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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| 23 * DAMAGE. | 23 * DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef NavigatorGamepad_h | 26 #ifndef NavigatorGamepad_h |
| 27 #define NavigatorGamepad_h | 27 #define NavigatorGamepad_h |
| 28 | 28 |
| 29 #include "core/dom/ContextLifecycleObserver.h" | 29 #include "core/dom/ContextLifecycleObserver.h" |
| 30 #include "core/frame/LocalDOMWindow.h" | 30 #include "core/frame/LocalDOMWindow.h" |
| 31 #include "core/frame/Navigator.h" |
| 31 #include "core/frame/PlatformEventController.h" | 32 #include "core/frame/PlatformEventController.h" |
| 32 #include "modules/ModulesExport.h" | 33 #include "modules/ModulesExport.h" |
| 33 #include "platform/AsyncMethodRunner.h" | 34 #include "platform/AsyncMethodRunner.h" |
| 34 #include "platform/Supplementable.h" | 35 #include "platform/Supplementable.h" |
| 35 #include "platform/heap/Handle.h" | 36 #include "platform/heap/Handle.h" |
| 36 #include "public/platform/WebGamepads.h" | 37 #include "public/platform/WebGamepads.h" |
| 37 | 38 |
| 38 namespace blink { | 39 namespace blink { |
| 39 | 40 |
| 40 class Document; | 41 class Document; |
| 41 class Gamepad; | 42 class Gamepad; |
| 42 class GamepadList; | 43 class GamepadList; |
| 43 class Navigator; | |
| 44 | 44 |
| 45 class MODULES_EXPORT NavigatorGamepad final : public GarbageCollectedFinalized<N
avigatorGamepad>, public Supplement<Navigator>, public ContextLifecycleObserver,
public PlatformEventController, public LocalDOMWindow::EventListenerObserver { | 45 class MODULES_EXPORT NavigatorGamepad final : public GarbageCollectedFinalized<N
avigatorGamepad>, public Supplement<Navigator>, public ContextLifecycleObserver,
public PlatformEventController, public LocalDOMWindow::EventListenerObserver { |
| 46 USING_GARBAGE_COLLECTED_MIXIN(NavigatorGamepad); | 46 USING_GARBAGE_COLLECTED_MIXIN(NavigatorGamepad); |
| 47 public: | 47 public: |
| 48 static NavigatorGamepad* from(Document&); | 48 static NavigatorGamepad* from(Document&); |
| 49 static NavigatorGamepad& from(Navigator&); | 49 static NavigatorGamepad& from(Navigator&); |
| 50 ~NavigatorGamepad() override; | 50 ~NavigatorGamepad() override; |
| 51 | 51 |
| 52 static GamepadList* getGamepads(Navigator&); | 52 static GamepadList* getGamepads(Navigator&); |
| 53 GamepadList* gamepads(); | 53 GamepadList* gamepads(); |
| (...skipping 27 matching lines...) Expand all Loading... |
| 81 void didRemoveAllEventListeners(LocalDOMWindow*) override; | 81 void didRemoveAllEventListeners(LocalDOMWindow*) override; |
| 82 | 82 |
| 83 Member<GamepadList> m_gamepads; | 83 Member<GamepadList> m_gamepads; |
| 84 HeapDeque<Member<Gamepad>> m_pendingEvents; | 84 HeapDeque<Member<Gamepad>> m_pendingEvents; |
| 85 Member<AsyncMethodRunner<NavigatorGamepad>> m_dispatchOneEventRunner; | 85 Member<AsyncMethodRunner<NavigatorGamepad>> m_dispatchOneEventRunner; |
| 86 }; | 86 }; |
| 87 | 87 |
| 88 } // namespace blink | 88 } // namespace blink |
| 89 | 89 |
| 90 #endif // NavigatorGamepad_h | 90 #endif // NavigatorGamepad_h |
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