DescriptionTrigger extra GraphicsLayerGeometryUpdate for squashing if we reset compositedBounds on squashed layers.
Currently we're skipping a necessary update case in squashed layers due to an
early-out in CompositedLayerMapping::updateGraphicsLayerGeometry() because
m_needToUpdateGeometry is false. This explicitly sets m_needToUpdateGeometry
to true when we reset the squashed layers' compositedBounds so that they're
correctly recomputed before trying to paint.
BUG=349308
Patch Set 1 #
Messages
Total messages: 3 (0 generated)
|