| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "core/editing/RenderedPosition.h" | 32 #include "core/editing/RenderedPosition.h" |
| 33 | 33 |
| 34 #include "core/dom/Position.h" | 34 #include "core/dom/Position.h" |
| 35 #include "core/editing/VisiblePosition.h" | 35 #include "core/editing/VisiblePosition.h" |
| 36 #include "core/rendering/InlineBox.h" | 36 #include "core/rendering/InlineBox.h" |
| 37 #include "core/rendering/InlineTextBox.h" | |
| 38 | 37 |
| 39 namespace WebCore { | 38 namespace WebCore { |
| 40 | 39 |
| 41 static inline RenderObject* rendererFromPosition(const Position& position) | 40 static inline RenderObject* rendererFromPosition(const Position& position) |
| 42 { | 41 { |
| 43 ASSERT(position.isNotNull()); | 42 ASSERT(position.isNotNull()); |
| 44 Node* rendererNode = 0; | 43 Node* rendererNode = 0; |
| 45 switch (position.anchorType()) { | 44 switch (position.anchorType()) { |
| 46 case Position::PositionIsOffsetInAnchor: | 45 case Position::PositionIsOffsetInAnchor: |
| 47 rendererNode = position.computeNodeAfterPosition(); | 46 rendererNode = position.computeNodeAfterPosition(); |
| (...skipping 188 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 236 bool renderObjectContainsPosition(RenderObject* target, const Position& position
) | 235 bool renderObjectContainsPosition(RenderObject* target, const Position& position
) |
| 237 { | 236 { |
| 238 for (RenderObject* renderer = rendererFromPosition(position); renderer && re
nderer->node(); renderer = renderer->parent()) { | 237 for (RenderObject* renderer = rendererFromPosition(position); renderer && re
nderer->node(); renderer = renderer->parent()) { |
| 239 if (renderer == target) | 238 if (renderer == target) |
| 240 return true; | 239 return true; |
| 241 } | 240 } |
| 242 return false; | 241 return false; |
| 243 } | 242 } |
| 244 | 243 |
| 245 }; | 244 }; |
| OLD | NEW |