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1 /* | 1 /* |
2 * Copyright (c) 2012, Google Inc. All rights reserved. | 2 * Copyright (c) 2012, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * * Redistributions of source code must retain the above copyright | 7 * * Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * * Redistributions in binary form must reproduce the above | 9 * * Redistributions in binary form must reproduce the above |
10 * copyright notice, this list of conditions and the following disclaimer | 10 * copyright notice, this list of conditions and the following disclaimer |
11 * in the documentation and/or other materials provided with the | 11 * in the documentation and/or other materials provided with the |
12 * distribution. | 12 * distribution. |
13 * | 13 * |
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 */ | 25 */ |
26 | 26 |
27 #ifndef WebGLShaderPrecisionFormat_h | 27 #ifndef WebGLShaderPrecisionFormat_h |
28 #define WebGLShaderPrecisionFormat_h | 28 #define WebGLShaderPrecisionFormat_h |
29 | 29 |
| 30 #include "bindings/v8/ScriptWrappable.h" |
30 #include "core/platform/graphics/GraphicsContext3D.h" | 31 #include "core/platform/graphics/GraphicsContext3D.h" |
31 #include <wtf/PassRefPtr.h> | 32 #include "wtf/PassRefPtr.h" |
32 #include <wtf/RefCounted.h> | 33 #include "wtf/RefCounted.h" |
33 | 34 |
34 namespace WebCore { | 35 namespace WebCore { |
35 | 36 |
36 class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat>
{ | 37 class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat>
, public ScriptWrappable { |
37 public: | 38 public: |
38 static PassRefPtr<WebGLShaderPrecisionFormat> create(GC3Dint rangeMin, GC3Di
nt rangeMax, GC3Dint precision); | 39 static PassRefPtr<WebGLShaderPrecisionFormat> create(GC3Dint rangeMin, GC3Di
nt rangeMax, GC3Dint precision); |
39 | 40 |
40 GC3Dint rangeMin() const; | 41 GC3Dint rangeMin() const; |
41 GC3Dint rangeMax() const; | 42 GC3Dint rangeMax() const; |
42 GC3Dint precision() const; | 43 GC3Dint precision() const; |
43 | 44 |
44 private: | 45 private: |
45 WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint preci
sion); | 46 WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint preci
sion); |
46 | 47 |
47 GC3Dint m_rangeMin; | 48 GC3Dint m_rangeMin; |
48 GC3Dint m_rangeMax; | 49 GC3Dint m_rangeMax; |
49 GC3Dint m_precision; | 50 GC3Dint m_precision; |
50 }; | 51 }; |
51 | 52 |
52 } | 53 } |
53 | 54 |
54 #endif // WebGLShaderPrecisionFormat_h | 55 #endif // WebGLShaderPrecisionFormat_h |
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