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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 #include <GLES2/gl2ext.h> | 6 #include <GLES2/gl2ext.h> |
7 #include <GLES2/gl2extchromium.h> | 7 #include <GLES2/gl2extchromium.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include "gpu/command_buffer/tests/gl_manager.h" | 10 #include "gpu/command_buffer/tests/gl_manager.h" |
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354 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 354 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
355 glGetUniformfv(program, -1, &get_result); | 355 glGetUniformfv(program, -1, &get_result); |
356 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 356 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
357 | 357 |
358 // Updating an unbound, non-existing location still causes | 358 // Updating an unbound, non-existing location still causes |
359 // an error. | 359 // an error. |
360 glUniform1f(kUnboundLocation, 0.25f); | 360 glUniform1f(kUnboundLocation, 0.25f); |
361 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | 361 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); |
362 } | 362 } |
363 | 363 |
| 364 // Test for a bug where using a sampler caused GL error if the program had |
| 365 // uniforms that were optimized away by the driver. This was only a problem with |
| 366 // glBindUniformLocationCHROMIUM implementation. This could be reproed by |
| 367 // binding the sampler to a location higher than the amount of active uniforms. |
| 368 TEST_P(BindUniformLocationTest, UseSamplerWhenUnusedUniforms) { |
| 369 enum { |
| 370 kTexLocation = 54 |
| 371 }; |
| 372 // clang-format off |
| 373 static const char* vertexShaderString = SHADER( |
| 374 void main() { |
| 375 gl_Position = vec4(0); |
| 376 } |
| 377 ); |
| 378 static const char* fragmentShaderString = SHADER( |
| 379 uniform sampler2D tex; |
| 380 void main() { |
| 381 gl_FragColor = texture2D(tex, vec2(1)); |
| 382 } |
| 383 ); |
| 384 // clang-format on |
| 385 GLuint vs = GLTestHelper::CompileShader(GL_VERTEX_SHADER, vertexShaderString); |
| 386 GLuint fs = GLTestHelper::CompileShader(GL_FRAGMENT_SHADER, |
| 387 fragmentShaderString); |
| 388 |
| 389 GLuint program = glCreateProgram(); |
| 390 glBindUniformLocationCHROMIUM(program, kTexLocation, "tex"); |
| 391 |
| 392 glAttachShader(program, vs); |
| 393 glAttachShader(program, fs); |
| 394 |
| 395 glLinkProgram(program); |
| 396 |
| 397 GLint linked = 0; |
| 398 glGetProgramiv(program, GL_LINK_STATUS, &linked); |
| 399 EXPECT_NE(0, linked); |
| 400 glUseProgram(program); |
| 401 glUniform1i(kTexLocation, 0); |
| 402 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 403 } |
| 404 |
364 INSTANTIATE_TEST_CASE_P(WithAndWithoutShaderNameMapping, | 405 INSTANTIATE_TEST_CASE_P(WithAndWithoutShaderNameMapping, |
365 BindUniformLocationTest, | 406 BindUniformLocationTest, |
366 ::testing::Bool()); | 407 ::testing::Bool()); |
367 | 408 |
368 } // namespace gpu | 409 } // namespace gpu |
369 | 410 |
370 | 411 |
371 | 412 |
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