| Index: Source/modules/webaudio/AudioContext.h | 
| diff --git a/Source/modules/webaudio/AudioContext.h b/Source/modules/webaudio/AudioContext.h | 
| index 964861f6c6bf700463bb9a73088fa4750072a1d6..cde1de85e7244065149bc53872bb32a868f51fad 100644 | 
| --- a/Source/modules/webaudio/AudioContext.h | 
| +++ b/Source/modules/webaudio/AudioContext.h | 
| @@ -68,7 +68,7 @@ class AnalyserNode; | 
| class WaveShaperNode; | 
| class ScriptProcessorNode; | 
| class OscillatorNode; | 
| -class WaveTable; | 
| +class PeriodicWave; | 
|  | 
| // AudioContext is the cornerstone of the web audio API and all AudioNodes are created from it. | 
| // For thread safety between the audio thread and the main thread, it has a rendering graph locking mechanism. | 
| @@ -137,7 +137,7 @@ public: | 
| PassRefPtr<ChannelMergerNode> createChannelMerger(ExceptionCode&); | 
| PassRefPtr<ChannelMergerNode> createChannelMerger(size_t numberOfInputs, ExceptionCode&); | 
| PassRefPtr<OscillatorNode> createOscillator(); | 
| -    PassRefPtr<WaveTable> createWaveTable(Float32Array* real, Float32Array* imag, ExceptionCode&); | 
| +    PassRefPtr<PeriodicWave> createPeriodicWave(Float32Array* real, Float32Array* imag, ExceptionCode&); | 
|  | 
| // When a source node has no more processing to do (has finished playing), then it tells the context to dereference it. | 
| void notifyNodeFinishedProcessing(AudioNode*); | 
|  |