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Side by Side Diff: Source/modules/gamepad/Gamepad.h

Issue 15232002: Make remaining modules/ objects ScriptWrappable (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23 * DAMAGE. 23 * DAMAGE.
24 */ 24 */
25 25
26 #ifndef Gamepad_h 26 #ifndef Gamepad_h
27 #define Gamepad_h 27 #define Gamepad_h
28 28
29 29 #include "bindings/v8/ScriptWrappable.h"
30 #include "wtf/RefCounted.h" 30 #include "wtf/RefCounted.h"
31 #include "wtf/Vector.h" 31 #include "wtf/Vector.h"
32 #include "wtf/text/WTFString.h" 32 #include "wtf/text/WTFString.h"
33 33
34 namespace WebCore { 34 namespace WebCore {
35 35
36 class Gamepad: public RefCounted<Gamepad> { 36 class Gamepad: public RefCounted<Gamepad>, public ScriptWrappable {
37 public: 37 public:
38 static PassRefPtr<Gamepad> create() 38 static PassRefPtr<Gamepad> create()
39 { 39 {
40 return adoptRef(new Gamepad); 40 return adoptRef(new Gamepad);
41 } 41 }
42 ~Gamepad(); 42 ~Gamepad();
43 43
44 typedef Vector<float> FloatVector; 44 typedef Vector<float> FloatVector;
45 45
46 const String& id() const { return m_id; } 46 const String& id() const { return m_id; }
(...skipping 16 matching lines...) Expand all
63 String m_id; 63 String m_id;
64 unsigned m_index; 64 unsigned m_index;
65 unsigned long long m_timestamp; 65 unsigned long long m_timestamp;
66 FloatVector m_axes; 66 FloatVector m_axes;
67 FloatVector m_buttons; 67 FloatVector m_buttons;
68 }; 68 };
69 69
70 } // namespace WebCore 70 } // namespace WebCore
71 71
72 #endif // Gamepad_h 72 #endif // Gamepad_h
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