| Index: Source/core/rendering/style/ShadowData.h
|
| diff --git a/Source/core/rendering/style/ShadowData.h b/Source/core/rendering/style/ShadowData.h
|
| index 9c98c083a1fda6bfe5456e6da9ef5fef88f134a8..bd6bf3cffbb5ca36dddb4a227cd7f77608636482 100644
|
| --- a/Source/core/rendering/style/ShadowData.h
|
| +++ b/Source/core/rendering/style/ShadowData.h
|
| @@ -25,7 +25,7 @@
|
| #ifndef ShadowData_h
|
| #define ShadowData_h
|
|
|
| -#include "core/platform/graphics/Color.h"
|
| +#include "core/css/StyleColor.h"
|
| #include "core/platform/graphics/FloatRect.h"
|
| #include "core/platform/graphics/LayoutRect.h"
|
| #include <wtf/OwnPtr.h>
|
| @@ -40,7 +40,7 @@ class ShadowData {
|
| WTF_MAKE_FAST_ALLOCATED;
|
| public:
|
| static PassOwnPtr<ShadowData> create() { return adoptPtr(new ShadowData); }
|
| - static PassOwnPtr<ShadowData> create(const IntPoint& location, int blur, int spread, ShadowStyle style, const Color& color)
|
| + static PassOwnPtr<ShadowData> create(const IntPoint& location, int blur, int spread, ShadowStyle style, const StyleColor& color)
|
| {
|
| return adoptPtr(new ShadowData(location, blur, spread, style, color));
|
| }
|
| @@ -59,7 +59,7 @@ public:
|
| int blur() const { return m_blur; }
|
| int spread() const { return m_spread; }
|
| ShadowStyle style() const { return m_style; }
|
| - const Color& color() const { return m_color; }
|
| + const StyleColor& color() const { return m_color; }
|
|
|
| const ShadowData* next() const { return m_next.get(); }
|
| void setNext(PassOwnPtr<ShadowData> shadow) { m_next = shadow; }
|
| @@ -75,7 +75,7 @@ private:
|
| {
|
| }
|
|
|
| - ShadowData(const IntPoint& location, int blur, int spread, ShadowStyle style, const Color& color)
|
| + ShadowData(const IntPoint& location, int blur, int spread, ShadowStyle style, const StyleColor& color)
|
| : m_location(location)
|
| , m_blur(blur)
|
| , m_spread(spread)
|
| @@ -89,7 +89,7 @@ private:
|
| IntPoint m_location;
|
| int m_blur;
|
| int m_spread;
|
| - Color m_color;
|
| + StyleColor m_color;
|
| ShadowStyle m_style;
|
| OwnPtr<ShadowData> m_next;
|
| };
|
|
|