Index: gpu/demos/compressed_textures/compressed_textures.cc |
diff --git a/gpu/demos/compressed_textures/compressed_textures.cc b/gpu/demos/compressed_textures/compressed_textures.cc |
deleted file mode 100644 |
index d2b1ec81928b902242c7bc6cf5eeb2ffb2dacbef..0000000000000000000000000000000000000000 |
--- a/gpu/demos/compressed_textures/compressed_textures.cc |
+++ /dev/null |
@@ -1,380 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
-#include <GLES2/gl2.h> |
-#include <GLES2/gl2ext.h> |
-#include <GLES2/gl2extchromium.h> |
-#include <math.h> |
-#include <stdio.h> |
-#include <string> |
- |
-// Some tests for compressed textures. |
-#include "gpu/demos/framework/demo_factory.h" |
-#include "gpu/demos/gles2_book/example.h" |
- |
-namespace gpu { |
-namespace demos { |
- |
-namespace { |
- |
-int g_frameCount = 0; |
-int g_textureIndex = 0; |
-int g_numTextures = 1; |
-GLuint g_textures[5]; |
-int g_textureLoc = -1; |
-GLuint g_programObject = 0; |
-GLuint g_vbo = 0; |
- |
-void CheckGLError(const char* func_name, int line_no) { |
-#ifndef NDEBUG |
- GLenum error = GL_NO_ERROR; |
- while ((error = glGetError()) != GL_NO_ERROR) { |
- fprintf(stderr, "GL ERROR in %s at line %d : 0x%04x\n", |
- func_name, line_no, error); |
- } |
-#endif |
-} |
- |
-GLuint LoadShader(GLenum type, const char* shaderSrc) { |
- CheckGLError("LoadShader", __LINE__); |
- GLuint shader = glCreateShader(type); |
- if (shader == 0) { |
- return 0; |
- } |
- // Load the shader source |
- glShaderSource(shader, 1, &shaderSrc, NULL); |
- // Compile the shader |
- glCompileShader(shader); |
- // Check the compile status |
- GLint value = 0; |
- glGetShaderiv(shader, GL_COMPILE_STATUS, &value); |
- if (value == 0) { |
- char buffer[1024]; |
- GLsizei length = 0; |
- glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer); |
- std::string log(buffer, length); |
- fprintf(stderr, "Error compiling shader: %s\n", log.c_str()); |
- glDeleteShader(shader); |
- return 0; |
- } |
- return shader; |
-} |
- |
-void InitShaders() { |
- static const char* vShaderStr = |
- "attribute vec2 g_Position;\n" |
- "varying vec2 texCoord;\n" |
- "void main()\n" |
- "{\n" |
- " gl_Position = vec4(g_Position.x, g_Position.y, 0.0, 1.0);\n" |
- " texCoord = g_Position * vec2(0.5) + vec2(0.5);\n" |
- "}\n"; |
- static const char* fShaderStr = |
- "precision mediump float;" |
- "uniform sampler2D tex;\n" |
- "varying vec2 texCoord;\n" |
- "void main()\n" |
- "{\n" |
- " gl_FragColor = texture2D(tex, texCoord);\n" |
- "}\n"; |
- |
- CheckGLError("InitShaders", __LINE__); |
- GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vShaderStr); |
- GLuint fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr); |
- // Create the program object |
- GLuint programObject = glCreateProgram(); |
- if (programObject == 0) { |
- fprintf(stderr, "Creating program failed\n"); |
- return; |
- } |
- glAttachShader(programObject, vertexShader); |
- glAttachShader(programObject, fragmentShader); |
- // Bind g_Position to attribute 0 |
- glBindAttribLocation(programObject, 0, "g_Position"); |
- // Link the program |
- glLinkProgram(programObject); |
- // Check the link status |
- GLint linked = 0; |
- glGetProgramiv(programObject, GL_LINK_STATUS, &linked); |
- if (linked == 0) { |
- char buffer[1024]; |
- GLsizei length = 0; |
- glGetProgramInfoLog(programObject, sizeof(buffer), &length, buffer); |
- std::string log(buffer, length); |
- fprintf(stderr, "Error linking program: %s\n", log.c_str()); |
- glDeleteProgram(programObject); |
- return; |
- } |
- g_programObject = programObject; |
- g_textureLoc = glGetUniformLocation(g_programObject, "tex"); |
- glGenBuffers(1, &g_vbo); |
- glBindBuffer(GL_ARRAY_BUFFER, g_vbo); |
- static float vertices[] = { |
- 1.0f, 1.0f, |
- -1.0f, 1.0f, |
- -1.0f, -1.0f, |
- 1.0f, 1.0f, |
- -1.0f, -1.0f, |
- 1.0f, -1.0f |
- }; |
- glBufferData(GL_ARRAY_BUFFER, |
- sizeof(vertices), |
- vertices, |
- GL_STATIC_DRAW); |
- CheckGLError("InitShaders", __LINE__); |
-} |
- |
-GLuint CreateCheckerboardTexture() { |
- CheckGLError("CreateCheckerboardTexture", __LINE__); |
- static unsigned char pixels[] = { |
- 255, 255, 255, |
- 0, 0, 0, |
- 0, 0, 0, |
- 255, 255, 255, |
- }; |
- GLuint texture; |
- glGenTextures(1, &texture); |
- glBindTexture(GL_TEXTURE_2D, texture); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, |
- pixels); |
- CheckGLError("CreateCheckerboardTexture", __LINE__); |
- return texture; |
-} |
- |
-GLuint CreateCompressedTexture( |
- const void* data, |
- GLsizeiptr size, |
- GLenum format, |
- GLint width, |
- GLint height) { |
- GLuint texture; |
- glGenTextures(1, &texture); |
- glBindTexture(GL_TEXTURE_2D, texture); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glCompressedTexImage2D( |
- GL_TEXTURE_2D, 0, format, width, height, 0, size, data); |
- CheckGLError("CreateCompressedTxture", __LINE__); |
- return texture; |
-} |
- |
-GLuint LoadDXT1RGBTexture() { |
- static unsigned char data[] = { |
- 0x00, 0xd0, 0x00, 0xef, 0x00, 0xaa, 0x95, 0xd5, |
- 0x00, 0x90, 0x57, 0xff, 0x00, 0xaa, 0xff, 0x55, |
- 0x00, 0x88, 0x99, 0xff, 0x00, 0xaa, 0xff, 0x55, |
- 0x20, 0xb8, 0xe4, 0xf6, 0x00, 0xaa, 0x5b, 0x5d, |
- 0x21, 0x09, 0xe6, 0x27, 0x15, 0x15, 0x15, 0x15, |
- 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x56, |
- 0x00, 0x00, 0xff, 0xff, 0x55, 0x00, 0x00, 0x55, |
- 0xe0, 0x08, 0xa9, 0x2f, 0x51, 0x58, 0x56, 0x54, |
- 0xff, 0x07, 0x15, 0x09, 0x40, 0x6a, 0xd5, 0xd5, |
- 0xd7, 0xbd, 0xff, 0xff, 0x56, 0x16, 0x16, 0x16, |
- 0x91, 0x08, 0xff, 0xff, 0x55, 0xff, 0x00, 0x03, |
- 0xfe, 0x07, 0x5b, 0x09, 0x01, 0xa9, 0x55, 0xff, |
- 0x0d, 0x10, 0x18, 0xe8, 0xea, 0x15, 0x95, 0x55, |
- 0x08, 0x88, 0x3c, 0xe7, 0x55, 0x55, 0xff, 0x00, |
- 0x10, 0x20, 0x18, 0xe8, 0xa8, 0x54, 0x56, 0x55, |
- 0x1f, 0x78, 0x15, 0xf8, 0x00, 0xaa, 0x55, 0x55, |
- }; |
- return CreateCompressedTexture( |
- data, sizeof(data), GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 16, 16); |
-} |
- |
-GLuint LoadDXT1RGBATexture() { |
- static unsigned char data[] = { |
- 0xff, 0xff, 0x90, 0xee, 0x00, 0xaa, 0xff, 0x55, |
- 0x53, 0xde, 0xdd, 0xff, 0x55, 0x55, 0x00, 0xff, |
- 0xc9, 0xb4, 0xdd, 0xff, 0x55, 0x55, 0xaa, 0xff, |
- 0x6f, 0xee, 0xdd, 0xff, 0x55, 0x55, 0xa8, 0x03, |
- 0x60, 0xa3, 0xa5, 0xe5, 0x55, 0x55, 0xaa, 0x00, |
- 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, |
- 0x80, 0xab, 0xc2, 0xc4, 0xff, 0x55, 0xaa, 0xff, |
- 0x60, 0x9b, 0xa5, 0xe5, 0x57, 0x56, 0xaa, 0x00, |
- 0x1f, 0xbf, 0xff, 0xf7, 0x55, 0x55, 0xaa, 0x00, |
- 0x00, 0x00, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, |
- 0xfe, 0xbe, 0x7e, 0xdf, 0xff, 0xaa, 0x55, 0x00, |
- 0xfe, 0xbe, 0xff, 0xf7, 0x54, 0x56, 0xaa, 0x00, |
- 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, |
- 0xbb, 0x2c, 0x98, 0x54, 0xff, 0xff, 0x55, 0xaa, |
- 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, |
- 0xfa, 0x4c, 0x7e, 0x9e, 0x55, 0xaa, 0x00, 0x00, |
- }; |
- return CreateCompressedTexture( |
- data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16); |
-} |
- |
-GLuint LoadDXT3RGBATexture() { |
- static unsigned char data[] = { |
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
- 0xa3, 0x22, 0x03, 0x03, 0x55, 0xff, 0xaa, 0x00, |
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, |
- 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54, |
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, |
- 0x83, 0x1a, 0x03, 0x03, 0x55, 0xff, 0x00, 0x00, |
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0xff, |
- 0xcf, 0x7c, 0xc3, 0x12, 0x55, 0x55, 0x55, 0x54, |
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
- 0xc3, 0x59, 0x63, 0x32, 0x55, 0xff, 0xaa, 0x00, |
- 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x00, |
- 0x8f, 0x94, 0x03, 0x4a, 0x54, 0x94, 0x94, 0x54, |
- 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, |
- 0xa3, 0x59, 0x43, 0x2a, 0x55, 0xff, 0xaa, 0x00, |
- 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff, |
- 0xaf, 0x84, 0x03, 0x42, 0x54, 0x55, 0x55, 0x55, |
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
- 0xc3, 0xa0, 0x83, 0x71, 0x55, 0xff, 0xaa, 0x00, |
- 0x00, 0x00, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, |
- 0x0f, 0xb4, 0x43, 0x81, 0x54, 0x94, 0x94, 0x94, |
- 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
- 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xff, 0xaa, 0x00, |
- 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
- 0xc3, 0xa0, 0x83, 0x69, 0x55, 0xfd, 0xaa, 0x00, |
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
- 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, |
- 0x00, 0x40, 0x00, 0x40, 0xff, 0xff, 0xff, 0xff, |
- 0xf0, 0xc3, 0x43, 0xc0, 0x94, 0x94, 0x55, 0x55, |
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
- 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, |
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
- 0x23, 0xd0, 0xa3, 0xb0, 0x55, 0xff, 0xaa, 0x00, |
- }; |
- return CreateCompressedTexture( |
- data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16, 16); |
-} |
- |
-GLuint LoadDXT5RGBATexture() { |
- static unsigned char data[] = { |
- 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
- 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, |
- 0x04, 0xfb, 0xff, 0xff, 0xff, 0x49, 0x02, 0xdb, |
- 0x97, 0xf6, 0x32, 0xcd, 0xc0, 0xc0, 0x7b, 0xc0, |
- 0xfb, 0xff, 0x49, 0x92, 0x24, 0x00, 0x60, 0xdb, |
- 0x11, 0xcd, 0x67, 0x82, 0x78, 0x78, 0x5e, 0x78, |
- 0x04, 0xfb, 0xff, 0xff, 0xff, 0xf9, 0x8f, 0xff, |
- 0x2e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x14, |
- 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
- 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, |
- 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0xdb, |
- 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60, |
- 0xfb, 0x00, 0x49, 0x02, 0x00, 0x00, 0x90, 0x24, |
- 0xb0, 0xbc, 0x26, 0x7a, 0x78, 0x78, 0x78, 0x78, |
- 0x04, 0xf7, 0xf8, 0x9f, 0xff, 0xf9, 0x9f, 0xff, |
- 0x0e, 0xac, 0x83, 0x69, 0x34, 0x35, 0x35, 0x35, |
- 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
- 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, |
- 0x04, 0x43, 0xb0, 0x0d, 0x3b, 0xb0, 0x03, 0x3b, |
- 0xb8, 0xf6, 0xd5, 0xd5, 0x60, 0x60, 0x60, 0x60, |
- 0xfb, 0xff, 0xb6, 0x0d, 0x00, 0x49, 0x92, 0x24, |
- 0x11, 0xcd, 0x67, 0x82, 0x78, 0x5e, 0x78, 0x78, |
- 0xea, 0xff, 0x4a, 0xd2, 0x24, 0x49, 0x92, 0x24, |
- 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15, |
- 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
- 0x72, 0xdd, 0x03, 0x92, 0x2d, 0x2d, 0x2d, 0x2d, |
- 0xfd, 0x00, 0x49, 0x9c, 0xc4, 0x00, 0x00, 0x00, |
- 0xb8, 0xf6, 0x53, 0xcd, 0xe0, 0xe0, 0x7f, 0xe0, |
- 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
- 0xf1, 0xcc, 0x46, 0x82, 0x78, 0x78, 0x78, 0x78, |
- 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
- 0x0e, 0xac, 0xc4, 0x71, 0x15, 0x15, 0x15, 0x15, |
- }; |
- return CreateCompressedTexture( |
- data, sizeof(data), GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16, 16); |
-} |
- |
-} // anonymous namespace. |
- |
-static int stInit(ESContext *esContext) { |
- CheckGLError("GLFromCPPInit", __LINE__); |
- g_textures[0] = CreateCheckerboardTexture(); |
- glClearColor(0.f, 0.f, .7f, 1.f); |
- const char* extensions = |
- reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); |
- if (strstr(extensions, "GL_EXT_texture_compression_dxt1")) { |
- g_textures[g_numTextures++] = LoadDXT1RGBTexture(); |
- g_textures[g_numTextures++] = LoadDXT1RGBATexture(); |
- } |
- if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt3")) { |
- g_textures[g_numTextures++] = LoadDXT3RGBATexture(); |
- } |
- if (strstr(extensions, "GL_CHROMIUM_texture_compression_dxt5")) { |
- g_textures[g_numTextures++] = LoadDXT5RGBATexture(); |
- } |
- InitShaders(); |
- CheckGLError("GLFromCPPInit", __LINE__); |
- return 1; |
-} |
- |
-static void stDraw (ESContext *esContext) { |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- |
- g_frameCount++; |
- if (g_frameCount > 60) |
- { |
- g_frameCount = 0; |
- g_textureIndex = (g_textureIndex + 1) % g_numTextures; |
- } |
- |
- glViewport(0, 0, esContext->width, esContext->height); |
- // Clear the color buffer |
- glClear(GL_COLOR_BUFFER_BIT); |
- glEnable(GL_BLEND); |
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- // Use the program object |
- glUseProgram(g_programObject); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- |
- // Load the vertex data |
- glBindBuffer(GL_ARRAY_BUFFER, g_vbo); |
- glEnableVertexAttribArray(0); |
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- // Bind the texture to texture unit 0 |
- glBindTexture(GL_TEXTURE_2D, g_textures[g_textureIndex]); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- // Point the uniform sampler to texture unit 0 |
- glUniform1i(g_textureLoc, 0); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- glDrawArrays(GL_TRIANGLES, 0, 6); |
- CheckGLError("GLFromCPPDraw", __LINE__); |
- glFlush(); |
-} |
- |
-static void stShutDown (ESContext *esContext) { |
-} |
- |
-struct STUserData { |
- int dummy; |
-}; |
- |
-class CompressedTextureTest : public gles2_book::Example<STUserData> { |
- public: |
- CompressedTextureTest() { |
- RegisterCallbacks(stInit, NULL, stDraw, stShutDown); |
- } |
- |
- const wchar_t* Title() const { |
- return L"Compressed Texture Test"; |
- } |
- |
- bool IsAnimated() { |
- return true; |
- } |
-}; |
- |
-Demo* CreateDemo() { |
- return new CompressedTextureTest(); |
-} |
- |
-} // namespace demos |
-} // namespace gpu |
- |
- |