Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(391)

Side by Side Diff: src/effects/SkPerlinNoiseShader.cpp

Issue 18454004: Removing highp variables from perlin noise shader (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « no previous file | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader.h" 9 #include "SkPerlinNoiseShader.h"
10 #include "SkFlattenableBuffers.h" 10 #include "SkFlattenableBuffers.h"
(...skipping 963 matching lines...) Expand 10 before | Expand all | Expand 10 after
974 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderT ype, 974 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderT ype,
975 kVec2f_GrSLType, "baseFrequency"); 975 kVec2f_GrSLType, "baseFrequency");
976 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); 976 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni);
977 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 977 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
978 kFloat_GrSLType, "alpha"); 978 kFloat_GrSLType, "alpha");
979 const char* alphaUni = builder->getUniformCStr(fAlphaUni); 979 const char* alphaUni = builder->getUniformCStr(fAlphaUni);
980 980
981 const char* stitchDataUni = NULL; 981 const char* stitchDataUni = NULL;
982 if (fStitchTiles) { 982 if (fStitchTiles) {
983 fStitchDataUni = builder->addUniform(GrGLShaderBuilder::kFragment_Shader Type, 983 fStitchDataUni = builder->addUniform(GrGLShaderBuilder::kFragment_Shader Type,
984 kVec4f_GrSLType, "stitchData"); 984 kVec2f_GrSLType, "stitchData");
985 stitchDataUni = builder->getUniformCStr(fStitchDataUni); 985 stitchDataUni = builder->getUniformCStr(fStitchDataUni);
986 } 986 }
987 987
988 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8 988 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8
989 const char* chanCoordR = "0.125"; 989 const char* chanCoordR = "0.125";
990 const char* chanCoordG = "0.375"; 990 const char* chanCoordG = "0.375";
991 const char* chanCoordB = "0.625"; 991 const char* chanCoordB = "0.625";
992 const char* chanCoordA = "0.875"; 992 const char* chanCoordA = "0.875";
993 const char* chanCoord = "chanCoord"; 993 const char* chanCoord = "chanCoord";
994 const char* stitchData = "stitchData"; 994 const char* stitchData = "stitchData";
995 const char* ratio = "ratio"; 995 const char* ratio = "ratio";
996 const char* noiseXY = "noiseXY"; 996 const char* noiseXY = "noiseXY";
997 const char* noiseVec = "noiseVec"; 997 const char* noiseVec = "noiseVec";
998 const char* noiseSmooth = "noiseSmooth"; 998 const char* noiseSmooth = "noiseSmooth";
999 const char* fractVal = "fractVal"; 999 const char* fractVal = "fractVal";
1000 const char* uv = "uv"; 1000 const char* uv = "uv";
1001 const char* ab = "ab"; 1001 const char* ab = "ab";
1002 const char* latticeIdx = "latticeIdx"; 1002 const char* latticeIdx = "latticeIdx";
1003 const char* lattice = "lattice"; 1003 const char* lattice = "lattice";
1004 const char* perlinNoise = "4096.0";
1005 const char* inc8bit = "0.00390625"; // 1.0 / 256.0 1004 const char* inc8bit = "0.00390625"; // 1.0 / 256.0
1006 // This is the math to convert the two 16bit integer packed into rgba 8 bit input into a 1005 // This is the math to convert the two 16bit integer packed into rgba 8 bit input into a
1007 // [-1,1] vector and perform a dot product between that vector and the provi ded vector. 1006 // [-1,1] vector and perform a dot product between that vector and the provi ded vector.
1008 const char* dotLattice = "dot(((%s.ga + %s.rb * vec2(%s)) * vec2(2.0) - vec 2(1.0)), %s);"; 1007 const char* dotLattice = "dot(((%s.ga + %s.rb * vec2(%s)) * vec2(2.0) - vec 2(1.0)), %s);";
1009 1008
1010 // Android precision fix for NON Tegra devices, like, for example: Nexus 10 (ARM's Mali-T604)
1011 // The value of perlinNoise is 4096.0, so we need a high precision float to store this
1012 const GrGLShaderVar::Precision precision = GrGLShaderVar::kHigh_Precision;
1013 const char* precisionString =
1014 GrGLShaderVar::PrecisionString(precision, builder->ctxInfo().binding());
1015
1016 // Add noise function 1009 // Add noise function
1017 static const GrGLShaderVar gPerlinNoiseArgs[] = { 1010 static const GrGLShaderVar gPerlinNoiseArgs[] = {
1018 GrGLShaderVar(chanCoord, kFloat_GrSLType), 1011 GrGLShaderVar(chanCoord, kFloat_GrSLType),
1019 GrGLShaderVar(noiseVec, kVec2f_GrSLType, GrGLShaderVar::kNonArray, preci sion) 1012 GrGLShaderVar(noiseVec, kVec2f_GrSLType)
1020 }; 1013 };
1021 1014
1022 static const GrGLShaderVar gPerlinNoiseStitchArgs[] = { 1015 static const GrGLShaderVar gPerlinNoiseStitchArgs[] = {
1023 GrGLShaderVar(chanCoord, kFloat_GrSLType), 1016 GrGLShaderVar(chanCoord, kFloat_GrSLType),
1024 GrGLShaderVar(noiseVec, kVec2f_GrSLType, GrGLShaderVar::kNonArray, preci sion), 1017 GrGLShaderVar(noiseVec, kVec2f_GrSLType),
1025 GrGLShaderVar(stitchData, kVec4f_GrSLType, GrGLShaderVar::kNonArray, pre cision) 1018 GrGLShaderVar(stitchData, kVec2f_GrSLType)
1026 }; 1019 };
1027 1020
1028 SkString noiseCode; 1021 SkString noiseCode;
1029 1022
1030 noiseCode.appendf( 1023 noiseCode.appendf("\tvec4 %s = vec4(floor(%s), fract(%s));", noiseXY, noiseV ec, noiseVec);
1031 "\t%svec4 %s = vec4(floor(%s) + vec2(%s), fract(%s));",
1032 precisionString, noiseXY, noiseVec, perlinNoise, noiseVec);
1033 1024
1034 // smooth curve : t * t * (3 - 2 * t) 1025 // smooth curve : t * t * (3 - 2 * t)
1035 noiseCode.appendf("\n\tvec2 %s = %s.zw * %s.zw * (vec2(3.0) - vec2(2.0) * %s .zw);", 1026 noiseCode.appendf("\n\tvec2 %s = %s.zw * %s.zw * (vec2(3.0) - vec2(2.0) * %s .zw);",
1036 noiseSmooth, noiseXY, noiseXY, noiseXY); 1027 noiseSmooth, noiseXY, noiseXY, noiseXY);
1037 1028
1038 // Adjust frequencies if we're stitching tiles 1029 // Adjust frequencies if we're stitching tiles
1039 if (fStitchTiles) { 1030 if (fStitchTiles) {
1040 noiseCode.appendf("\n\tif(%s.x >= %s.y) { %s.x -= %s.x; }", 1031 noiseCode.appendf("\n\tif(%s.x >= %s.x) { %s.x -= %s.x; }",
1041 noiseXY, stitchData, noiseXY, stitchData); 1032 noiseXY, stitchData, noiseXY, stitchData);
1042 noiseCode.appendf("\n\tif(%s.x >= (%s.y - 1.0)) { %s.x -= (%s.x - 1.0); }", 1033 noiseCode.appendf("\n\tif(%s.x >= (%s.x - 1.0)) { %s.x -= (%s.x - 1.0); }",
1043 noiseXY, stitchData, noiseXY, stitchData); 1034 noiseXY, stitchData, noiseXY, stitchData);
1044 noiseCode.appendf("\n\tif(%s.y >= %s.w) { %s.y -= %s.z; }", 1035 noiseCode.appendf("\n\tif(%s.y >= %s.y) { %s.y -= %s.y; }",
1045 noiseXY, stitchData, noiseXY, stitchData); 1036 noiseXY, stitchData, noiseXY, stitchData);
1046 noiseCode.appendf("\n\tif(%s.y >= (%s.w - 1.0)) { %s.y -= (%s.z - 1.0); }", 1037 noiseCode.appendf("\n\tif(%s.y >= (%s.y - 1.0)) { %s.y -= (%s.y - 1.0); }",
1047 noiseXY, stitchData, noiseXY, stitchData); 1038 noiseXY, stitchData, noiseXY, stitchData);
1048 } 1039 }
1049 1040
1050 // Get texture coordinates and normalize 1041 // Get texture coordinates and normalize
1051 noiseCode.appendf("\n\t%s.xy = fract(floor(mod(%s.xy, 256.0)) / vec2(256.0)) ;\n", 1042 noiseCode.appendf("\n\t%s.xy = fract(floor(mod(%s.xy, 256.0)) / vec2(256.0)) ;\n",
1052 noiseXY, noiseXY); 1043 noiseXY, noiseXY);
1053 1044
1054 // Get permutation for x 1045 // Get permutation for x
1055 { 1046 {
1056 SkString xCoords(""); 1047 SkString xCoords("");
(...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after
1157 1148
1158 // There are rounding errors if the floor operation is not performed here 1149 // There are rounding errors if the floor operation is not performed here
1159 builder->fsCodeAppendf("\n\t\tvec2 %s = floor((%s * vec3(%s, 1.0)).xy) * %s; ", 1150 builder->fsCodeAppendf("\n\t\tvec2 %s = floor((%s * vec3(%s, 1.0)).xy) * %s; ",
1160 noiseVec, invMatrixUni, vCoords, baseFrequencyUni); 1151 noiseVec, invMatrixUni, vCoords, baseFrequencyUni);
1161 1152
1162 // Clear the color accumulator 1153 // Clear the color accumulator
1163 builder->fsCodeAppendf("\n\t\t%s = vec4(0.0);", outputColor); 1154 builder->fsCodeAppendf("\n\t\t%s = vec4(0.0);", outputColor);
1164 1155
1165 if (fStitchTiles) { 1156 if (fStitchTiles) {
1166 // Set up TurbulenceInitial stitch values. 1157 // Set up TurbulenceInitial stitch values.
1167 builder->fsCodeAppendf("\n\t\t%s vec4 %s = %s;", precisionString, stitch Data, stitchDataUni); 1158 builder->fsCodeAppendf("\n\t\tvec2 %s = %s;", stitchData, stitchDataUni) ;
1168 } 1159 }
1169 1160
1170 builder->fsCodeAppendf("\n\t\tfloat %s = 1.0;", ratio); 1161 builder->fsCodeAppendf("\n\t\tfloat %s = 1.0;", ratio);
1171 1162
1172 // Loop over all octaves 1163 // Loop over all octaves
1173 builder->fsCodeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {" , fNumOctaves); 1164 builder->fsCodeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {" , fNumOctaves);
1174 1165
1175 builder->fsCodeAppendf("\n\t\t\t%s += ", outputColor); 1166 builder->fsCodeAppendf("\n\t\t\t%s += ", outputColor);
1176 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) { 1167 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) {
1177 builder->fsCodeAppend("abs("); 1168 builder->fsCodeAppend("abs(");
(...skipping 17 matching lines...) Expand all
1195 } 1186 }
1196 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) { 1187 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) {
1197 builder->fsCodeAppendf(")"); // end of "abs(" 1188 builder->fsCodeAppendf(")"); // end of "abs("
1198 } 1189 }
1199 builder->fsCodeAppendf(" * %s;", ratio); 1190 builder->fsCodeAppendf(" * %s;", ratio);
1200 1191
1201 builder->fsCodeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec); 1192 builder->fsCodeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec);
1202 builder->fsCodeAppendf("\n\t\t\t%s *= 0.5;", ratio); 1193 builder->fsCodeAppendf("\n\t\t\t%s *= 0.5;", ratio);
1203 1194
1204 if (fStitchTiles) { 1195 if (fStitchTiles) {
1205 builder->fsCodeAppendf("\n\t\t\t%s.xz *= vec2(2.0);", stitchData); 1196 builder->fsCodeAppendf("\n\t\t\t%s *= vec2(2.0);", stitchData);
1206 builder->fsCodeAppendf("\n\t\t\t%s.yw = %s.xz + vec2(%s);",
1207 stitchData, stitchData, perlinNoise);
1208 } 1197 }
1209 builder->fsCodeAppend("\n\t\t}"); // end of the for loop on octaves 1198 builder->fsCodeAppend("\n\t\t}"); // end of the for loop on octaves
1210 1199
1211 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) { 1200 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) {
1212 // The value of turbulenceFunctionResult comes from ((turbulenceFunction Result) + 1) / 2 1201 // The value of turbulenceFunctionResult comes from ((turbulenceFunction Result) + 1) / 2
1213 // by fractalNoise and (turbulenceFunctionResult) by turbulence. 1202 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
1214 builder->fsCodeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);", outputC olor, outputColor); 1203 builder->fsCodeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);", outputC olor, outputColor);
1215 } 1204 }
1216 1205
1217 builder->fsCodeAppendf("\n\t\t%s.a *= %s;", outputColor, alphaUni); 1206 builder->fsCodeAppendf("\n\t\t%s.a *= %s;", outputColor, alphaUni);
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
1284 m.postTranslate(SK_Scalar1, SK_Scalar1); 1273 m.postTranslate(SK_Scalar1, SK_Scalar1);
1285 fEffectMatrix.setData(uman, m, drawEffect, NULL); 1274 fEffectMatrix.setData(uman, m, drawEffect, NULL);
1286 } 1275 }
1287 1276
1288 void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect & drawEffect) { 1277 void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect & drawEffect) {
1289 INHERITED::setData(uman, drawEffect); 1278 INHERITED::setData(uman, drawEffect);
1290 1279
1291 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE ffect>(); 1280 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE ffect>();
1292 if (turbulence.stitchTiles()) { 1281 if (turbulence.stitchTiles()) {
1293 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchDat a(); 1282 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchDat a();
1294 uman.set4f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), 1283 uman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth),
1295 SkIntToScalar(stitchData.fWrapX), 1284 SkIntToScalar(stitchData.fHeight));
1296 SkIntToScalar(stitchData.fHeight),
1297 SkIntToScalar(stitchData.fWrapY));
1298 } 1285 }
1299 } 1286 }
1300 1287
1301 void GrGLSimplexNoise::setData(const GrGLUniformManager& uman, const GrDrawEffec t& drawEffect) { 1288 void GrGLSimplexNoise::setData(const GrGLUniformManager& uman, const GrDrawEffec t& drawEffect) {
1302 INHERITED::setData(uman, drawEffect); 1289 INHERITED::setData(uman, drawEffect);
1303 1290
1304 const GrSimplexNoiseEffect& turbulence = drawEffect.castEffect<GrSimplexNois eEffect>(); 1291 const GrSimplexNoiseEffect& turbulence = drawEffect.castEffect<GrSimplexNois eEffect>();
1305 uman.set1f(fSeedUni, turbulence.seed()); 1292 uman.set1f(fSeedUni, turbulence.seed());
1306 } 1293 }
1307 1294
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
1382 str->append(" seed: "); 1369 str->append(" seed: ");
1383 str->appendScalar(fSeed); 1370 str->appendScalar(fSeed);
1384 str->append(" stitch tiles: "); 1371 str->append(" stitch tiles: ");
1385 str->append(fStitchTiles ? "true " : "false "); 1372 str->append(fStitchTiles ? "true " : "false ");
1386 1373
1387 this->INHERITED::toString(str); 1374 this->INHERITED::toString(str);
1388 1375
1389 str->append(")"); 1376 str->append(")");
1390 } 1377 }
1391 #endif 1378 #endif
OLDNEW
« no previous file with comments | « no previous file | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698