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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
xhwang
2016/02/01 21:16:44
nit: 2016
sandersd (OOO until July 31)
2016/02/01 23:19:26
Done.
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2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef MEDIA_BLINK_PIPELINE_STATE_H_ | |
6 #define MEDIA_BLINK_PIPELINE_STATE_H_ | |
xhwang
2016/02/01 21:16:44
Can we put this file in the same folder as the pip
sandersd (OOO until July 31)
2016/02/01 23:19:26
It depends on media/filters; I wasn't sure if that
xhwang
2016/02/01 23:26:00
Then probably we should put this under media/filte
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7 | |
8 #include "base/callback.h" | |
9 #include "base/macros.h" | |
10 #include "base/time/time.h" | |
11 #include "media/base/pipeline.h" | |
12 #include "media/base/renderer.h" | |
13 | |
14 namespace media { | |
15 | |
16 class ChunkDemuxer; | |
17 class Demuxer; | |
18 | |
19 // PipelineState wraps a Pipeline to expose the one-at-a-time operations | |
20 // (Seek(), Suspend(), and Resume()) with a simpler API. Internally it tracks | |
21 // pending operations and dispatches them when possible. Duplicate requests | |
22 // (such as seeking twice to the same time) may be elided. | |
23 // | |
24 // "Stable state", used in comments below, means that |state_| is PLAYING and | |
25 // there are no pending operations. When the state is not stable, it means that | |
26 // |pipeline_| is processing an operation and that incoming requests will be | |
27 // queued. (Exception: even though SUSPENDED is not a stable state, a Resume() | |
28 // request while suspended is processed immediately.) | |
29 // | |
30 // TODO(sandersd): | |
31 // - Expose an operation that restarts via suspend+resume. | |
32 // - Block invalid calls after an error occurs. | |
33 class PipelineState { | |
xhwang
2016/02/01 21:16:44
Can we hide this in the Pipeline so that WMPI only
sandersd (OOO until July 31)
2016/02/01 23:19:26
That's exactly the plan (pending some changes to t
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34 public: | |
35 enum class State { | |
36 PLAYING, | |
37 SEEKING, | |
38 SUSPENDING, | |
39 SUSPENDED, | |
40 RESUMING, | |
41 }; | |
42 | |
43 typedef base::Callback<scoped_ptr<Renderer>(void)> RendererFactoryCB; | |
44 typedef base::Callback<void(bool time_updated)> SeekedCB; | |
45 typedef base::Callback<void()> SuspendedCB; | |
46 | |
47 PipelineState(Pipeline* pipeline, | |
48 const RendererFactoryCB& renderer_factory_cb, | |
49 const SeekedCB& seeked_cb, | |
50 const SuspendedCB& suspended_cb, | |
51 const PipelineStatusCB& error_cb); | |
52 ~PipelineState(); | |
53 | |
54 // Start |pipeline_|. If provided, |chunk_demuxer| will be stored and | |
55 // StartWaitingForSeek()/CancelPendingSeek() will be issued to it as | |
56 // necessary. Other parameters are just passed directly to |pipeline_|. | |
57 void Start(ChunkDemuxer* chunk_demuxer, | |
58 Demuxer* demuxer, | |
59 const base::Closure& ended_cb, | |
60 const PipelineMetadataCB& metadata_cb, | |
61 const BufferingStateCB& buffering_state_cb, | |
62 const base::Closure& duration_change_cb, | |
63 const AddTextTrackCB& add_text_track_cb, | |
64 const base::Closure& waiting_for_decryption_key_cb); | |
65 | |
66 void Seek(base::TimeDelta time, bool time_updated); | |
67 void Suspend(); | |
68 void Resume(); | |
69 | |
70 // Returns true if the current state is stable. | |
71 bool IsPlaying(); | |
72 | |
73 // Returns true if |pipeline_| is suspended. Specifically, it is false while | |
74 // suspending and true while resuming. (The compositor is expected to not | |
75 // render any new frames while IsSuspended() returns true.) | |
76 bool IsSuspended(); | |
77 | |
78 private: | |
79 // Attempts to make progress from the current state to the target state. | |
80 void Dispatch(); | |
81 | |
82 // PipelineStaus callback that also carries the target state. | |
83 void OnPipelineStatus(State state, PipelineStatus pipeline_status); | |
84 | |
85 // The Pipeline we are managing state for. | |
86 Pipeline* pipeline_ = nullptr; | |
87 | |
88 // Factory for Renderers, used for Start() and Resume(). | |
89 RendererFactoryCB renderer_factory_cb_; | |
90 | |
91 // Called after seeks (which includes Start()) upon reaching a stable state. | |
92 // Multiple seeks result in only one callback if no stable state occurs | |
93 // between them. | |
94 SeekedCB seeked_cb_; | |
95 | |
96 // Called immediately when |pipeline_| completes a suspend operation. | |
97 SuspendedCB suspended_cb_; | |
98 | |
99 // Called immediately when any operation on |pipeline_| results in an error. | |
100 PipelineStatusCB error_cb_; | |
101 | |
102 // State for handling StartWaitingForSeek()/CancelPendingSeek(). | |
103 ChunkDemuxer* chunk_demuxer_ = nullptr; | |
104 bool waiting_for_seek_ = false; | |
105 | |
106 // Tracks the current state of |pipeline_|. | |
107 State state_ = State::PLAYING; | |
108 | |
109 // Indicates that a seek has occurred. When set, a seeked callback will be | |
110 // issued at the next stable state. | |
111 bool pending_seeked_ = true; | |
112 | |
113 // Indicates that time has been changed by a seek, which will be reported at | |
114 // the next seeked callback. | |
115 bool pending_time_update_ = false; | |
116 | |
117 // The target time of the active seek; valid while SEEKING or RESUMING. | |
118 base::TimeDelta seek_time_; | |
119 | |
120 // Target state which we will work to achieve. |pending_seek_time_| is only | |
121 // valid when |pending_seek_| is true. | |
122 bool pending_seek_ = false; | |
123 base::TimeDelta pending_seek_time_; | |
124 bool pending_suspend_ = false; | |
125 bool pending_resume_ = false; | |
126 | |
127 DISALLOW_COPY_AND_ASSIGN(PipelineState); | |
128 }; | |
129 | |
130 } // namespace media | |
131 | |
132 #endif // MEDIA_BLINK_PIPELINE_STATE_H_ | |
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