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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef WebGLShader_h | 26 #ifndef WebGLShader_h |
| 27 #define WebGLShader_h | 27 #define WebGLShader_h |
| 28 | 28 |
| 29 #include "bindings/v8/ScriptWrappable.h" | 29 #include "bindings/v8/ScriptWrappable.h" |
| 30 #include "core/html/canvas/WebGLSharedObject.h" | 30 #include "core/html/canvas/WebGLSharedObject.h" |
| 31 #include "wtf/PassRefPtr.h" | 31 #include "wtf/PassRefPtr.h" |
| 32 #include "wtf/RefCounted.h" | |
| 33 | 32 |
| 34 namespace WebCore { | 33 namespace WebCore { |
| 35 | 34 |
| 36 class WebGLShader : public WebGLSharedObject, public ScriptWrappable { | 35 class WebGLShader : public WebGLSharedObject, public ScriptWrappable { |
| 37 public: | 36 public: |
| 38 virtual ~WebGLShader(); | 37 virtual ~WebGLShader(); |
| 39 | 38 |
| 40 static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum); | 39 static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum); |
| 41 | 40 |
| 42 GC3Denum getType() const { return m_type; } | 41 GC3Denum getType() const { return m_type; } |
| 43 const String& getSource() const { return m_source; } | 42 const String& getSource() const { return m_source; } |
| 44 | 43 |
| 45 void setSource(const String& source) { m_source = source; } | 44 void setSource(const String& source) { m_source = source; } |
| 46 | 45 |
| 47 private: | 46 private: |
| 48 WebGLShader(WebGLRenderingContext*, GC3Denum); | 47 WebGLShader(WebGLRenderingContext*, GC3Denum); |
| 49 | 48 |
| 50 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); | 49 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); |
| 51 | 50 |
| 52 virtual bool isShader() const { return true; } | 51 virtual bool isShader() const { return true; } |
| 53 | 52 |
| 54 GC3Denum m_type; | 53 GC3Denum m_type; |
| 55 String m_source; | 54 String m_source; |
| 56 }; | 55 }; |
| 57 | 56 |
| 58 } // namespace WebCore | 57 } // namespace WebCore |
| 59 | 58 |
| 60 #endif // WebGLShader_h | 59 #endif // WebGLShader_h |
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