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Issue 20415002: Add window overview mode behind --ash-enable-overview-mode flag to F5 key. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Remove implicit cast to bool. Created 7 years, 4 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/window_selector.h"
6
7 #include <algorithm>
8
9 #include "ash/screen_ash.h"
10 #include "ash/shell.h"
11 #include "ash/shell_window_ids.h"
12 #include "ash/wm/window_selector_delegate.h"
13 #include "ash/wm/window_util.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "ui/aura/client/aura_constants.h"
16 #include "ui/aura/root_window.h"
17 #include "ui/aura/window.h"
18 #include "ui/base/events/event.h"
19 #include "ui/compositor/scoped_layer_animation_settings.h"
20 #include "ui/gfx/interpolated_transform.h"
21 #include "ui/gfx/transform_util.h"
22 #include "ui/views/corewm/window_animations.h"
23
24 namespace ash {
25
26 namespace {
27
28 const float kCardAspectRatio = 4.0f / 3.0f;
29 const int kWindowMargin = 20;
30 const int kMinCardsMajor = 3;
31 const int kOverviewTransitionMilliseconds = 100;
32
33 // Applies a transform to |window| to fit within |target_bounds| while
34 // maintaining its aspect ratio.
35 void TransformWindowToFitBounds(aura::Window* window,
36 const gfx::Rect& target_bounds) {
37 const gfx::Rect bounds = window->bounds();
38 float scale = std::min(1.0f,
39 std::min(static_cast<float>(target_bounds.width()) / bounds.width(),
40 static_cast<float>(target_bounds.height()) / bounds.height()));
41 gfx::Transform transform;
42 gfx::Vector2d offset(
43 0.5 * (target_bounds.width() - scale * bounds.width()),
44 0.5 * (target_bounds.height() - scale * bounds.height()));
45 transform.Translate(target_bounds.x() - bounds.x() + offset.x(),
46 target_bounds.y() - bounds.y() + offset.y());
47 transform.Scale(scale, scale);
48 // TODO(flackr): The window bounds or transform could change during overview
49 // mode. WindowSelector should create a copy of the window so that the
50 // displayed windows are not affected by changes happening in the background.
51 // This will be necessary for alt-tab cycling as well, as some windows will
52 // be coming from other displays: http://crbug.com/263481.
53 window->SetTransform(transform);
54 }
55
56 } // namespace
57
58 WindowSelector::WindowSelector(const WindowList& windows,
59 WindowSelectorDelegate* delegate)
60 : delegate_(delegate) {
61 DCHECK(delegate_);
62 for (size_t i = 0; i < windows.size(); ++i) {
63 windows[i]->AddObserver(this);
64 WindowDetails details;
65 details.window = windows[i];
66 details.minimized = windows[i]->GetProperty(aura::client::kShowStateKey) ==
67 ui::SHOW_STATE_MINIMIZED;
68 details.original_transform = windows[i]->layer()->transform();
69 if (details.minimized) {
70 windows[i]->Show();
71 }
72 windows_.push_back(details);
73 }
74 PositionWindows();
75 ash::Shell::GetInstance()->AddPreTargetHandler(this);
76 }
77
78 WindowSelector::~WindowSelector() {
79 for (size_t i = 0; i < windows_.size(); i++) {
80 ui::ScopedLayerAnimationSettings animation_settings(
81 windows_[i].window->layer()->GetAnimator());
82 animation_settings.SetPreemptionStrategy(
83 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
84 animation_settings.SetTransitionDuration(
85 base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
86 windows_[i].window->RemoveObserver(this);
87 gfx::Transform transform;
88 windows_[i].window->SetTransform(windows_[i].original_transform);
89 if (windows_[i].minimized) {
90 // Setting opacity 0 and visible false ensures that the property change
91 // to SHOW_STATE_MINIMIZED will not animate the window from its original
92 // bounds to the minimized position.
93 windows_[i].window->layer()->SetOpacity(0);
94 windows_[i].window->layer()->SetVisible(false);
95 windows_[i].window->SetProperty(aura::client::kShowStateKey,
96 ui::SHOW_STATE_MINIMIZED);
97 }
98 }
99 ash::Shell::GetInstance()->RemovePreTargetHandler(this);
100 }
101
102 void WindowSelector::OnEvent(ui::Event* event) {
103 // TODO(flackr): This will prevent anything else from working while overview
104 // mode is active. This should only stop events from being sent to the windows
105 // in the overview but still allow interaction with the launcher / tray and
106 // hotkeys http://crbug.com/264289.
107 EventHandler::OnEvent(event);
108 event->StopPropagation();
109 }
110
111 void WindowSelector::OnMouseEvent(ui::MouseEvent* event) {
112 if (event->type() != ui::ET_MOUSE_RELEASED)
113 return;
114 aura::Window* target = static_cast<aura::Window*>(event->target());
115 if (!target->HitTest(event->location()))
116 return;
117
118 HandleSelectionEvent(event);
119 }
120
121 void WindowSelector::OnGestureEvent(ui::GestureEvent* event) {
122 if (event->type() != ui::ET_GESTURE_TAP)
123 return;
124 HandleSelectionEvent(event);
125 }
126
127 void WindowSelector::OnWindowDestroyed(aura::Window* window) {
128 std::vector<WindowDetails>::iterator iter =
129 std::find(windows_.begin(), windows_.end(), window);
130 DCHECK(iter != windows_.end());
131 windows_.erase(iter);
132 if (windows_.empty()) {
133 delegate_->OnSelectionCanceled();
134 return;
135 }
136
137 PositionWindows();
138 }
139
140 void WindowSelector::HandleSelectionEvent(ui::Event* event) {
141 aura::Window* target = static_cast<aura::Window*>(event->target());
142
143 for (size_t i = 0; i < windows_.size(); i++) {
144 if (windows_[i].window->Contains(target)) {
145 // The selected window should not be minimized when window selection is
146 // ended.
147 windows_[i].minimized = false;
148 windows_[i].original_transform = gfx::Transform();
149
150 // The delegate may delete the WindowSelector, assume the object may no
151 // longer valid after calling this.
152 delegate_->OnWindowSelected(windows_[i].window);
153 return;
154 }
155 }
156 }
157
158 void WindowSelector::PositionWindows() {
159 Shell::RootWindowList root_window_list = Shell::GetAllRootWindows();
160 for (size_t i = 0; i < root_window_list.size(); ++i) {
161 PositionWindowsOnRoot(root_window_list[i]);
162 }
163 }
164
165 void WindowSelector::PositionWindowsOnRoot(aura::RootWindow* root_window) {
166 gfx::Size window_size;
167 gfx::Rect total_bounds = ScreenAsh::GetDisplayWorkAreaBoundsInParent(
168 Shell::GetContainer(root_window,
169 internal::kShellWindowId_DefaultContainer));
170
171 std::vector<WindowDetails> windows;
172 for (size_t i = 0; i < windows_.size(); ++i) {
173 if (windows_[i].window->GetRootWindow() == root_window)
174 windows.push_back(windows_[i]);
175 }
176 if (windows.empty())
177 return;
178
179 // Find the minimum number of windows per row that will fit all of the
180 // windows on screen.
181 size_t columns = std::max(
182 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1,
183 static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() /
184 (kCardAspectRatio * total_bounds.height())))));
185 size_t rows = ((windows.size() + columns - 1) / columns);
186 window_size.set_width(std::min(
187 static_cast<int>(total_bounds.width() / columns),
188 static_cast<int>(total_bounds.height() * kCardAspectRatio / rows)));
189 window_size.set_height(window_size.width() / kCardAspectRatio);
190
191 // Calculate the X and Y offsets necessary to center the grid.
192 int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 :
193 (columns - windows.size()) * window_size.width()) +
194 (total_bounds.width() - columns * window_size.width())) / 2;
195 int y_offset = total_bounds.y() + (total_bounds.height() -
196 rows * window_size.height()) / 2;
197 for (size_t i = 0; i < windows.size(); ++i) {
198 ui::ScopedLayerAnimationSettings animation_settings(
199 windows[i].window->layer()->GetAnimator());
200 animation_settings.SetPreemptionStrategy(
201 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
202 animation_settings.SetTransitionDuration(
203 base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
204 gfx::Transform transform;
205 int column = i % columns;
206 int row = i / columns;
207 gfx::Rect target_bounds(window_size.width() * column + x_offset,
208 window_size.height() * row + y_offset,
209 window_size.width(),
210 window_size.height());
211 target_bounds.Inset(kWindowMargin, kWindowMargin);
212 TransformWindowToFitBounds(windows[i].window, target_bounds);
213 }
214 }
215
216 } // namespace ash
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