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Side by Side Diff: Source/core/editing/RenderedPosition.cpp

Issue 16282004: Remove unused includes from various .cpp files in core/ (Closed) Base URL: https://chromium.googlesource.com/chromium/blink@master
Patch Set: re-add HTMLFormElement to EmptyClients for windows Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 16 matching lines...) Expand all
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "core/editing/RenderedPosition.h" 32 #include "core/editing/RenderedPosition.h"
33 33
34 #include "core/dom/Position.h" 34 #include "core/dom/Position.h"
35 #include "core/editing/VisiblePosition.h" 35 #include "core/editing/VisiblePosition.h"
36 #include "core/rendering/InlineBox.h" 36 #include "core/rendering/InlineBox.h"
37 #include "core/rendering/InlineTextBox.h"
38 37
39 namespace WebCore { 38 namespace WebCore {
40 39
41 static inline RenderObject* rendererFromPosition(const Position& position) 40 static inline RenderObject* rendererFromPosition(const Position& position)
42 { 41 {
43 ASSERT(position.isNotNull()); 42 ASSERT(position.isNotNull());
44 Node* rendererNode = 0; 43 Node* rendererNode = 0;
45 switch (position.anchorType()) { 44 switch (position.anchorType()) {
46 case Position::PositionIsOffsetInAnchor: 45 case Position::PositionIsOffsetInAnchor:
47 rendererNode = position.computeNodeAfterPosition(); 46 rendererNode = position.computeNodeAfterPosition();
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236 bool renderObjectContainsPosition(RenderObject* target, const Position& position ) 235 bool renderObjectContainsPosition(RenderObject* target, const Position& position )
237 { 236 {
238 for (RenderObject* renderer = rendererFromPosition(position); renderer && re nderer->node(); renderer = renderer->parent()) { 237 for (RenderObject* renderer = rendererFromPosition(position); renderer && re nderer->node(); renderer = renderer->parent()) {
239 if (renderer == target) 238 if (renderer == target)
240 return true; 239 return true;
241 } 240 }
242 return false; 241 return false;
243 } 242 }
244 243
245 }; 244 };
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