| Index: net/udp/udp_socket_win.cc
|
| diff --git a/net/udp/udp_socket_win.cc b/net/udp/udp_socket_win.cc
|
| index 5c8bff4a5409fa094e439f9e4a0d520ebbf5578f..c3723a8d314bc241468e05ccb30e4d2316b13eab 100644
|
| --- a/net/udp/udp_socket_win.cc
|
| +++ b/net/udp/udp_socket_win.cc
|
| @@ -391,7 +391,7 @@ int UDPSocketWin::CreateSocket(int addr_family) {
|
| bool UDPSocketWin::SetReceiveBufferSize(int32 size) {
|
| DCHECK(CalledOnValidThread());
|
| setsockopt(socket_, SOL_SOCKET, SO_RCVBUF,
|
| - reinterpret_cast<const char*>(&size), sizeof(size));
|
| + reinterpret_cast<const char*>(&size), sizeof(size));
|
| // If the setsockopt fails, but the buffer is big enough, we will return
|
| // success. It is not worth testing the return value as we still need to check
|
| // via getsockopt anyway according to Windows documentation.
|
|
|