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Unified Diff: ash/wm/window_selector.cc

Issue 20415002: Add window overview mode behind --ash-enable-overview-mode flag to F5 key. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Remove implicit cast to bool. Created 7 years, 5 months ago
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Index: ash/wm/window_selector.cc
diff --git a/ash/wm/window_selector.cc b/ash/wm/window_selector.cc
new file mode 100644
index 0000000000000000000000000000000000000000..752163d961fb7f6db1de2b026bf9b621c12214a7
--- /dev/null
+++ b/ash/wm/window_selector.cc
@@ -0,0 +1,216 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/window_selector.h"
+
+#include <algorithm>
+
+#include "ash/screen_ash.h"
+#include "ash/shell.h"
+#include "ash/shell_window_ids.h"
+#include "ash/wm/window_selector_delegate.h"
+#include "ash/wm/window_util.h"
+#include "base/memory/scoped_ptr.h"
+#include "ui/aura/client/aura_constants.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/window.h"
+#include "ui/base/events/event.h"
+#include "ui/compositor/scoped_layer_animation_settings.h"
+#include "ui/gfx/interpolated_transform.h"
+#include "ui/gfx/transform_util.h"
+#include "ui/views/corewm/window_animations.h"
+
+namespace ash {
+
+namespace {
+
+const float kCardAspectRatio = 4.0f / 3.0f;
+const int kWindowMargin = 20;
+const int kMinCardsMajor = 3;
+const int kOverviewTransitionMilliseconds = 100;
+
+// Applies a transform to |window| to fit within |target_bounds| while
+// maintaining its aspect ratio.
+void TransformWindowToFitBounds(aura::Window* window,
+ const gfx::Rect& target_bounds) {
+ const gfx::Rect bounds = window->bounds();
+ float scale = std::min(1.0f,
+ std::min(static_cast<float>(target_bounds.width()) / bounds.width(),
+ static_cast<float>(target_bounds.height()) / bounds.height()));
+ gfx::Transform transform;
+ gfx::Vector2d offset(
+ 0.5 * (target_bounds.width() - scale * bounds.width()),
+ 0.5 * (target_bounds.height() - scale * bounds.height()));
+ transform.Translate(target_bounds.x() - bounds.x() + offset.x(),
+ target_bounds.y() - bounds.y() + offset.y());
+ transform.Scale(scale, scale);
+ // TODO(flackr): The window bounds or transform could change during overview
+ // mode. WindowSelector should create a copy of the window so that the
+ // displayed windows are not affected by changes happening in the background.
+ // This will be necessary for alt-tab cycling as well, as some windows will
+ // be coming from other displays: http://crbug.com/263481.
+ window->SetTransform(transform);
+}
+
+} // namespace
+
+WindowSelector::WindowSelector(const WindowList& windows,
+ WindowSelectorDelegate* delegate)
+ : delegate_(delegate) {
+ DCHECK(delegate_);
+ for (size_t i = 0; i < windows.size(); ++i) {
+ windows[i]->AddObserver(this);
+ WindowDetails details;
+ details.window = windows[i];
+ details.minimized = windows[i]->GetProperty(aura::client::kShowStateKey) ==
+ ui::SHOW_STATE_MINIMIZED;
+ details.original_transform = windows[i]->layer()->transform();
+ if (details.minimized) {
+ windows[i]->Show();
+ }
+ windows_.push_back(details);
+ }
+ PositionWindows();
+ ash::Shell::GetInstance()->AddPreTargetHandler(this);
+}
+
+WindowSelector::~WindowSelector() {
+ for (size_t i = 0; i < windows_.size(); i++) {
+ ui::ScopedLayerAnimationSettings animation_settings(
+ windows_[i].window->layer()->GetAnimator());
+ animation_settings.SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+ animation_settings.SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
+ windows_[i].window->RemoveObserver(this);
+ gfx::Transform transform;
+ windows_[i].window->SetTransform(windows_[i].original_transform);
+ if (windows_[i].minimized) {
+ // Setting opacity 0 and visible false ensures that the property change
+ // to SHOW_STATE_MINIMIZED will not animate the window from its original
+ // bounds to the minimized position.
+ windows_[i].window->layer()->SetOpacity(0);
+ windows_[i].window->layer()->SetVisible(false);
+ windows_[i].window->SetProperty(aura::client::kShowStateKey,
+ ui::SHOW_STATE_MINIMIZED);
+ }
+ }
+ ash::Shell::GetInstance()->RemovePreTargetHandler(this);
+}
+
+void WindowSelector::OnEvent(ui::Event* event) {
+ // TODO(flackr): This will prevent anything else from working while overview
+ // mode is active. This should only stop events from being sent to the windows
+ // in the overview but still allow interaction with the launcher / tray and
+ // hotkeys http://crbug.com/264289.
+ EventHandler::OnEvent(event);
+ event->StopPropagation();
+}
+
+void WindowSelector::OnMouseEvent(ui::MouseEvent* event) {
+ if (event->type() != ui::ET_MOUSE_RELEASED)
+ return;
+ aura::Window* target = static_cast<aura::Window*>(event->target());
+ if (!target->HitTest(event->location()))
+ return;
+
+ HandleSelectionEvent(event);
+}
+
+void WindowSelector::OnGestureEvent(ui::GestureEvent* event) {
+ if (event->type() != ui::ET_GESTURE_TAP)
+ return;
+ HandleSelectionEvent(event);
+}
+
+void WindowSelector::OnWindowDestroyed(aura::Window* window) {
+ std::vector<WindowDetails>::iterator iter =
+ std::find(windows_.begin(), windows_.end(), window);
+ DCHECK(iter != windows_.end());
+ windows_.erase(iter);
+ if (windows_.empty()) {
+ delegate_->OnSelectionCanceled();
+ return;
+ }
+
+ PositionWindows();
+}
+
+void WindowSelector::HandleSelectionEvent(ui::Event* event) {
+ aura::Window* target = static_cast<aura::Window*>(event->target());
+
+ for (size_t i = 0; i < windows_.size(); i++) {
+ if (windows_[i].window->Contains(target)) {
+ // The selected window should not be minimized when window selection is
+ // ended.
+ windows_[i].minimized = false;
+ windows_[i].original_transform = gfx::Transform();
+
+ // The delegate may delete the WindowSelector, assume the object may no
+ // longer valid after calling this.
+ delegate_->OnWindowSelected(windows_[i].window);
+ return;
+ }
+ }
+}
+
+void WindowSelector::PositionWindows() {
+ Shell::RootWindowList root_window_list = Shell::GetAllRootWindows();
+ for (size_t i = 0; i < root_window_list.size(); ++i) {
+ PositionWindowsOnRoot(root_window_list[i]);
+ }
+}
+
+void WindowSelector::PositionWindowsOnRoot(aura::RootWindow* root_window) {
+ gfx::Size window_size;
+ gfx::Rect total_bounds = ScreenAsh::GetDisplayWorkAreaBoundsInParent(
+ Shell::GetContainer(root_window,
+ internal::kShellWindowId_DefaultContainer));
+
+ std::vector<WindowDetails> windows;
+ for (size_t i = 0; i < windows_.size(); ++i) {
+ if (windows_[i].window->GetRootWindow() == root_window)
+ windows.push_back(windows_[i]);
+ }
+ if (windows.empty())
+ return;
+
+ // Find the minimum number of windows per row that will fit all of the
+ // windows on screen.
+ size_t columns = std::max(
+ total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1,
+ static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() /
+ (kCardAspectRatio * total_bounds.height())))));
+ size_t rows = ((windows.size() + columns - 1) / columns);
+ window_size.set_width(std::min(
+ static_cast<int>(total_bounds.width() / columns),
+ static_cast<int>(total_bounds.height() * kCardAspectRatio / rows)));
+ window_size.set_height(window_size.width() / kCardAspectRatio);
+
+ // Calculate the X and Y offsets necessary to center the grid.
+ int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 :
+ (columns - windows.size()) * window_size.width()) +
+ (total_bounds.width() - columns * window_size.width())) / 2;
+ int y_offset = total_bounds.y() + (total_bounds.height() -
+ rows * window_size.height()) / 2;
+ for (size_t i = 0; i < windows.size(); ++i) {
+ ui::ScopedLayerAnimationSettings animation_settings(
+ windows[i].window->layer()->GetAnimator());
+ animation_settings.SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+ animation_settings.SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
+ gfx::Transform transform;
+ int column = i % columns;
+ int row = i / columns;
+ gfx::Rect target_bounds(window_size.width() * column + x_offset,
+ window_size.height() * row + y_offset,
+ window_size.width(),
+ window_size.height());
+ target_bounds.Inset(kWindowMargin, kWindowMargin);
+ TransformWindowToFitBounds(windows[i].window, target_bounds);
+ }
+}
+
+} // namespace ash
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