Index: media/base/audio_buffer_queue.cc |
diff --git a/media/base/audio_buffer_queue.cc b/media/base/audio_buffer_queue.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3fa3775c36554d243ccd1a91cbbae3337e65538d |
--- /dev/null |
+++ b/media/base/audio_buffer_queue.cc |
@@ -0,0 +1,158 @@ |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "media/base/audio_buffer_queue.h" |
+ |
+#include <algorithm> |
+ |
+#include "base/logging.h" |
+#include "media/base/audio_bus.h" |
+#include "media/base/buffers.h" |
+ |
+namespace media { |
+ |
+AudioBufferQueue::AudioBufferQueue() { Clear(); } |
+AudioBufferQueue::~AudioBufferQueue() {} |
+ |
+void AudioBufferQueue::Clear() { |
+ buffers_.clear(); |
+ current_buffer_ = buffers_.begin(); |
+ current_buffer_offset_ = 0; |
+ frames_ = 0; |
+ current_time_ = kNoTimestamp(); |
+} |
+ |
+void AudioBufferQueue::Append(const scoped_refptr<AudioBuffer>& buffer_in) { |
+ // If we have just written the first buffer, update |current_time_| to be the |
+ // start time. |
+ if (buffers_.empty()) { |
+ DCHECK_EQ(frames_, 0); |
+ current_time_ = buffer_in->timestamp(); |
+ } |
+ |
+ // Add the buffer to the queue. Inserting into deque invalidates all |
+ // iterators, so point to the first buffer. |
+ buffers_.push_back(buffer_in); |
+ current_buffer_ = buffers_.begin(); |
+ |
+ // Update the |frames_| counter since we have added frames. |
+ frames_ += buffer_in->frame_count(); |
+ CHECK_GT(frames_, 0); // make sure it doesn't overflow. |
+} |
+ |
+int AudioBufferQueue::ReadFrames(int frames, AudioBus* dest) { |
+ DCHECK_GE(dest->frames(), frames); |
+ return InternalRead(frames, true, 0, dest); |
+} |
+ |
+int AudioBufferQueue::PeekFrames(int frames, |
+ int forward_offset, |
+ AudioBus* dest) { |
+ DCHECK_GE(dest->frames(), frames); |
+ return InternalRead(frames, false, forward_offset, dest); |
+} |
+ |
+void AudioBufferQueue::SeekFrames(int frames) { |
+ // Perform seek only if we have enough bytes in the queue. |
+ CHECK_LE(frames, frames_); |
+ int taken = InternalRead(frames, true, 0, NULL); |
+ DCHECK_EQ(taken, frames); |
+} |
+ |
+int AudioBufferQueue::InternalRead(int frames, |
+ bool advance_position, |
+ int forward_offset, |
+ AudioBus* dest) { |
+ // Counts how many frames are actually read from the buffer queue. |
+ int taken = 0; |
+ BufferQueue::iterator current_buffer = current_buffer_; |
+ int current_buffer_offset = current_buffer_offset_; |
+ |
+ int frames_to_skip = forward_offset; |
+ while (taken < frames) { |
+ // |current_buffer| is valid since the first time this buffer is appended |
+ // with data. Make sure there is data to be processed. |
+ if (current_buffer == buffers_.end()) |
+ break; |
+ |
+ scoped_refptr<AudioBuffer> buffer = *current_buffer; |
+ |
+ int remaining_frames_in_buffer = |
+ buffer->frame_count() - current_buffer_offset; |
+ |
+ if (frames_to_skip > 0) { |
+ // If there are frames to skip, do it first. May need to skip into |
+ // subsequent buffers. |
+ int skipped = std::min(remaining_frames_in_buffer, frames_to_skip); |
+ current_buffer_offset += skipped; |
+ frames_to_skip -= skipped; |
+ } else { |
+ // Find the right amount to copy from the current buffer. We shall copy no |
+ // more than |frames| frames in total and each single step copies no more |
+ // than the current buffer size. |
+ int copied = std::min(frames - taken, remaining_frames_in_buffer); |
+ |
+ // if |dest| is NULL, there's no need to copy. |
+ if (dest) |
+ buffer->ReadFrames(copied, current_buffer_offset, taken, dest); |
+ |
+ // Increase total number of frames copied, which regulates when to end |
+ // this loop. |
+ taken += copied; |
+ |
+ // We have read |copied| frames from the current buffer. Advance the |
+ // offset. |
+ current_buffer_offset += copied; |
+ } |
+ |
+ // Has the buffer has been consumed? |
+ if (current_buffer_offset == buffer->frame_count()) { |
+ if (advance_position) { |
+ // Next buffer may not have timestamp, so we need to update current |
+ // timestamp before switching to the next buffer. |
+ UpdateCurrentTime(current_buffer, current_buffer_offset); |
+ } |
+ |
+ // If we are at the last buffer, no more data to be copied, so stop. |
+ BufferQueue::iterator next = current_buffer + 1; |
+ if (next == buffers_.end()) |
+ break; |
+ |
+ // Advances the iterator. |
+ current_buffer = next; |
+ current_buffer_offset = 0; |
+ } |
+ } |
+ |
+ if (advance_position) { |
+ // Update the appropriate values since |taken| frames have been copied out. |
+ frames_ -= taken; |
+ DCHECK_GE(frames_, 0); |
+ DCHECK(current_buffer_ != buffers_.end() || frames_ == 0); |
+ |
+ current_buffer_ = current_buffer; |
+ current_buffer_offset_ = current_buffer_offset; |
+ |
+ UpdateCurrentTime(current_buffer_, current_buffer_offset_); |
+ |
+ // Remove any buffers before the current buffer as there is no going |
+ // backwards. |
+ buffers_.erase(buffers_.begin(), current_buffer_); |
+ } |
+ |
+ return taken; |
+} |
+ |
+void AudioBufferQueue::UpdateCurrentTime(BufferQueue::iterator buffer, |
+ int offset) { |
+ if (buffer != buffers_.end() && (*buffer)->timestamp() != kNoTimestamp()) { |
+ double time_offset = ((*buffer)->duration().InMicroseconds() * offset) / |
+ static_cast<double>((*buffer)->frame_count()); |
+ current_time_ = |
+ (*buffer)->timestamp() + base::TimeDelta::FromMicroseconds( |
+ static_cast<int64>(time_offset + 0.5)); |
+ } |
+} |
+ |
+} // namespace media |