Index: content/public/common/gpu_video_decode_accelerator_factory.h |
diff --git a/content/public/common/gpu_video_decode_accelerator_factory.h b/content/public/common/gpu_video_decode_accelerator_factory.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..5aed22b259512345f3510a64c623ef6cb7e47397 |
--- /dev/null |
+++ b/content/public/common/gpu_video_decode_accelerator_factory.h |
@@ -0,0 +1,71 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_PUBLIC_COMMON_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_ |
+#define CONTENT_PUBLIC_COMMON_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_ |
+ |
+#include "base/threading/thread_checker.h" |
+#include "content/common/content_export.h" |
+#include "content/public/common/gpu_video_decode_accelerator_helpers.h" |
+#include "gpu/config/gpu_info.h" |
+#include "media/video/video_decode_accelerator.h" |
+ |
+namespace content { |
+ |
+// This factory allows creation of VideoDecodeAccelerator implementations, |
+// providing the most applicable VDA for current platform and given |
+// configuration. To be used in GPU process only. |
jam
2016/03/14 15:58:29
then this should be in content/public/gpu
|
+class CONTENT_EXPORT GpuVideoDecodeAcceleratorFactory { |
+ public: |
+ ~GpuVideoDecodeAcceleratorFactory(); |
+ |
+ // Create a factory capable of producing VDA instances for current platform. |
+ static scoped_ptr<GpuVideoDecodeAcceleratorFactory> Create( |
+ const gpu_vda::GetGLContextCallback& get_gl_context_cb, |
+ const gpu_vda::MakeGLContextCurrentCallback& make_context_current_cb, |
+ const gpu_vda::BindGLImageCallback& bind_image_cb); |
+ |
+ static scoped_ptr<GpuVideoDecodeAcceleratorFactory> CreateWithGLES2Decoder( |
+ const gpu_vda::GetGLContextCallback& get_gl_context_cb, |
+ const gpu_vda::MakeGLContextCurrentCallback& make_context_current_cb, |
+ const gpu_vda::BindGLImageCallback& bind_image_cb, |
+ const gpu_vda::GetGLES2DecoderCallback& get_gles2_decoder_cb); |
+ |
+ // Return decoder capabilities supported on the current platform. |
+ static gpu::VideoDecodeAcceleratorCapabilities GetDecoderCapabilities(); |
+ |
+ // Create a VDA for the current platform for |client| with the given |config|. |
+ // Return nullptr on failure. |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateVDA( |
+ media::VideoDecodeAccelerator::Client* client, |
+ const media::VideoDecodeAccelerator::Config& config); |
+ |
+ private: |
+ GpuVideoDecodeAcceleratorFactory( |
jam
2016/03/14 15:58:29
this section in private is against the content api
jam
2016/03/16 20:56:43
this comment is still not addressed.
why is there
Pawel Osciak
2016/03/17 11:15:16
Sorry somehow missed this. Created a GpuVideoDecod
jam
2016/03/17 15:43:26
I'm not sure I understand the point of having both
jam
2016/03/18 01:18:56
ignore this comment, and thanks for the explanatio
|
+ const gpu_vda::GetGLContextCallback& get_gl_context_cb, |
+ const gpu_vda::MakeGLContextCurrentCallback& make_context_current_cb, |
+ const gpu_vda::BindGLImageCallback& bind_image_cb, |
+ const gpu_vda::GetGLES2DecoderCallback& get_gles2_decoder_cb); |
+ |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateDXVAVDA() const; |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateV4L2VDA() const; |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateV4L2SVDA() const; |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateVaapiVDA() const; |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateVTVDA() const; |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateOzoneVDA() const; |
+ scoped_ptr<media::VideoDecodeAccelerator> CreateAndroidVDA() const; |
+ |
+ const gpu_vda::GetGLContextCallback get_gl_context_cb_; |
+ const gpu_vda::MakeGLContextCurrentCallback make_context_current_cb_; |
+ const gpu_vda::BindGLImageCallback bind_image_cb_; |
+ const gpu_vda::GetGLES2DecoderCallback& get_gles2_decoder_cb_; |
+ |
+ base::ThreadChecker thread_checker_; |
+ |
+ DISALLOW_IMPLICIT_CONSTRUCTORS(GpuVideoDecodeAcceleratorFactory); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_PUBLIC_COMMON_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_ |