | |
| 60 return shader; | |
| 61 } | |
| 62 | |
| 63 void InitShaders() { | |
| 64 static const char* vShaderStr = | |
| 65 "attribute vec2 g_Position;\n" | |
| 66 "varying vec2 texCoord;\n" | |
| 67 "void main()\n" | |
| 68 "{\n" | |
| 69 " gl_Position = vec4(g_Position.x, g_Position.y, 0.0, 1.0);\n" | |
| 70 " texCoord = g_Position * vec2(0.5) + vec2(0.5);\n" | |
| 71 "}\n"; | |
| 72 static const char* fShaderStr = | |
| 73 "precision mediump float;" | |
| 74 "uniform sampler2D tex;\n" | |
| 75 "varying vec2 texCoord;\n" | |
| 76 "void main()\n" | |
| 77 "{\n" | |
| 78 " gl_FragColor = texture2D(tex, texCoord);\n" | |
| 79 "}\n"; | |
| 80 | |
| 81 CheckGLError("InitShaders", __LINE__); | |
| 82 GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vShaderStr); | |
| 83 GLuint fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr); | |
| 84 // Create the program object | |
| 85 GLuint programObject = glCreateProgram(); | |
| 86 if (programObject == 0) { | |
| 87 fprintf(stderr, "Creating program failed\n"); | |
| 88 return; | |
| 89 } | |
| 90 glAttachShader(programObject, vertexShader); | |
| 91 glAttachShader(programObject, fragmentShader); | |
| 92 // Bind g_Position to attribute 0 | |
| 93 glBindAttribLocation(programObject, 0, "g_Position"); | |
| 94 // Link the program | |
| 95 glLinkProgram(programObject); | |
| 96 // Check the link status | |
| 97 GLint linked = 0; | |
| 98 glGetProgramiv(programObject, GL_LINK_STATUS, &linked); | |
| 99 if (linked == 0) { | |
| 100 char buffer[1024]; | |
| 101 GLsizei length = 0; | |
| 102 glGetProgramInfoLog(programObject, sizeof(buffer), &length, buffer); | |
| 103 std::string log(buffer, length); | |
| 104 fprintf(stderr, "Error linking program: %s\n", log.c_str()); | |
| 105 glDeleteProgram(programObject); | |
| 106 return; | |
| 107 } | |
| 108 g_programObject = programObject; | |
| 109 g_textureLoc = glGetUniformLocation(g_programObject, "tex"); | |
| 110 glGenBuffers(1, &g_vbo); | |
| 111 glBindBuffer(GL_ARRAY_BUFFER, g_vbo); | |
| 112 static float vertices[] = { | |
| 113 1.0f, 1.0f, | |
| 114 -1.0f, 1.0f, | |
| 115 -1.0f, -1.0f, | |
| 116 1.0f, 1.0f, | |
| 117 -1.0f, -1.0f, | |
| 118 1.0f, -1.0f | |
| 119 }; | |
| 120 glBufferData(GL_ARRAY_BUFFER, | |
| 121 sizeof(vertices), | |
| 122 vertices, | |
| 123 GL_STATIC_DRAW); | |
| 124 CheckGLError("InitShaders", __LINE__); | |
| 125 } | |
| 126 | |
| 127 GLuint CreateCheckerboardTexture() { | |
| 128 CheckGLError("CreateCheckerboardTexture", __LINE__); | |
| 129 static unsigned char pixels[] = { | |
| 130 255, 255, 255, | |
| 131 0, 0, 0, | |
| 132 0, 0, 0, | |
| 133 255, 255, 255, | |
| 134 }; | |
| 135 GLuint texture; | |
| 136 glGenTextures(1, &texture); | |
| 137 glBindTexture(GL_TEXTURE_2D, texture); | |
| 138 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 140 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 141 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 142 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| 143 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, | |
| 144 pixels); | |
| 145 CheckGLError("CreateCheckerboardTexture", __LINE__); | |
| 146 return texture; | |
| 147 } | |
| 148 | |
| 149 GLuint CreateCompressedTexture( | |
| 150 const void* data, | |
| 151 GLsizeiptr size, | |
| 152 GLenum format, | |
| 153 GLint width, | |
| 154 GLint height) { | |
| 155 GLuint texture; | |
| 156 glGenTextures(1, &texture); | |
| 157 glBindTexture(GL_TEXTURE_2D, texture); | |
| 158 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 159 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 160 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 161 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 162 glCompressedTexImage2D( | |
| 163 GL_TEXTURE_2D, 0, format, width, height, 0, size, data); | |
| 164 CheckGLError("CreateCompressedTxture", __LINE__); | |
| 165 return texture; | |
| 166 } | |
| 167 | |
| 168 GLuint LoadDXT1RGBTexture() { | |
| 169 static unsigned char data[] = { | |
| 170 0x00, 0xd0, 0x00, 0xef, 0x00, 0xaa, 0x95, 0xd5, | |
| 171 0x00, 0x90, 0x57, 0xff, 0x00, 0xaa, 0xff, 0x55, | |
| 172 0x00, 0x88, 0x99, 0xff, 0x00, 0xaa, 0xff, 0x55, | |
| 173 0x20, 0xb8, 0xe4, 0xf6, 0x00, 0xaa, 0x5b, 0x5d, | |
| 174 0x21, 0x09, 0xe6, 0x27, 0x15, 0x15, 0x15, 0x15, | |
| 175 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x56, | |
| 176 0x00, 0x00, 0xff, 0xff, 0x55, 0x00, 0x00, 0x55, | |
| 177 0xe0, 0x08, 0xa9, 0x2f, 0x51, 0x58, 0x56, 0x54, | |
| 178 0xff, 0x07, 0x15, 0x09, 0x40, 0x6a, 0xd5, 0xd5, | |
| 179 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x16, | |
| 180 0x91, 0x08, 0xff, 0xff, 0x55, 0xff, 0x00, 0x03, | |
| 181 0xfe, 0x07, 0x5b, 0x09, 0x01, 0xa9, 0x55, 0xff, | |
| 182 0x0d, 0x10, 0x18, 0xe8, 0xea, 0x15, 0x95, 0x55, | |
| 183 0x08, 0x88, 0x3c, 0xe7, 0x55, 0x55, 0xff, 0x00, | |
| 184 0x10, 0x20, 0x18, 0xe8, 0xa8, 0x54, 0x56, 0x55, | |
| 185 0x1f, 0x78, 0x15, 0xf8, 0x00, 0xaa, 0x55, 0x55, | |
| 186 }; | |
| 187 return CreateCompressedTexture( | |
| 188 data, sizeof(data), GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 16, 16); | |
| 189 } | |
| 190 | |
| 191 GLuint LoadDXT1RGBATexture() { | |
| 192 static unsigned char data[] = { | |
| 193 0xff, 0xff, 0x90, 0xee, 0x00, 0xaa, 0xff, 0x55, | |
| 194 0x53, 0xde, 0xdd, 0xff, 0x55, 0x55, 0x00, 0xff, | |
| 195 0xc9, 0xb4, 0xdd, 0xff, 0x55, 0x55, 0xaa, 0xff, | |
| 196 0x6f, 0xee, 0xdd, 0xff, 0x55, 0x55, 0xa8, 0x03, | |
| 197 0x60, 0xa3, 0xa5, 0xe5, 0x55, 0x55, 0xaa, 0x00, | |
| 198 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, | |
| 199 0x80, 0xab, 0xc2, 0xc4, 0xff, 0x55, 0xaa, 0xff, | |
| 200 0x60, 0x9b, 0xa5, 0xe5, 0x57, 0x56, 0xaa, 0x00, | |
| 201 0x1f, 0xbf, 0xff, 0xf7, 0x55, 0x55, 0xaa, 0x00, | |
| 202 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, | |
| 203 0xfe, 0xbe, 0x7e, 0xdf, 0xff, 0xaa, 0x55, 0x00, | |
| 204 0xfe, 0xbe, 0xff, 0xf7, 0x54, 0x56, 0xaa, 0x00, | |
| 205 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, | |
| 206 0xbb, 0x2c, 0x98, 0x54, 0xff, 0xff, 0x55, 0xaa, | |
| 207 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, | |
| 208 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, | |
| 209 }; | |
| 210 return CreateCompressedTexture( | |
| 211 data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16); | |
| 212 } | |
| 213 | |
| 214 GLuint LoadDXT3RGBATexture() { | |
| 215 static unsigned char data[] = { | |
| 216 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, | |
| 217 0xa3, 0x22, 0x03, 0x03, 0x55, 0xff, 0xaa, 0x00, | |
| 218 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, | |
| 219 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54, | |
| 220 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, | |
| 221 0x83, 0x1a, 0x03, 0x03, 0x55, 0xff, 0x00, 0x00, | |
| 222 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0xff, | |
| 223 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54, | |
| 224 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, | |
| 225 0xc3, 0x59, 0x63, 0x32, 0x55, 0xff, 0xaa, 0x00, | |
| 226 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x00, | |
| 227 0x8f, 0x94, 0x03, 0x4a, 0x54, 0x94, 0x94, 0x54, | |
| 228 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, | |
| 229 0xa3, 0x59, 0x43, 0x2a, 0x55, 0xff, 0xaa, 0x00, | |
| 230 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff, | |
| 231 0xaf, 0x84, 0x03, 0x42, 0x54, 0x55, 0x55, 0x55, | |
| 232 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, | |
| 233 0xc3, 0xa0, 0x83, 0x71, 0x55, 0xff, 0xaa, 0x00, | |
| 234 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, | |
| 235 0x0f, 0xb4, 0x43, 0x81, 0x54, 0x94, 0x94, 0x94, | |
| 236 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, | |
| 237 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xff, 0xaa, 0x00, | |
| 238 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, | |
| 239 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xfd, 0xaa, 0x00, | |
| 240 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, | |
| 241 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, | |
| 242 0x00, 0x40, 0x00, 0x40, 0xff, 0xff, 0xff, 0xff, | |
| 243 0xf0, 0xc3, 0x43, 0xc0, 0x94, 0x94, 0x55, 0x55, | |
| 244 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, | |
| 245 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, | |
| 246 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, | |
| 247 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, | |
| 248 }; | |
| 249 return CreateCompressedTexture( | |
| 250 data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16, 16); | |
| 251 } | |
| 252 | |
| 253 GLuint LoadDXT5RGBATexture() { | |
| 254 static unsigned char data[] = { | |
| 255 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
| 256 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, | |
| 257 0x04, 0xfb, 0xff, 0xff, 0xff, 0x49, 0x02, 0xdb, | |
| 258 0x97, 0xf6, 0x32, 0xcd, 0xc0, 0xc0, 0x7b, 0xc0, | |
| 259 0xfb, 0xff, 0x49, 0x92, 0x24, 0x00, 0x60, 0xdb, | |
| 260 0x11, 0xcd, 0x67, 0x82, 0x78, 0x78, 0x5e, 0x78, | |
| 261 0x04, 0xfb, 0xff, 0xff, 0xff, 0xf9, 0x8f, 0xff, | |
| 262 0x2e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x14, | |
| 263 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
| 264 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, | |
| 265 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0xdb, | |
| 266 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60, | |
| 267 0xfb, 0x00, 0x49, 0x02, 0x00, 0x00, 0x90, 0x24, | |
| 268 0xb0, 0xbc, 0x26, 0x7a, 0x78, 0x78, 0x78, 0x78, | |
| 269 0x04, 0xf7, 0xf8, 0x9f, 0xff, 0xf9, 0x9f, 0xff, | |
| 270 0x0e, 0xac, 0x83, 0x69, 0x34, 0x35, 0x35, 0x35, | |
| 271 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
| 272 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, | |
| 273 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0x3b, | |
| 274 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60, | |
| 275 0xfb, 0xff, 0xb6, 0x0d, 0x00, 0x49, 0x92, 0x24, | |
| 276 0x11, 0xcd, 0x67, 0x82, 0x78, 0x5e, 0x78, 0x78, | |
| 277 0xea, 0xff, 0x4a, 0xd2, 0x24, 0x49, 0x92, 0x24, | |
| 278 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15, | |
| 279 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
| 280 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, | |
| 281 0xfd, 0x00, 0x49, 0x9c, 0xc4, 0x00, 0x00, 0x00, | |
| 282 0xb8, 0xf6, 0x53, 0xcd, 0xe0, 0xe0, 0x7f, 0xe0, | |
| 283 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
| 284 0xf1, 0xcc, 0x46, 0x82, 0x78, 0x78, 0x78, 0x78, | |
| 285 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
| 286 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15, | |
| 287 }; | |
| 288 return CreateCompressedTexture( | |
| 289 data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16, 16); | |
| 290 } | |
| 291 | |
| 292 } // anonymous namespace. | |
| 293 | |
| 294 static int stInit(ESContext *esContext) { | |
| 295 CheckGLError("GLFromCPPInit", __LINE__); | |
| 296 g_textures[0] = CreateCheckerboardTexture(); | |
| 297 glClearColor(0.f, 0.f, .7f, 1.f); | |
| 298 const char* extensions = | |
| 299 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); | |
| 300 if (strstr(extensions, "GL_EXT_texture_compression_dxt1")) { | |
| 301 g_textures[g_numTextures++] = LoadDXT1RGBTexture(); | |
| 302 g_textures[g_numTextures++] = LoadDXT1RGBATexture(); | |
| 303 } | |
| 304 if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt3")) { | |
| 305 g_textures[g_numTextures++] = LoadDXT3RGBATexture(); | |
| 306 } | |
| 307 if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt5")) { | |
| 308 g_textures[g_numTextures++] = LoadDXT5RGBATexture(); | |
| 309 } | |
| 310 InitShaders(); | |
| 311 CheckGLError("GLFromCPPInit", __LINE__); | |
| 312 return 1; | |
| 313 } | |
| 314 | |
| 315 static void stDraw (ESContext *esContext) { | |
| 316 CheckGLError("GLFromCPPDraw", __LINE__); | |
| 317 | |
| 318 g_frameCount++; | |
| 319 if (g_frameCount > 60) | |
| 320 { | |
| 321 g_frameCount = 0; | |
| 322 g_textureIndex = (g_textureIndex + 1) % g_numTextures; | |
| 323 } | |
| 324 | |
| 325 glViewport(0, 0, esContext->width, esContext->height); | |
| 326 // Clear the color buffer | |
| 327 glClear(GL_COLOR_BUFFER_BIT); | |
| 328 glEnable(GL_BLEND); | |
| 329 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| 330 CheckGLError("GLFromCPPDraw", __LINE__); | |
| 331 // Use the program object | |
| 332 glUseProgram(g_programObject); | |
| 333 CheckGLError("GLFromCPPDraw", __LINE__); | |
| 334 | |
| 335 // Load the vertex data | |
| 336 glBindBuffer(GL_ARRAY_BUFFER, g_vbo); | |
| 337 glEnableVertexAttribArray(0); | |
| 338 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); | |
| 339 CheckGLError("GLFromCPPDraw", __LINE__); | |
| 340 // Bind the texture to texture unit 0 | |
| 341 glBindTexture(GL_TEXTURE_2D, g_textures[g_textureIndex]); | |
| 342 CheckGLError("GLFromCPPDraw", __LINE__); | |
| 343 // Point the uniform sampler to texture unit 0 | |
| 344 glUniform1i(g_textureLoc, 0); | |
| 345 CheckGLError("GLFromCPPDraw", __LINE__); | |
| 346 glDrawArrays(GL_TRIANGLES, 0, 6); | |
| 347 CheckGLError("GLFromCPPDraw", __LINE__); | |
| 348 glFlush(); | |
| 349 } | |
| 350 | |
| 351 static void stShutDown (ESContext *esContext) { | |
| 352 } | |
| 353 | |
| 354 struct STUserData { | |
| 355 int dummy; | |
| 356 }; | |
| 357 | |
| 358 class CompressedTextureTest : public gles2_book::Example<STUserData> { | |
| 359 public: | |
| 360 CompressedTextureTest() { | |
| 361 RegisterCallbacks(stInit, NULL, stDraw, stShutDown); | |
| 362 } | |
| 363 | |
| 364 const wchar_t* Title() const { | |
| 365 return L"Compressed Texture Test"; | |
| 366 } | |
| 367 | |
| 368 bool IsAnimated() { | |
| 369 return true; | |
| 370 } | |
| 371 }; | |
| 372 | |
| 373 Demo* CreateDemo() { | |
| 374 return new CompressedTextureTest(); | |
| 375 } | |
| 376 | |
| 377 } // namespace demos | |
| 378 } // namespace gpu | |
| 379 | |
| 380 | |
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