Chromium Code Reviews| Index: media/blink/pipeline_state.h |
| diff --git a/media/blink/pipeline_state.h b/media/blink/pipeline_state.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5a0b3c5eb0b269148a72e631b0b676ec07a6d2fe |
| --- /dev/null |
| +++ b/media/blink/pipeline_state.h |
| @@ -0,0 +1,132 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
|
xhwang
2016/02/01 21:16:44
nit: 2016
sandersd (OOO until July 31)
2016/02/01 23:19:26
Done.
|
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef MEDIA_BLINK_PIPELINE_STATE_H_ |
| +#define MEDIA_BLINK_PIPELINE_STATE_H_ |
|
xhwang
2016/02/01 21:16:44
Can we put this file in the same folder as the pip
sandersd (OOO until July 31)
2016/02/01 23:19:26
It depends on media/filters; I wasn't sure if that
xhwang
2016/02/01 23:26:00
Then probably we should put this under media/filte
|
| + |
| +#include "base/callback.h" |
| +#include "base/macros.h" |
| +#include "base/time/time.h" |
| +#include "media/base/pipeline.h" |
| +#include "media/base/renderer.h" |
| + |
| +namespace media { |
| + |
| +class ChunkDemuxer; |
| +class Demuxer; |
| + |
| +// PipelineState wraps a Pipeline to expose the one-at-a-time operations |
| +// (Seek(), Suspend(), and Resume()) with a simpler API. Internally it tracks |
| +// pending operations and dispatches them when possible. Duplicate requests |
| +// (such as seeking twice to the same time) may be elided. |
| +// |
| +// "Stable state", used in comments below, means that |state_| is PLAYING and |
| +// there are no pending operations. When the state is not stable, it means that |
| +// |pipeline_| is processing an operation and that incoming requests will be |
| +// queued. (Exception: even though SUSPENDED is not a stable state, a Resume() |
| +// request while suspended is processed immediately.) |
| +// |
| +// TODO(sandersd): |
| +// - Expose an operation that restarts via suspend+resume. |
| +// - Block invalid calls after an error occurs. |
| +class PipelineState { |
|
xhwang
2016/02/01 21:16:44
Can we hide this in the Pipeline so that WMPI only
sandersd (OOO until July 31)
2016/02/01 23:19:26
That's exactly the plan (pending some changes to t
|
| + public: |
| + enum class State { |
| + PLAYING, |
| + SEEKING, |
| + SUSPENDING, |
| + SUSPENDED, |
| + RESUMING, |
| + }; |
| + |
| + typedef base::Callback<scoped_ptr<Renderer>(void)> RendererFactoryCB; |
| + typedef base::Callback<void(bool time_updated)> SeekedCB; |
| + typedef base::Callback<void()> SuspendedCB; |
| + |
| + PipelineState(Pipeline* pipeline, |
| + const RendererFactoryCB& renderer_factory_cb, |
| + const SeekedCB& seeked_cb, |
| + const SuspendedCB& suspended_cb, |
| + const PipelineStatusCB& error_cb); |
| + ~PipelineState(); |
| + |
| + // Start |pipeline_|. If provided, |chunk_demuxer| will be stored and |
| + // StartWaitingForSeek()/CancelPendingSeek() will be issued to it as |
| + // necessary. Other parameters are just passed directly to |pipeline_|. |
| + void Start(ChunkDemuxer* chunk_demuxer, |
| + Demuxer* demuxer, |
| + const base::Closure& ended_cb, |
| + const PipelineMetadataCB& metadata_cb, |
| + const BufferingStateCB& buffering_state_cb, |
| + const base::Closure& duration_change_cb, |
| + const AddTextTrackCB& add_text_track_cb, |
| + const base::Closure& waiting_for_decryption_key_cb); |
| + |
| + void Seek(base::TimeDelta time, bool time_updated); |
| + void Suspend(); |
| + void Resume(); |
| + |
| + // Returns true if the current state is stable. |
| + bool IsPlaying(); |
| + |
| + // Returns true if |pipeline_| is suspended. Specifically, it is false while |
| + // suspending and true while resuming. (The compositor is expected to not |
| + // render any new frames while IsSuspended() returns true.) |
| + bool IsSuspended(); |
| + |
| + private: |
| + // Attempts to make progress from the current state to the target state. |
| + void Dispatch(); |
| + |
| + // PipelineStaus callback that also carries the target state. |
| + void OnPipelineStatus(State state, PipelineStatus pipeline_status); |
| + |
| + // The Pipeline we are managing state for. |
| + Pipeline* pipeline_ = nullptr; |
| + |
| + // Factory for Renderers, used for Start() and Resume(). |
| + RendererFactoryCB renderer_factory_cb_; |
| + |
| + // Called after seeks (which includes Start()) upon reaching a stable state. |
| + // Multiple seeks result in only one callback if no stable state occurs |
| + // between them. |
| + SeekedCB seeked_cb_; |
| + |
| + // Called immediately when |pipeline_| completes a suspend operation. |
| + SuspendedCB suspended_cb_; |
| + |
| + // Called immediately when any operation on |pipeline_| results in an error. |
| + PipelineStatusCB error_cb_; |
| + |
| + // State for handling StartWaitingForSeek()/CancelPendingSeek(). |
| + ChunkDemuxer* chunk_demuxer_ = nullptr; |
| + bool waiting_for_seek_ = false; |
| + |
| + // Tracks the current state of |pipeline_|. |
| + State state_ = State::PLAYING; |
| + |
| + // Indicates that a seek has occurred. When set, a seeked callback will be |
| + // issued at the next stable state. |
| + bool pending_seeked_ = true; |
| + |
| + // Indicates that time has been changed by a seek, which will be reported at |
| + // the next seeked callback. |
| + bool pending_time_update_ = false; |
| + |
| + // The target time of the active seek; valid while SEEKING or RESUMING. |
| + base::TimeDelta seek_time_; |
| + |
| + // Target state which we will work to achieve. |pending_seek_time_| is only |
| + // valid when |pending_seek_| is true. |
| + bool pending_seek_ = false; |
| + base::TimeDelta pending_seek_time_; |
| + bool pending_suspend_ = false; |
| + bool pending_resume_ = false; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(PipelineState); |
| +}; |
| + |
| +} // namespace media |
| + |
| +#endif // MEDIA_BLINK_PIPELINE_STATE_H_ |