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Side by Side Diff: Source/core/html/canvas/WebGLShaderPrecisionFormat.h

Issue 15481002: Make WebGL objects scriptwrappable so that binding integrity checks may be applied to them. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix WebGLProgram really really. Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (c) 2012, Google Inc. All rights reserved. 2 * Copyright (c) 2012, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above 9 * * Redistributions in binary form must reproduce the above
10 * copyright notice, this list of conditions and the following disclaimer 10 * copyright notice, this list of conditions and the following disclaimer
11 * in the documentation and/or other materials provided with the 11 * in the documentation and/or other materials provided with the
12 * distribution. 12 * distribution.
13 * 13 *
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */ 25 */
26 26
27 #ifndef WebGLShaderPrecisionFormat_h 27 #ifndef WebGLShaderPrecisionFormat_h
28 #define WebGLShaderPrecisionFormat_h 28 #define WebGLShaderPrecisionFormat_h
29 29
30 #include "bindings/v8/ScriptWrappable.h"
30 #include "core/platform/graphics/GraphicsContext3D.h" 31 #include "core/platform/graphics/GraphicsContext3D.h"
31 #include <wtf/PassRefPtr.h> 32 #include "wtf/PassRefPtr.h"
32 #include <wtf/RefCounted.h> 33 #include "wtf/RefCounted.h"
33 34
34 namespace WebCore { 35 namespace WebCore {
35 36
36 class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat> { 37 class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat> , public ScriptWrappable {
37 public: 38 public:
38 static PassRefPtr<WebGLShaderPrecisionFormat> create(GC3Dint rangeMin, GC3Di nt rangeMax, GC3Dint precision); 39 static PassRefPtr<WebGLShaderPrecisionFormat> create(GC3Dint rangeMin, GC3Di nt rangeMax, GC3Dint precision);
39 40
40 GC3Dint rangeMin() const; 41 GC3Dint rangeMin() const;
41 GC3Dint rangeMax() const; 42 GC3Dint rangeMax() const;
42 GC3Dint precision() const; 43 GC3Dint precision() const;
43 44
44 private: 45 private:
45 WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint preci sion); 46 WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint preci sion);
46 47
47 GC3Dint m_rangeMin; 48 GC3Dint m_rangeMin;
48 GC3Dint m_rangeMax; 49 GC3Dint m_rangeMax;
49 GC3Dint m_precision; 50 GC3Dint m_precision;
50 }; 51 };
51 52
52 } 53 }
53 54
54 #endif // WebGLShaderPrecisionFormat_h 55 #endif // WebGLShaderPrecisionFormat_h
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