Descriptioncommand_buffer: Fix setting samplers with bound uniforms
Fix a bug with setting samplers using glUniform1i when the sampler
location is bound with glBindUniformLocationCHROMIUM.
The bug appears if the driver optimizes unused unforms away or
if the bound location is higher than the number of active uniforms.
BUG=skia:4454
Committed: https://crrev.com/2e91ed9a9b8b925987a98b6b6c18e67fb6d4edf8
Cr-Commit-Position: refs/heads/master@{#371213}
Patch Set 1 #
Total comments: 5
Patch Set 2 : clarification #
Messages
Total messages: 11 (4 generated)
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