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Unified Diff: Source/core/html/canvas/WebGLShaderPrecisionFormat.h

Issue 15481002: Make WebGL objects scriptwrappable so that binding integrity checks may be applied to them. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix WebGLProgram really really. Created 7 years, 7 months ago
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Index: Source/core/html/canvas/WebGLShaderPrecisionFormat.h
diff --git a/Source/core/html/canvas/WebGLShaderPrecisionFormat.h b/Source/core/html/canvas/WebGLShaderPrecisionFormat.h
index 297610839d9f38a290ea4f8d798e9455e0d3d975..d20b412baf16add892895ffc0363c4e719dd2c6c 100644
--- a/Source/core/html/canvas/WebGLShaderPrecisionFormat.h
+++ b/Source/core/html/canvas/WebGLShaderPrecisionFormat.h
@@ -27,13 +27,14 @@
#ifndef WebGLShaderPrecisionFormat_h
#define WebGLShaderPrecisionFormat_h
+#include "bindings/v8/ScriptWrappable.h"
#include "core/platform/graphics/GraphicsContext3D.h"
-#include <wtf/PassRefPtr.h>
-#include <wtf/RefCounted.h>
+#include "wtf/PassRefPtr.h"
+#include "wtf/RefCounted.h"
namespace WebCore {
-class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat> {
+class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat>, public ScriptWrappable {
public:
static PassRefPtr<WebGLShaderPrecisionFormat> create(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision);
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