Index: gpu/command_buffer/service/framebuffer_manager_unittest.cc |
diff --git a/gpu/command_buffer/service/framebuffer_manager_unittest.cc b/gpu/command_buffer/service/framebuffer_manager_unittest.cc |
index 9a7f15b8356af7534e63eadd7ae04f1812e45fe2..8f9fcbbdb21c6da759cef3485521ec88aeaefd33 100644 |
--- a/gpu/command_buffer/service/framebuffer_manager_unittest.cc |
+++ b/gpu/command_buffer/service/framebuffer_manager_unittest.cc |
@@ -431,11 +431,11 @@ TEST_F(FramebufferInfoTest, AttachTexture) { |
texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); |
scoped_refptr<TextureRef> texture1( |
texture_manager_.GetTexture(kTextureClient1Id)); |
- ASSERT_TRUE(texture1 != NULL); |
+ ASSERT_TRUE(texture1.get() != NULL); |
// check adding one attachment |
framebuffer_->AttachTexture( |
- GL_COLOR_ATTACHMENT0, texture1, kTarget1, kLevel1); |
+ GL_COLOR_ATTACHMENT0, texture1.get(), kTarget1, kLevel1); |
EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
framebuffer_->IsPossiblyComplete()); |
@@ -443,24 +443,47 @@ TEST_F(FramebufferInfoTest, AttachTexture) { |
EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); |
// Try format that doesn't work with COLOR_ATTACHMENT0 |
- texture_manager_.SetTarget(texture1, GL_TEXTURE_2D); |
- texture_manager_.SetLevelInfo( |
- texture1, GL_TEXTURE_2D, kLevel1, |
- kBadFormat1, kWidth1, kHeight1, kDepth, kBorder, kBadFormat1, kType, |
- true); |
+ texture_manager_.SetTarget(texture1.get(), GL_TEXTURE_2D); |
+ texture_manager_.SetLevelInfo(texture1.get(), |
+ GL_TEXTURE_2D, |
+ kLevel1, |
+ kBadFormat1, |
+ kWidth1, |
+ kHeight1, |
+ kDepth, |
+ kBorder, |
+ kBadFormat1, |
+ kType, |
+ true); |
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
framebuffer_->IsPossiblyComplete()); |
// Try a good format. |
- texture_manager_.SetLevelInfo( |
- texture1, GL_TEXTURE_2D, kLevel1, |
- kFormat1, kWidth1, kHeight1, kDepth, kBorder, kFormat1, kType, false); |
+ texture_manager_.SetLevelInfo(texture1.get(), |
+ GL_TEXTURE_2D, |
+ kLevel1, |
+ kFormat1, |
+ kWidth1, |
+ kHeight1, |
+ kDepth, |
+ kBorder, |
+ kFormat1, |
+ kType, |
+ false); |
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
framebuffer_->IsPossiblyComplete()); |
EXPECT_FALSE(framebuffer_->IsCleared()); |
- texture_manager_.SetLevelInfo( |
- texture1, GL_TEXTURE_2D, kLevel1, |
- kFormat1, kWidth1, kHeight1, kDepth, kBorder, kFormat1, kType, true); |
+ texture_manager_.SetLevelInfo(texture1.get(), |
+ GL_TEXTURE_2D, |
+ kLevel1, |
+ kFormat1, |
+ kWidth1, |
+ kHeight1, |
+ kDepth, |
+ kBorder, |
+ kFormat1, |
+ kType, |
+ true); |
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
framebuffer_->IsPossiblyComplete()); |
EXPECT_TRUE(framebuffer_->IsCleared()); |
@@ -480,14 +503,22 @@ TEST_F(FramebufferInfoTest, AttachTexture) { |
texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
scoped_refptr<TextureRef> texture2( |
texture_manager_.GetTexture(kTextureClient2Id)); |
- ASSERT_TRUE(texture2 != NULL); |
- texture_manager_.SetTarget(texture2, GL_TEXTURE_2D); |
- texture_manager_.SetLevelInfo( |
- texture2, GL_TEXTURE_2D, kLevel2, |
- kFormat2, kWidth2, kHeight2, kDepth, kBorder, kFormat2, kType, true); |
+ ASSERT_TRUE(texture2.get() != NULL); |
+ texture_manager_.SetTarget(texture2.get(), GL_TEXTURE_2D); |
+ texture_manager_.SetLevelInfo(texture2.get(), |
+ GL_TEXTURE_2D, |
+ kLevel2, |
+ kFormat2, |
+ kWidth2, |
+ kHeight2, |
+ kDepth, |
+ kBorder, |
+ kFormat2, |
+ kType, |
+ true); |
framebuffer_->AttachTexture( |
- GL_COLOR_ATTACHMENT0, texture2, kTarget2, kLevel2); |
+ GL_COLOR_ATTACHMENT0, texture2.get(), kTarget2, kLevel2); |
EXPECT_EQ(static_cast<GLenum>(kFormat2), |
framebuffer_->GetColorAttachmentFormat()); |
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
@@ -503,9 +534,17 @@ TEST_F(FramebufferInfoTest, AttachTexture) { |
EXPECT_TRUE(attachment->cleared()); |
// Check changing attachment |
- texture_manager_.SetLevelInfo( |
- texture2, GL_TEXTURE_2D, kLevel3, |
- kFormat3, kWidth3, kHeight3, kDepth, kBorder, kFormat3, kType, false); |
+ texture_manager_.SetLevelInfo(texture2.get(), |
+ GL_TEXTURE_2D, |
+ kLevel3, |
+ kFormat3, |
+ kWidth3, |
+ kHeight3, |
+ kDepth, |
+ kBorder, |
+ kFormat3, |
+ kType, |
+ false); |
attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); |
ASSERT_TRUE(attachment != NULL); |
EXPECT_EQ(kWidth3, attachment->width()); |
@@ -520,9 +559,17 @@ TEST_F(FramebufferInfoTest, AttachTexture) { |
EXPECT_FALSE(framebuffer_->IsCleared()); |
// Set to size 0 |
- texture_manager_.SetLevelInfo( |
- texture2, GL_TEXTURE_2D, kLevel3, |
- kFormat3, 0, 0, kDepth, kBorder, kFormat3, kType, false); |
+ texture_manager_.SetLevelInfo(texture2.get(), |
+ GL_TEXTURE_2D, |
+ kLevel3, |
+ kFormat3, |
+ 0, |
+ 0, |
+ kDepth, |
+ kBorder, |
+ kFormat3, |
+ kType, |
+ false); |
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
framebuffer_->IsPossiblyComplete()); |
@@ -582,27 +629,27 @@ TEST_F(FramebufferInfoTest, UnbindTexture) { |
texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); |
scoped_refptr<TextureRef> texture1( |
texture_manager_.GetTexture(kTextureClient1Id)); |
- ASSERT_TRUE(texture1 != NULL); |
+ ASSERT_TRUE(texture1.get() != NULL); |
texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
scoped_refptr<TextureRef> texture2( |
texture_manager_.GetTexture(kTextureClient2Id)); |
- ASSERT_TRUE(texture2 != NULL); |
+ ASSERT_TRUE(texture2.get() != NULL); |
// Attach to 2 attachment points. |
framebuffer_->AttachTexture( |
- GL_COLOR_ATTACHMENT0, texture1, kTarget1, kLevel1); |
+ GL_COLOR_ATTACHMENT0, texture1.get(), kTarget1, kLevel1); |
framebuffer_->AttachTexture( |
- GL_DEPTH_ATTACHMENT, texture1, kTarget1, kLevel1); |
+ GL_DEPTH_ATTACHMENT, texture1.get(), kTarget1, kLevel1); |
// Check they were attached. |
EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); |
EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); |
// Unbind unattached texture. |
- framebuffer_->UnbindTexture(kTarget1, texture2); |
+ framebuffer_->UnbindTexture(kTarget1, texture2.get()); |
// Should be no-op. |
EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); |
EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); |
// Unbind texture. |
- framebuffer_->UnbindTexture(kTarget1, texture1); |
+ framebuffer_->UnbindTexture(kTarget1, texture1.get()); |
// Check they were detached |
EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); |
EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) == NULL); |
@@ -624,7 +671,7 @@ TEST_F(FramebufferInfoTest, IsCompleteMarkAsComplete) { |
texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
scoped_refptr<TextureRef> texture2( |
texture_manager_.GetTexture(kTextureClient2Id)); |
- ASSERT_TRUE(texture2 != NULL); |
+ ASSERT_TRUE(texture2.get() != NULL); |
// Check MarkAsComlete marks as complete. |
manager_.MarkAsComplete(framebuffer_); |
@@ -632,7 +679,7 @@ TEST_F(FramebufferInfoTest, IsCompleteMarkAsComplete) { |
// Check at attaching marks as not complete. |
framebuffer_->AttachTexture( |
- GL_COLOR_ATTACHMENT0, texture2, kTarget1, kLevel1); |
+ GL_COLOR_ATTACHMENT0, texture2.get(), kTarget1, kLevel1); |
EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
manager_.MarkAsComplete(framebuffer_); |
EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
@@ -649,7 +696,7 @@ TEST_F(FramebufferInfoTest, IsCompleteMarkAsComplete) { |
EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
manager_.MarkAsComplete(framebuffer_); |
EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
- framebuffer_->UnbindTexture(kTarget1, texture2); |
+ framebuffer_->UnbindTexture(kTarget1, texture2.get()); |
EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
} |
@@ -669,8 +716,8 @@ TEST_F(FramebufferInfoTest, GetStatus) { |
texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
scoped_refptr<TextureRef> texture2( |
texture_manager_.GetTexture(kTextureClient2Id)); |
- ASSERT_TRUE(texture2 != NULL); |
- texture_manager_.SetTarget(texture2, GL_TEXTURE_2D); |
+ ASSERT_TRUE(texture2.get() != NULL); |
+ texture_manager_.SetTarget(texture2.get(), GL_TEXTURE_2D); |
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
@@ -687,10 +734,9 @@ TEST_F(FramebufferInfoTest, GetStatus) { |
// Check changing the attachments calls CheckFramebufferStatus. |
framebuffer_->AttachTexture( |
- GL_COLOR_ATTACHMENT0, texture2, kTarget1, kLevel1); |
+ GL_COLOR_ATTACHMENT0, texture2.get(), kTarget1, kLevel1); |
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
- .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
- .RetiresOnSaturation(); |
+ .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)).RetiresOnSaturation(); |
framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); |
// Check a second call for the same type does not call anything. |
@@ -731,9 +777,13 @@ TEST_F(FramebufferInfoTest, GetStatus) { |
framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
// Check changing the format calls CheckFramebuffferStatus. |
- TestHelper::SetTexParameterWithExpectations( |
- gl_.get(), error_state_.get(), &texture_manager_, |
- texture2, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE, GL_NO_ERROR); |
+ TestHelper::SetTexParameterWithExpectations(gl_.get(), |
+ error_state_.get(), |
+ &texture_manager_, |
+ texture2.get(), |
+ GL_TEXTURE_WRAP_S, |
+ GL_CLAMP_TO_EDGE, |
+ GL_NO_ERROR); |
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
.WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)) |
@@ -751,9 +801,13 @@ TEST_F(FramebufferInfoTest, GetStatus) { |
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
.RetiresOnSaturation(); |
} |
- TestHelper::SetTexParameterWithExpectations( |
- gl_.get(), error_state_.get(), &texture_manager_, |
- texture2, GL_TEXTURE_WRAP_S, GL_REPEAT, GL_NO_ERROR); |
+ TestHelper::SetTexParameterWithExpectations(gl_.get(), |
+ error_state_.get(), |
+ &texture_manager_, |
+ texture2.get(), |
+ GL_TEXTURE_WRAP_S, |
+ GL_REPEAT, |
+ GL_NO_ERROR); |
framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
// Check Unbinding does not call CheckFramebufferStatus |