| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/error_state_mock.h" | 5 #include "gpu/command_buffer/service/error_state_mock.h" |
| 6 #include "gpu/command_buffer/service/framebuffer_manager.h" | 6 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 7 #include "gpu/command_buffer/service/feature_info.h" | 7 #include "gpu/command_buffer/service/feature_info.h" |
| 8 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 8 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 9 #include "gpu/command_buffer/service/test_helper.h" | 9 #include "gpu/command_buffer/service/test_helper.h" |
| 10 #include "gpu/command_buffer/service/texture_manager.h" | 10 #include "gpu/command_buffer/service/texture_manager.h" |
| (...skipping 413 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 424 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); | 424 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); |
| 425 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); | 425 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); |
| 426 EXPECT_FALSE( | 426 EXPECT_FALSE( |
| 427 framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); | 427 framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); |
| 428 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), | 428 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), |
| 429 framebuffer_->IsPossiblyComplete()); | 429 framebuffer_->IsPossiblyComplete()); |
| 430 | 430 |
| 431 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); | 431 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); |
| 432 scoped_refptr<TextureRef> texture1( | 432 scoped_refptr<TextureRef> texture1( |
| 433 texture_manager_.GetTexture(kTextureClient1Id)); | 433 texture_manager_.GetTexture(kTextureClient1Id)); |
| 434 ASSERT_TRUE(texture1 != NULL); | 434 ASSERT_TRUE(texture1.get() != NULL); |
| 435 | 435 |
| 436 // check adding one attachment | 436 // check adding one attachment |
| 437 framebuffer_->AttachTexture( | 437 framebuffer_->AttachTexture( |
| 438 GL_COLOR_ATTACHMENT0, texture1, kTarget1, kLevel1); | 438 GL_COLOR_ATTACHMENT0, texture1.get(), kTarget1, kLevel1); |
| 439 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 439 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
| 440 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 440 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
| 441 framebuffer_->IsPossiblyComplete()); | 441 framebuffer_->IsPossiblyComplete()); |
| 442 EXPECT_TRUE(framebuffer_->IsCleared()); | 442 EXPECT_TRUE(framebuffer_->IsCleared()); |
| 443 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); | 443 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); |
| 444 | 444 |
| 445 // Try format that doesn't work with COLOR_ATTACHMENT0 | 445 // Try format that doesn't work with COLOR_ATTACHMENT0 |
| 446 texture_manager_.SetTarget(texture1, GL_TEXTURE_2D); | 446 texture_manager_.SetTarget(texture1.get(), GL_TEXTURE_2D); |
| 447 texture_manager_.SetLevelInfo( | 447 texture_manager_.SetLevelInfo(texture1.get(), |
| 448 texture1, GL_TEXTURE_2D, kLevel1, | 448 GL_TEXTURE_2D, |
| 449 kBadFormat1, kWidth1, kHeight1, kDepth, kBorder, kBadFormat1, kType, | 449 kLevel1, |
| 450 true); | 450 kBadFormat1, |
| 451 kWidth1, |
| 452 kHeight1, |
| 453 kDepth, |
| 454 kBorder, |
| 455 kBadFormat1, |
| 456 kType, |
| 457 true); |
| 451 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 458 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
| 452 framebuffer_->IsPossiblyComplete()); | 459 framebuffer_->IsPossiblyComplete()); |
| 453 | 460 |
| 454 // Try a good format. | 461 // Try a good format. |
| 455 texture_manager_.SetLevelInfo( | 462 texture_manager_.SetLevelInfo(texture1.get(), |
| 456 texture1, GL_TEXTURE_2D, kLevel1, | 463 GL_TEXTURE_2D, |
| 457 kFormat1, kWidth1, kHeight1, kDepth, kBorder, kFormat1, kType, false); | 464 kLevel1, |
| 465 kFormat1, |
| 466 kWidth1, |
| 467 kHeight1, |
| 468 kDepth, |
| 469 kBorder, |
| 470 kFormat1, |
| 471 kType, |
| 472 false); |
| 458 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 473 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 459 framebuffer_->IsPossiblyComplete()); | 474 framebuffer_->IsPossiblyComplete()); |
| 460 EXPECT_FALSE(framebuffer_->IsCleared()); | 475 EXPECT_FALSE(framebuffer_->IsCleared()); |
| 461 texture_manager_.SetLevelInfo( | 476 texture_manager_.SetLevelInfo(texture1.get(), |
| 462 texture1, GL_TEXTURE_2D, kLevel1, | 477 GL_TEXTURE_2D, |
| 463 kFormat1, kWidth1, kHeight1, kDepth, kBorder, kFormat1, kType, true); | 478 kLevel1, |
| 479 kFormat1, |
| 480 kWidth1, |
| 481 kHeight1, |
| 482 kDepth, |
| 483 kBorder, |
| 484 kFormat1, |
| 485 kType, |
| 486 true); |
| 464 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 487 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 465 framebuffer_->IsPossiblyComplete()); | 488 framebuffer_->IsPossiblyComplete()); |
| 466 EXPECT_TRUE(framebuffer_->IsCleared()); | 489 EXPECT_TRUE(framebuffer_->IsCleared()); |
| 467 EXPECT_EQ(static_cast<GLenum>(kFormat1), | 490 EXPECT_EQ(static_cast<GLenum>(kFormat1), |
| 468 framebuffer_->GetColorAttachmentFormat()); | 491 framebuffer_->GetColorAttachmentFormat()); |
| 469 | 492 |
| 470 const Framebuffer::Attachment* attachment = | 493 const Framebuffer::Attachment* attachment = |
| 471 framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); | 494 framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); |
| 472 ASSERT_TRUE(attachment != NULL); | 495 ASSERT_TRUE(attachment != NULL); |
| 473 EXPECT_EQ(kWidth1, attachment->width()); | 496 EXPECT_EQ(kWidth1, attachment->width()); |
| 474 EXPECT_EQ(kHeight1, attachment->height()); | 497 EXPECT_EQ(kHeight1, attachment->height()); |
| 475 EXPECT_EQ(kSamples1, attachment->samples()); | 498 EXPECT_EQ(kSamples1, attachment->samples()); |
| 476 EXPECT_EQ(kFormat1, attachment->internal_format()); | 499 EXPECT_EQ(kFormat1, attachment->internal_format()); |
| 477 EXPECT_TRUE(attachment->cleared()); | 500 EXPECT_TRUE(attachment->cleared()); |
| 478 | 501 |
| 479 // Check replacing an attachment | 502 // Check replacing an attachment |
| 480 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 503 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 481 scoped_refptr<TextureRef> texture2( | 504 scoped_refptr<TextureRef> texture2( |
| 482 texture_manager_.GetTexture(kTextureClient2Id)); | 505 texture_manager_.GetTexture(kTextureClient2Id)); |
| 483 ASSERT_TRUE(texture2 != NULL); | 506 ASSERT_TRUE(texture2.get() != NULL); |
| 484 texture_manager_.SetTarget(texture2, GL_TEXTURE_2D); | 507 texture_manager_.SetTarget(texture2.get(), GL_TEXTURE_2D); |
| 485 texture_manager_.SetLevelInfo( | 508 texture_manager_.SetLevelInfo(texture2.get(), |
| 486 texture2, GL_TEXTURE_2D, kLevel2, | 509 GL_TEXTURE_2D, |
| 487 kFormat2, kWidth2, kHeight2, kDepth, kBorder, kFormat2, kType, true); | 510 kLevel2, |
| 511 kFormat2, |
| 512 kWidth2, |
| 513 kHeight2, |
| 514 kDepth, |
| 515 kBorder, |
| 516 kFormat2, |
| 517 kType, |
| 518 true); |
| 488 | 519 |
| 489 framebuffer_->AttachTexture( | 520 framebuffer_->AttachTexture( |
| 490 GL_COLOR_ATTACHMENT0, texture2, kTarget2, kLevel2); | 521 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget2, kLevel2); |
| 491 EXPECT_EQ(static_cast<GLenum>(kFormat2), | 522 EXPECT_EQ(static_cast<GLenum>(kFormat2), |
| 492 framebuffer_->GetColorAttachmentFormat()); | 523 framebuffer_->GetColorAttachmentFormat()); |
| 493 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 524 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 494 framebuffer_->IsPossiblyComplete()); | 525 framebuffer_->IsPossiblyComplete()); |
| 495 EXPECT_TRUE(framebuffer_->IsCleared()); | 526 EXPECT_TRUE(framebuffer_->IsCleared()); |
| 496 | 527 |
| 497 attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); | 528 attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); |
| 498 ASSERT_TRUE(attachment != NULL); | 529 ASSERT_TRUE(attachment != NULL); |
| 499 EXPECT_EQ(kWidth2, attachment->width()); | 530 EXPECT_EQ(kWidth2, attachment->width()); |
| 500 EXPECT_EQ(kHeight2, attachment->height()); | 531 EXPECT_EQ(kHeight2, attachment->height()); |
| 501 EXPECT_EQ(kSamples2, attachment->samples()); | 532 EXPECT_EQ(kSamples2, attachment->samples()); |
| 502 EXPECT_EQ(kFormat2, attachment->internal_format()); | 533 EXPECT_EQ(kFormat2, attachment->internal_format()); |
| 503 EXPECT_TRUE(attachment->cleared()); | 534 EXPECT_TRUE(attachment->cleared()); |
| 504 | 535 |
| 505 // Check changing attachment | 536 // Check changing attachment |
| 506 texture_manager_.SetLevelInfo( | 537 texture_manager_.SetLevelInfo(texture2.get(), |
| 507 texture2, GL_TEXTURE_2D, kLevel3, | 538 GL_TEXTURE_2D, |
| 508 kFormat3, kWidth3, kHeight3, kDepth, kBorder, kFormat3, kType, false); | 539 kLevel3, |
| 540 kFormat3, |
| 541 kWidth3, |
| 542 kHeight3, |
| 543 kDepth, |
| 544 kBorder, |
| 545 kFormat3, |
| 546 kType, |
| 547 false); |
| 509 attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); | 548 attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); |
| 510 ASSERT_TRUE(attachment != NULL); | 549 ASSERT_TRUE(attachment != NULL); |
| 511 EXPECT_EQ(kWidth3, attachment->width()); | 550 EXPECT_EQ(kWidth3, attachment->width()); |
| 512 EXPECT_EQ(kHeight3, attachment->height()); | 551 EXPECT_EQ(kHeight3, attachment->height()); |
| 513 EXPECT_EQ(kSamples3, attachment->samples()); | 552 EXPECT_EQ(kSamples3, attachment->samples()); |
| 514 EXPECT_EQ(kFormat3, attachment->internal_format()); | 553 EXPECT_EQ(kFormat3, attachment->internal_format()); |
| 515 EXPECT_FALSE(attachment->cleared()); | 554 EXPECT_FALSE(attachment->cleared()); |
| 516 EXPECT_EQ(static_cast<GLenum>(kFormat3), | 555 EXPECT_EQ(static_cast<GLenum>(kFormat3), |
| 517 framebuffer_->GetColorAttachmentFormat()); | 556 framebuffer_->GetColorAttachmentFormat()); |
| 518 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 557 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 519 framebuffer_->IsPossiblyComplete()); | 558 framebuffer_->IsPossiblyComplete()); |
| 520 EXPECT_FALSE(framebuffer_->IsCleared()); | 559 EXPECT_FALSE(framebuffer_->IsCleared()); |
| 521 | 560 |
| 522 // Set to size 0 | 561 // Set to size 0 |
| 523 texture_manager_.SetLevelInfo( | 562 texture_manager_.SetLevelInfo(texture2.get(), |
| 524 texture2, GL_TEXTURE_2D, kLevel3, | 563 GL_TEXTURE_2D, |
| 525 kFormat3, 0, 0, kDepth, kBorder, kFormat3, kType, false); | 564 kLevel3, |
| 565 kFormat3, |
| 566 0, |
| 567 0, |
| 568 kDepth, |
| 569 kBorder, |
| 570 kFormat3, |
| 571 kType, |
| 572 false); |
| 526 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 573 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
| 527 framebuffer_->IsPossiblyComplete()); | 574 framebuffer_->IsPossiblyComplete()); |
| 528 | 575 |
| 529 // Check removing it. | 576 // Check removing it. |
| 530 framebuffer_->AttachTexture(GL_COLOR_ATTACHMENT0, NULL, 0, 0); | 577 framebuffer_->AttachTexture(GL_COLOR_ATTACHMENT0, NULL, 0, 0); |
| 531 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); | 578 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); |
| 532 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); | 579 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); |
| 533 | 580 |
| 534 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), | 581 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), |
| 535 framebuffer_->IsPossiblyComplete()); | 582 framebuffer_->IsPossiblyComplete()); |
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| 575 const GLuint kTextureClient1Id = 33; | 622 const GLuint kTextureClient1Id = 33; |
| 576 const GLuint kTextureService1Id = 333; | 623 const GLuint kTextureService1Id = 333; |
| 577 const GLuint kTextureClient2Id = 34; | 624 const GLuint kTextureClient2Id = 34; |
| 578 const GLuint kTextureService2Id = 334; | 625 const GLuint kTextureService2Id = 334; |
| 579 const GLenum kTarget1 = GL_TEXTURE_2D; | 626 const GLenum kTarget1 = GL_TEXTURE_2D; |
| 580 const GLint kLevel1 = 0; | 627 const GLint kLevel1 = 0; |
| 581 | 628 |
| 582 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); | 629 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); |
| 583 scoped_refptr<TextureRef> texture1( | 630 scoped_refptr<TextureRef> texture1( |
| 584 texture_manager_.GetTexture(kTextureClient1Id)); | 631 texture_manager_.GetTexture(kTextureClient1Id)); |
| 585 ASSERT_TRUE(texture1 != NULL); | 632 ASSERT_TRUE(texture1.get() != NULL); |
| 586 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 633 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 587 scoped_refptr<TextureRef> texture2( | 634 scoped_refptr<TextureRef> texture2( |
| 588 texture_manager_.GetTexture(kTextureClient2Id)); | 635 texture_manager_.GetTexture(kTextureClient2Id)); |
| 589 ASSERT_TRUE(texture2 != NULL); | 636 ASSERT_TRUE(texture2.get() != NULL); |
| 590 | 637 |
| 591 // Attach to 2 attachment points. | 638 // Attach to 2 attachment points. |
| 592 framebuffer_->AttachTexture( | 639 framebuffer_->AttachTexture( |
| 593 GL_COLOR_ATTACHMENT0, texture1, kTarget1, kLevel1); | 640 GL_COLOR_ATTACHMENT0, texture1.get(), kTarget1, kLevel1); |
| 594 framebuffer_->AttachTexture( | 641 framebuffer_->AttachTexture( |
| 595 GL_DEPTH_ATTACHMENT, texture1, kTarget1, kLevel1); | 642 GL_DEPTH_ATTACHMENT, texture1.get(), kTarget1, kLevel1); |
| 596 // Check they were attached. | 643 // Check they were attached. |
| 597 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); | 644 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); |
| 598 EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); | 645 EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); |
| 599 // Unbind unattached texture. | 646 // Unbind unattached texture. |
| 600 framebuffer_->UnbindTexture(kTarget1, texture2); | 647 framebuffer_->UnbindTexture(kTarget1, texture2.get()); |
| 601 // Should be no-op. | 648 // Should be no-op. |
| 602 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); | 649 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); |
| 603 EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); | 650 EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); |
| 604 // Unbind texture. | 651 // Unbind texture. |
| 605 framebuffer_->UnbindTexture(kTarget1, texture1); | 652 framebuffer_->UnbindTexture(kTarget1, texture1.get()); |
| 606 // Check they were detached | 653 // Check they were detached |
| 607 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); | 654 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); |
| 608 EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) == NULL); | 655 EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) == NULL); |
| 609 } | 656 } |
| 610 | 657 |
| 611 TEST_F(FramebufferInfoTest, IsCompleteMarkAsComplete) { | 658 TEST_F(FramebufferInfoTest, IsCompleteMarkAsComplete) { |
| 612 const GLuint kRenderbufferClient1Id = 33; | 659 const GLuint kRenderbufferClient1Id = 33; |
| 613 const GLuint kRenderbufferService1Id = 333; | 660 const GLuint kRenderbufferService1Id = 333; |
| 614 const GLuint kTextureClient2Id = 34; | 661 const GLuint kTextureClient2Id = 34; |
| 615 const GLuint kTextureService2Id = 334; | 662 const GLuint kTextureService2Id = 334; |
| 616 const GLenum kTarget1 = GL_TEXTURE_2D; | 663 const GLenum kTarget1 = GL_TEXTURE_2D; |
| 617 const GLint kLevel1 = 0; | 664 const GLint kLevel1 = 0; |
| 618 | 665 |
| 619 renderbuffer_manager_.CreateRenderbuffer( | 666 renderbuffer_manager_.CreateRenderbuffer( |
| 620 kRenderbufferClient1Id, kRenderbufferService1Id); | 667 kRenderbufferClient1Id, kRenderbufferService1Id); |
| 621 Renderbuffer* renderbuffer1 = | 668 Renderbuffer* renderbuffer1 = |
| 622 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); | 669 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); |
| 623 ASSERT_TRUE(renderbuffer1 != NULL); | 670 ASSERT_TRUE(renderbuffer1 != NULL); |
| 624 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 671 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 625 scoped_refptr<TextureRef> texture2( | 672 scoped_refptr<TextureRef> texture2( |
| 626 texture_manager_.GetTexture(kTextureClient2Id)); | 673 texture_manager_.GetTexture(kTextureClient2Id)); |
| 627 ASSERT_TRUE(texture2 != NULL); | 674 ASSERT_TRUE(texture2.get() != NULL); |
| 628 | 675 |
| 629 // Check MarkAsComlete marks as complete. | 676 // Check MarkAsComlete marks as complete. |
| 630 manager_.MarkAsComplete(framebuffer_); | 677 manager_.MarkAsComplete(framebuffer_); |
| 631 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); | 678 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
| 632 | 679 |
| 633 // Check at attaching marks as not complete. | 680 // Check at attaching marks as not complete. |
| 634 framebuffer_->AttachTexture( | 681 framebuffer_->AttachTexture( |
| 635 GL_COLOR_ATTACHMENT0, texture2, kTarget1, kLevel1); | 682 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget1, kLevel1); |
| 636 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); | 683 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
| 637 manager_.MarkAsComplete(framebuffer_); | 684 manager_.MarkAsComplete(framebuffer_); |
| 638 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); | 685 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
| 639 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); | 686 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); |
| 640 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); | 687 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
| 641 | 688 |
| 642 // Check MarkAttachmentsAsCleared marks as complete. | 689 // Check MarkAttachmentsAsCleared marks as complete. |
| 643 manager_.MarkAttachmentsAsCleared( | 690 manager_.MarkAttachmentsAsCleared( |
| 644 framebuffer_, &renderbuffer_manager_, &texture_manager_); | 691 framebuffer_, &renderbuffer_manager_, &texture_manager_); |
| 645 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); | 692 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
| 646 | 693 |
| 647 // Check Unbind marks as not complete. | 694 // Check Unbind marks as not complete. |
| 648 framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); | 695 framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); |
| 649 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); | 696 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
| 650 manager_.MarkAsComplete(framebuffer_); | 697 manager_.MarkAsComplete(framebuffer_); |
| 651 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); | 698 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
| 652 framebuffer_->UnbindTexture(kTarget1, texture2); | 699 framebuffer_->UnbindTexture(kTarget1, texture2.get()); |
| 653 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); | 700 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
| 654 } | 701 } |
| 655 | 702 |
| 656 TEST_F(FramebufferInfoTest, GetStatus) { | 703 TEST_F(FramebufferInfoTest, GetStatus) { |
| 657 const GLuint kRenderbufferClient1Id = 33; | 704 const GLuint kRenderbufferClient1Id = 33; |
| 658 const GLuint kRenderbufferService1Id = 333; | 705 const GLuint kRenderbufferService1Id = 333; |
| 659 const GLuint kTextureClient2Id = 34; | 706 const GLuint kTextureClient2Id = 34; |
| 660 const GLuint kTextureService2Id = 334; | 707 const GLuint kTextureService2Id = 334; |
| 661 const GLenum kTarget1 = GL_TEXTURE_2D; | 708 const GLenum kTarget1 = GL_TEXTURE_2D; |
| 662 const GLint kLevel1 = 0; | 709 const GLint kLevel1 = 0; |
| 663 | 710 |
| 664 renderbuffer_manager_.CreateRenderbuffer( | 711 renderbuffer_manager_.CreateRenderbuffer( |
| 665 kRenderbufferClient1Id, kRenderbufferService1Id); | 712 kRenderbufferClient1Id, kRenderbufferService1Id); |
| 666 Renderbuffer* renderbuffer1 = | 713 Renderbuffer* renderbuffer1 = |
| 667 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); | 714 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); |
| 668 ASSERT_TRUE(renderbuffer1 != NULL); | 715 ASSERT_TRUE(renderbuffer1 != NULL); |
| 669 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 716 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 670 scoped_refptr<TextureRef> texture2( | 717 scoped_refptr<TextureRef> texture2( |
| 671 texture_manager_.GetTexture(kTextureClient2Id)); | 718 texture_manager_.GetTexture(kTextureClient2Id)); |
| 672 ASSERT_TRUE(texture2 != NULL); | 719 ASSERT_TRUE(texture2.get() != NULL); |
| 673 texture_manager_.SetTarget(texture2, GL_TEXTURE_2D); | 720 texture_manager_.SetTarget(texture2.get(), GL_TEXTURE_2D); |
| 674 | 721 |
| 675 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 722 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
| 676 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 723 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 677 .RetiresOnSaturation(); | 724 .RetiresOnSaturation(); |
| 678 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 725 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); |
| 679 | 726 |
| 680 // Check a second call for the same type does not call anything | 727 // Check a second call for the same type does not call anything |
| 681 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 728 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
| 682 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 729 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
| 683 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 730 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 684 .RetiresOnSaturation(); | 731 .RetiresOnSaturation(); |
| 685 } | 732 } |
| 686 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 733 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); |
| 687 | 734 |
| 688 // Check changing the attachments calls CheckFramebufferStatus. | 735 // Check changing the attachments calls CheckFramebufferStatus. |
| 689 framebuffer_->AttachTexture( | 736 framebuffer_->AttachTexture( |
| 690 GL_COLOR_ATTACHMENT0, texture2, kTarget1, kLevel1); | 737 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget1, kLevel1); |
| 691 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 738 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
| 692 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 739 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)).RetiresOnSaturation(); |
| 693 .RetiresOnSaturation(); | |
| 694 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 740 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); |
| 695 | 741 |
| 696 // Check a second call for the same type does not call anything. | 742 // Check a second call for the same type does not call anything. |
| 697 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 743 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
| 698 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 744 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
| 699 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 745 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 700 .RetiresOnSaturation(); | 746 .RetiresOnSaturation(); |
| 701 } | 747 } |
| 702 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 748 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); |
| 703 | 749 |
| (...skipping 20 matching lines...) Expand all Loading... |
| 724 | 770 |
| 725 // Check a second call for the same type does not call anything. | 771 // Check a second call for the same type does not call anything. |
| 726 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 772 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
| 727 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 773 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 728 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 774 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 729 .RetiresOnSaturation(); | 775 .RetiresOnSaturation(); |
| 730 } | 776 } |
| 731 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 777 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 732 | 778 |
| 733 // Check changing the format calls CheckFramebuffferStatus. | 779 // Check changing the format calls CheckFramebuffferStatus. |
| 734 TestHelper::SetTexParameterWithExpectations( | 780 TestHelper::SetTexParameterWithExpectations(gl_.get(), |
| 735 gl_.get(), error_state_.get(), &texture_manager_, | 781 error_state_.get(), |
| 736 texture2, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE, GL_NO_ERROR); | 782 &texture_manager_, |
| 783 texture2.get(), |
| 784 GL_TEXTURE_WRAP_S, |
| 785 GL_CLAMP_TO_EDGE, |
| 786 GL_NO_ERROR); |
| 737 | 787 |
| 738 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 788 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 739 .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)) | 789 .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)) |
| 740 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 790 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 741 .RetiresOnSaturation(); | 791 .RetiresOnSaturation(); |
| 742 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 792 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 743 | 793 |
| 744 // Check since it did not return FRAMEBUFFER_COMPLETE that it calls | 794 // Check since it did not return FRAMEBUFFER_COMPLETE that it calls |
| 745 // CheckFramebufferStatus | 795 // CheckFramebufferStatus |
| 746 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 796 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 747 | 797 |
| 748 // Check putting it back does not call CheckFramebufferStatus. | 798 // Check putting it back does not call CheckFramebufferStatus. |
| 749 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 799 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
| 750 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 800 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 751 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 801 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 752 .RetiresOnSaturation(); | 802 .RetiresOnSaturation(); |
| 753 } | 803 } |
| 754 TestHelper::SetTexParameterWithExpectations( | 804 TestHelper::SetTexParameterWithExpectations(gl_.get(), |
| 755 gl_.get(), error_state_.get(), &texture_manager_, | 805 error_state_.get(), |
| 756 texture2, GL_TEXTURE_WRAP_S, GL_REPEAT, GL_NO_ERROR); | 806 &texture_manager_, |
| 807 texture2.get(), |
| 808 GL_TEXTURE_WRAP_S, |
| 809 GL_REPEAT, |
| 810 GL_NO_ERROR); |
| 757 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 811 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 758 | 812 |
| 759 // Check Unbinding does not call CheckFramebufferStatus | 813 // Check Unbinding does not call CheckFramebufferStatus |
| 760 framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); | 814 framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); |
| 761 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 815 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
| 762 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 816 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 763 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 817 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 764 .RetiresOnSaturation(); | 818 .RetiresOnSaturation(); |
| 765 } | 819 } |
| 766 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 820 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); |
| 767 } | 821 } |
| 768 | 822 |
| 769 } // namespace gles2 | 823 } // namespace gles2 |
| 770 } // namespace gpu | 824 } // namespace gpu |
| 771 | 825 |
| 772 | 826 |
| OLD | NEW |