| Index: gm/perlinnoise.cpp
|
| diff --git a/gm/perlinnoise.cpp b/gm/perlinnoise.cpp
|
| index e054c52ff28cb3cf9b270e68ba06f64e91b5070c..a2ec916a39052783a26d579cdfd57a75ccec229f 100644
|
| --- a/gm/perlinnoise.cpp
|
| +++ b/gm/perlinnoise.cpp
|
| @@ -23,7 +23,7 @@ protected:
|
| }
|
|
|
| virtual SkISize onISize() {
|
| - return make_isize(500, 400);
|
| + return make_isize(200, 400);
|
| }
|
|
|
| void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) {
|
| @@ -56,48 +56,24 @@ protected:
|
| test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type,
|
| 0.1f, 0.1f, 2, 0, false);
|
| test(canvas, 100, 0, SkPerlinNoiseShader::kFractalNoise_Type,
|
| - 0.4f, 0.2f, 3, 0, true);
|
| - test(canvas, 200, 0, SkPerlinNoiseShader::kFractalNoise_Type,
|
| - 0.3f, 0.6f, 4, 0, false);
|
| - test(canvas, 300, 0, SkPerlinNoiseShader::kFractalNoise_Type,
|
| 0.2f, 0.4f, 5, 0, true);
|
| - test(canvas, 400, 0, SkPerlinNoiseShader::kFractalNoise_Type,
|
| - 0.5f, 0.8f, 6, 0, false);
|
|
|
| test(canvas, 0, 100, SkPerlinNoiseShader::kTurbulence_Type,
|
| 0.1f, 0.1f, 2, 0, true);
|
| test(canvas, 100, 100, SkPerlinNoiseShader::kTurbulence_Type,
|
| - 0.4f, 0.2f, 3, 0, false);
|
| - test(canvas, 200, 100, SkPerlinNoiseShader::kTurbulence_Type,
|
| - 0.3f, 0.6f, 4, 0, true);
|
| - test(canvas, 300, 100, SkPerlinNoiseShader::kTurbulence_Type,
|
| 0.2f, 0.4f, 5, 0, false);
|
| - test(canvas, 400, 100, SkPerlinNoiseShader::kTurbulence_Type,
|
| - 0.5f, 0.8f, 6, 0, true);
|
|
|
| test(canvas, 0, 200, SkPerlinNoiseShader::kFractalNoise_Type,
|
| 0.1f, 0.1f, 3, 1, false);
|
| test(canvas, 100, 200, SkPerlinNoiseShader::kFractalNoise_Type,
|
| - 0.1f, 0.1f, 3, 2, false);
|
| - test(canvas, 200, 200, SkPerlinNoiseShader::kFractalNoise_Type,
|
| - 0.1f, 0.1f, 3, 3, false);
|
| - test(canvas, 300, 200, SkPerlinNoiseShader::kFractalNoise_Type,
|
| 0.1f, 0.1f, 3, 4, false);
|
| - test(canvas, 400, 200, SkPerlinNoiseShader::kFractalNoise_Type,
|
| - 0.1f, 0.1f, 3, 5, false);
|
|
|
| canvas->scale(SkFloatToScalar(0.75f), SkFloatToScalar(1.0f));
|
|
|
| test(canvas, 0, 300, SkPerlinNoiseShader::kFractalNoise_Type,
|
| 0.1f, 0.1f, 2, 0, false);
|
| test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type,
|
| - 0.4f, 0.2f, 3, 0, true);
|
| - test(canvas, 200, 300, SkPerlinNoiseShader::kFractalNoise_Type,
|
| - 0.3f, 0.6f, 4, 0, false);
|
| - test(canvas, 300, 300, SkPerlinNoiseShader::kFractalNoise_Type,
|
| 0.2f, 0.4f, 5, 0, true);
|
| - test(canvas, 400, 300, SkPerlinNoiseShader::kFractalNoise_Type,
|
| - 0.5f, 0.8f, 6, 0, false);
|
| }
|
|
|
| private:
|
|
|