| Index: Source/modules/webaudio/AudioContext.h
|
| diff --git a/Source/modules/webaudio/AudioContext.h b/Source/modules/webaudio/AudioContext.h
|
| index 964861f6c6bf700463bb9a73088fa4750072a1d6..cde1de85e7244065149bc53872bb32a868f51fad 100644
|
| --- a/Source/modules/webaudio/AudioContext.h
|
| +++ b/Source/modules/webaudio/AudioContext.h
|
| @@ -68,7 +68,7 @@ class AnalyserNode;
|
| class WaveShaperNode;
|
| class ScriptProcessorNode;
|
| class OscillatorNode;
|
| -class WaveTable;
|
| +class PeriodicWave;
|
|
|
| // AudioContext is the cornerstone of the web audio API and all AudioNodes are created from it.
|
| // For thread safety between the audio thread and the main thread, it has a rendering graph locking mechanism.
|
| @@ -137,7 +137,7 @@ public:
|
| PassRefPtr<ChannelMergerNode> createChannelMerger(ExceptionCode&);
|
| PassRefPtr<ChannelMergerNode> createChannelMerger(size_t numberOfInputs, ExceptionCode&);
|
| PassRefPtr<OscillatorNode> createOscillator();
|
| - PassRefPtr<WaveTable> createWaveTable(Float32Array* real, Float32Array* imag, ExceptionCode&);
|
| + PassRefPtr<PeriodicWave> createPeriodicWave(Float32Array* real, Float32Array* imag, ExceptionCode&);
|
|
|
| // When a source node has no more processing to do (has finished playing), then it tells the context to dereference it.
|
| void notifyNodeFinishedProcessing(AudioNode*);
|
|
|