DescriptionRemoving highp variables from perlin noise shader
Variables using highp on the Adreno320 (A.K.A. Nexus 4) seem to be causing issues. I modified the shader so that all variables stay in a lower range, no longer requiring the "highp" qualifier.
This may improve performance on other devices, like the xoom, where the "highp" qualifier was required.
In Blink, these layout tests may require rebaselining :
./css3/filters/effect-reference-hw.html
./css3/filters/effect-reference-zoom-hw.html
BUG=https://code.google.com/p/skia/issues/detail?id=1376
Committed: http://code.google.com/p/skia/source/detail?r=9903
Patch Set 1 #
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