Index: Source/core/html/canvas/WebGLShaderPrecisionFormat.h |
diff --git a/Source/core/html/canvas/WebGLShaderPrecisionFormat.h b/Source/core/html/canvas/WebGLShaderPrecisionFormat.h |
index 297610839d9f38a290ea4f8d798e9455e0d3d975..d20b412baf16add892895ffc0363c4e719dd2c6c 100644 |
--- a/Source/core/html/canvas/WebGLShaderPrecisionFormat.h |
+++ b/Source/core/html/canvas/WebGLShaderPrecisionFormat.h |
@@ -27,13 +27,14 @@ |
#ifndef WebGLShaderPrecisionFormat_h |
#define WebGLShaderPrecisionFormat_h |
+#include "bindings/v8/ScriptWrappable.h" |
#include "core/platform/graphics/GraphicsContext3D.h" |
-#include <wtf/PassRefPtr.h> |
-#include <wtf/RefCounted.h> |
+#include "wtf/PassRefPtr.h" |
+#include "wtf/RefCounted.h" |
namespace WebCore { |
-class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat> { |
+class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat>, public ScriptWrappable { |
public: |
static PassRefPtr<WebGLShaderPrecisionFormat> create(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision); |