Index: media/video/video_encode_accelerator.h |
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MEDIA_VIDEO_VIDEO_ENCODE_ACCELERATOR_H_ |
+#define MEDIA_VIDEO_VIDEO_ENCODE_ACCELERATOR_H_ |
+ |
+#include <vector> |
+ |
+#include "base/basictypes.h" |
+#include "base/memory/ref_counted.h" |
+#include "media/base/bitstream_buffer.h" |
+#include "media/base/media_export.h" |
+#include "media/base/video_decoder_config.h" |
+#include "media/base/video_frame.h" |
+ |
+namespace media { |
+ |
+class BitstreamBuffer; |
+class VideoFrame; |
+ |
+// Video encoder interface. |
+class MEDIA_EXPORT VideoEncodeAccelerator { |
+ public: |
+ virtual ~VideoEncodeAccelerator(); |
+ |
+ // Specification of an encoding profile supported by an encoder. |
+ struct SupportedProfile { |
+ VideoCodecProfile profile; |
+ gfx::Size max_resolution; |
+ struct { |
+ uint32 numerator; |
+ uint32 denominator; |
+ } max_framerate; |
Pawel Osciak
2013/07/26 02:26:43
I'm not sure about this. Is this because of someth
sheu
2013/07/26 19:09:07
Right, this struct is used by the VEA to export a
Pawel Osciak
2013/07/27 08:35:48
Ok, but how does max_framerate relate to max_resol
sheu
2013/07/29 18:24:52
I suppose we could have a vector of supported max
Pawel Osciak
2013/08/01 03:21:39
How will this be used now then? Is there anything
|
+ }; |
+ |
+ // Enumeration of potential errors generated by the API. |
+ enum Error { |
+ // An operation was attempted during an incompatible encoder state. |
+ kIllegalStateError, |
+ // Invalid argument was passed to an API method. |
+ kInvalidArgumentError, |
+ // A failure occurred at the browser layer or one of its dependencies. |
+ // Examples of such failures include GPU hardware failures, GPU driver |
+ // failures, GPU library failures, browser programming errors, and so on. |
+ kPlatformFailureError, |
+ }; |
+ |
+ // Interface for clients that use VideoEncodeAccelerator. |
+ class MEDIA_EXPORT Client { |
+ public: |
+ // Callback to notify client that encoder has been successfully initialized. |
+ virtual void NotifyInitializeDone() = 0; |
+ |
+ // Callback to tell client what size of buffers to provide for input and |
Pawel Osciak
2013/07/26 02:26:43
s/tell client/tell the client/
sheu
2013/07/26 19:09:07
Done.
|
+ // output. The VEA disclaims use or ownership of all previously provided |
Pawel Osciak
2013/07/26 02:26:43
So this means that we can have one set of input/ou
sheu
2013/07/26 19:09:07
Right, that's the "disclaims use or _ownership_" p
|
+ // buffers once this callback is made. |
+ // Parameters: |
+ // |input_count| is the number of input frames required for encoding. The |
+ // client should provide at least this many frames, since the encoder may |
+ // need to hold onto some subset of inputs as reference pictures. |
+ // |input_dimensions| is the logical dimensions of the input frames to |
Pawel Osciak
2013/07/26 02:26:43
s/is/are perhaps?
I understand the dimensions par
sheu
2013/07/26 19:09:07
Done.
|
+ // encode. The encoder may have hardware alignment requirements that make |
+ // this different from |input_resolution|, as requested in Initialize(), in |
+ // which case the input buffer should be padded to |nput_dimensions|. |
Pawel Osciak
2013/07/26 02:26:43
s/nput_/input_/
sheu
2013/07/26 19:09:07
Done.
|
+ // |output_size| is the required size of output buffers for this encoder. |
Pawel Osciak
2013/07/26 02:26:43
in bytes
sheu
2013/07/26 19:09:07
Done.
|
+ virtual void RequireBitstreamBuffers(int input_count, |
+ const gfx::Size& input_dimensions, |
+ size_t output_size) = 0; |
+ |
+ // Callback to notify that encoder has finished with an input frame. |
+ virtual void NotifyInputDone(int32 bitstream_buffer_id) = 0; |
+ |
+ // Callback to deliver encoded bitstream buffers. The VEA disclaims use or |
+ // ownership of the specified buffer once this callback is made. |
+ // |bitstream_buffer_id| is the id of the buffer that is ready. |
+ // |size| is the byte size of the used portion of the buffer. |
+ virtual void BitstreamBufferReady(int32 bitstream_buffer_id, |
+ size_t size, |
Pawel Osciak
2013/07/26 02:26:43
s/size/payload_size ?
sheu
2013/07/26 19:09:07
Done. Now to run through all the rest of the sour
|
+ bool key_frame) = 0; |
+ |
+ // Error notification callback. |
+ virtual void NotifyError(Error error) = 0; |
+ |
+ protected: |
+ virtual ~Client() {} |
+ }; |
+ |
+ // Video encoder functions. |
+ |
+ // Initialize the video encoder with a specific configuration. Called once |
+ // per encoder construction. |
+ // Parameters: |
+ // |input_format| is the frame format of the input stream. |
+ // |input_resolution| is the resolution of the input stream. |
+ // |output_profile| is the codec profile of the encoded output stream. |
+ // |initial_bitrate| is the initial bitrate of the encoded output stream, |
+ // in bits/s. |
+ virtual void Initialize(media::VideoFrame::Format input_format, |
+ const gfx::Size& input_resolution, |
+ VideoCodecProfile output_profile, |
+ int32 initial_bitrate) = 0; |
Pawel Osciak
2013/07/26 02:26:43
Perhaps we could drop initial_bitrate and simply c
sheu
2013/07/26 19:09:07
Thought about this. fischman@'s initial VEA spec
Pawel Osciak
2013/07/27 08:35:48
Not following you. I agree bitrate change or any o
sheu
2013/07/29 18:24:52
You need an initial bitrate to start encoding; can
Pawel Osciak
2013/08/01 03:21:39
Or you could let encoder choose a default. I don't
Ami GONE FROM CHROMIUM
2013/08/01 20:49:22
FTR I don't care about this question (I can easily
|
+ |
+ // Encodes the given frame. |
+ // Parameters: |
+ // |buffer| is the buffer holding the frame that is to be encoded (with a |
+ // buffer logical size/width as specified in RequireBitstreamBuffers(), and |
+ // visible size/width as specified in Initialize()). |
+ // |force_keyframe| forces the encoding of a keyframe for this frame. |
+ virtual void Encode(const BitstreamBuffer& buffer, bool force_keyframe) = 0; |
Pawel Osciak
2013/07/26 02:26:43
Btw, why are we using BitstreamBuffer for inputs?
sheu
2013/07/26 19:09:07
Yep. They also hold a size and ID nicely.
Pawel Osciak
2013/07/27 08:35:48
Well, it's going to be less useful when we start u
sheu
2013/07/29 18:24:52
DMABUFs are also FDs, which can be dup()ed and IPC
Pawel Osciak
2013/08/01 03:21:39
Well, I won't push too hard. I just find unpleasan
|
+ |
+ // Send a bitstream buffer to the encoder to be used for storing future |
+ // encoded output. |
+ // Parameters: |
+ // |buffer| is the bitstream buffer to use for output. |
+ virtual void UseOutputBitstreamBuffer(const BitstreamBuffer& buffer) = 0; |
+ |
+ // Request a change in the encoding parameters. This is only a request, |
Pawel Osciak
2013/07/26 02:26:43
s/in/to/ ?
sheu
2013/07/26 19:09:07
Not a big deal, but sure :-P
|
+ // fulfilled on a best-effort basis. |
Pawel Osciak
2013/07/26 02:26:43
If the change is possible, is there a requirement
sheu
2013/07/26 19:09:07
I was hoping this to be fire-and-forget thing for
Pawel Osciak
2013/07/27 08:35:48
Ok, I guess it's ok not to have it frame-precise a
sheu
2013/07/29 18:24:52
I'll let fischman@ weigh in on this one, since the
Ami GONE FROM CHROMIUM
2013/07/31 23:01:12
I don't see the value in having the callback indic
Pawel Osciak
2013/08/01 03:21:39
But the client can't tell when the change in bitra
Ami GONE FROM CHROMIUM
2013/08/01 20:49:22
Generally I want to minimize the amount of convers
Pawel Osciak
2013/08/02 00:25:10
Ok. I give up, you are right, too much detail for
|
+ // Parameters: |
+ // |bitrate| is the requested new bitrate. |
Pawel Osciak
2013/07/26 02:26:43
in kbps, in bps?
sheu
2013/07/26 19:09:07
Done.
|
+ virtual void RequestEncodingParameterChange(int32 bitrate) = 0; |
+ |
+ // Destroys the encoder: all pending inputs are dropped immediately and the |
+ // component is freed. This call may asynchronously free system resources, |
+ // but its client-visible effects are synchronous. After this method returns |
+ // no more callbacks will be made on the client. Deletes |this| |
+ // unconditionally, so make sure to drop all pointers to it! |
+ virtual void Destroy() = 0; |
+}; |
+ |
+} // namespace media |
+ |
+#endif // MEDIA_VIDEO_VIDEO_ENCODE_ACCELERATOR_H_ |