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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef WebGLShader_h | 26 #ifndef WebGLShader_h |
27 #define WebGLShader_h | 27 #define WebGLShader_h |
28 | 28 |
29 #include "bindings/v8/ScriptWrappable.h" | 29 #include "bindings/v8/ScriptWrappable.h" |
30 #include "core/html/canvas/WebGLSharedObject.h" | 30 #include "core/html/canvas/WebGLSharedObject.h" |
31 #include "wtf/PassRefPtr.h" | 31 #include "wtf/PassRefPtr.h" |
32 #include "wtf/RefCounted.h" | |
33 | 32 |
34 namespace WebCore { | 33 namespace WebCore { |
35 | 34 |
36 class WebGLShader : public WebGLSharedObject, public ScriptWrappable { | 35 class WebGLShader : public WebGLSharedObject, public ScriptWrappable { |
37 public: | 36 public: |
38 virtual ~WebGLShader(); | 37 virtual ~WebGLShader(); |
39 | 38 |
40 static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum); | 39 static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum); |
41 | 40 |
42 GC3Denum getType() const { return m_type; } | 41 GC3Denum getType() const { return m_type; } |
43 const String& getSource() const { return m_source; } | 42 const String& getSource() const { return m_source; } |
44 | 43 |
45 void setSource(const String& source) { m_source = source; } | 44 void setSource(const String& source) { m_source = source; } |
46 | 45 |
47 private: | 46 private: |
48 WebGLShader(WebGLRenderingContext*, GC3Denum); | 47 WebGLShader(WebGLRenderingContext*, GC3Denum); |
49 | 48 |
50 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); | 49 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); |
51 | 50 |
52 virtual bool isShader() const { return true; } | 51 virtual bool isShader() const { return true; } |
53 | 52 |
54 GC3Denum m_type; | 53 GC3Denum m_type; |
55 String m_source; | 54 String m_source; |
56 }; | 55 }; |
57 | 56 |
58 } // namespace WebCore | 57 } // namespace WebCore |
59 | 58 |
60 #endif // WebGLShader_h | 59 #endif // WebGLShader_h |
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