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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef Animation_h | 31 #ifndef Animation_h |
| 32 #define Animation_h | 32 #define Animation_h |
| 33 | 33 |
| 34 #include "bindings/core/v8/ExceptionStatePlaceholder.h" |
| 34 #include "bindings/core/v8/ScriptPromise.h" | 35 #include "bindings/core/v8/ScriptPromise.h" |
| 35 #include "bindings/core/v8/ScriptPromiseProperty.h" | 36 #include "bindings/core/v8/ScriptPromiseProperty.h" |
| 36 #include "core/CSSPropertyNames.h" | 37 #include "core/CSSPropertyNames.h" |
| 37 #include "core/CoreExport.h" | 38 #include "core/CoreExport.h" |
| 38 #include "core/animation/AnimationEffect.h" | 39 #include "core/animation/AnimationEffect.h" |
| 39 #include "core/dom/ActiveDOMObject.h" | 40 #include "core/dom/ActiveDOMObject.h" |
| 40 #include "core/dom/DOMException.h" | 41 #include "core/dom/DOMException.h" |
| 41 #include "core/events/EventTarget.h" | 42 #include "core/events/EventTarget.h" |
| 42 #include "platform/animation/CompositorAnimationPlayerClient.h" | 43 #include "platform/animation/CompositorAnimationPlayerClient.h" |
| 43 #include "platform/heap/Handle.h" | 44 #include "platform/heap/Handle.h" |
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| 90 | 91 |
| 91 double currentTimeInternal() const; | 92 double currentTimeInternal() const; |
| 92 double unlimitedCurrentTimeInternal() const; | 93 double unlimitedCurrentTimeInternal() const; |
| 93 | 94 |
| 94 void setCurrentTimeInternal(double newCurrentTime, TimingUpdateReason = Timi
ngUpdateOnDemand); | 95 void setCurrentTimeInternal(double newCurrentTime, TimingUpdateReason = Timi
ngUpdateOnDemand); |
| 95 bool paused() const { return m_paused && !m_isPausedForTesting; } | 96 bool paused() const { return m_paused && !m_isPausedForTesting; } |
| 96 static const char* playStateString(AnimationPlayState); | 97 static const char* playStateString(AnimationPlayState); |
| 97 String playState() const { return playStateString(playStateInternal()); } | 98 String playState() const { return playStateString(playStateInternal()); } |
| 98 AnimationPlayState playStateInternal() const; | 99 AnimationPlayState playStateInternal() const; |
| 99 | 100 |
| 100 void pause(); | 101 void pause(ExceptionState& = ASSERT_NO_EXCEPTION); |
| 101 void play(); | 102 void play(ExceptionState& = ASSERT_NO_EXCEPTION); |
| 102 void reverse(); | 103 void reverse(ExceptionState& = ASSERT_NO_EXCEPTION); |
| 103 void finish(ExceptionState&); | 104 void finish(ExceptionState& = ASSERT_NO_EXCEPTION); |
| 104 | 105 |
| 105 ScriptPromise finished(ScriptState*); | 106 ScriptPromise finished(ScriptState*); |
| 106 ScriptPromise ready(ScriptState*); | 107 ScriptPromise ready(ScriptState*); |
| 107 | 108 |
| 108 bool playing() const { return !(playStateInternal() == Idle || limited() ||
m_paused || m_isPausedForTesting); } | 109 bool playing() const { return !(playStateInternal() == Idle || limited() ||
m_paused || m_isPausedForTesting); } |
| 109 bool limited() const { return limited(currentTimeInternal()); } | 110 bool limited() const { return limited(currentTimeInternal()); } |
| 110 bool finishedInternal() const { return m_finished; } | 111 bool finishedInternal() const { return m_finished; } |
| 111 | 112 |
| 112 DEFINE_ATTRIBUTE_EVENT_LISTENER(finish); | 113 DEFINE_ATTRIBUTE_EVENT_LISTENER(finish); |
| 113 DEFINE_ATTRIBUTE_EVENT_LISTENER(cancel); | 114 DEFINE_ATTRIBUTE_EVENT_LISTENER(cancel); |
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| 295 | 296 |
| 296 OwnPtr<CompositorAnimationPlayer> m_compositorPlayer; | 297 OwnPtr<CompositorAnimationPlayer> m_compositorPlayer; |
| 297 | 298 |
| 298 bool m_currentTimePending; | 299 bool m_currentTimePending; |
| 299 bool m_stateIsBeingUpdated; | 300 bool m_stateIsBeingUpdated; |
| 300 }; | 301 }; |
| 301 | 302 |
| 302 } // namespace blink | 303 } // namespace blink |
| 303 | 304 |
| 304 #endif // Animation_h | 305 #endif // Animation_h |
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