Index: Source/modules/webaudio/AudioContext.h |
diff --git a/Source/modules/webaudio/AudioContext.h b/Source/modules/webaudio/AudioContext.h |
index 964861f6c6bf700463bb9a73088fa4750072a1d6..cde1de85e7244065149bc53872bb32a868f51fad 100644 |
--- a/Source/modules/webaudio/AudioContext.h |
+++ b/Source/modules/webaudio/AudioContext.h |
@@ -68,7 +68,7 @@ class AnalyserNode; |
class WaveShaperNode; |
class ScriptProcessorNode; |
class OscillatorNode; |
-class WaveTable; |
+class PeriodicWave; |
// AudioContext is the cornerstone of the web audio API and all AudioNodes are created from it. |
// For thread safety between the audio thread and the main thread, it has a rendering graph locking mechanism. |
@@ -137,7 +137,7 @@ public: |
PassRefPtr<ChannelMergerNode> createChannelMerger(ExceptionCode&); |
PassRefPtr<ChannelMergerNode> createChannelMerger(size_t numberOfInputs, ExceptionCode&); |
PassRefPtr<OscillatorNode> createOscillator(); |
- PassRefPtr<WaveTable> createWaveTable(Float32Array* real, Float32Array* imag, ExceptionCode&); |
+ PassRefPtr<PeriodicWave> createPeriodicWave(Float32Array* real, Float32Array* imag, ExceptionCode&); |
// When a source node has no more processing to do (has finished playing), then it tells the context to dereference it. |
void notifyNodeFinishedProcessing(AudioNode*); |