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Side by Side Diff: Source/modules/gamepad/Gamepad.cpp

Issue 15232002: Make remaining modules/ objects ScriptWrappable (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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26 #include "config.h" 26 #include "config.h"
27 #include "modules/gamepad/Gamepad.h" 27 #include "modules/gamepad/Gamepad.h"
28 #include "wtf/text/WTFString.h" 28 #include "wtf/text/WTFString.h"
29 29
30 namespace WebCore { 30 namespace WebCore {
31 31
32 Gamepad::Gamepad() 32 Gamepad::Gamepad()
33 : m_index(0) 33 : m_index(0)
34 , m_timestamp(0) 34 , m_timestamp(0)
35 { 35 {
36 ScriptWrappable::init(this);
36 } 37 }
37 38
38 void Gamepad::axes(unsigned count, float* data) 39 void Gamepad::axes(unsigned count, float* data)
39 { 40 {
40 m_axes.resize(count); 41 m_axes.resize(count);
41 if (count) 42 if (count)
42 std::copy(data, data + count, m_axes.begin()); 43 std::copy(data, data + count, m_axes.begin());
43 } 44 }
44 45
45 void Gamepad::buttons(unsigned count, float* data) 46 void Gamepad::buttons(unsigned count, float* data)
46 { 47 {
47 m_buttons.resize(count); 48 m_buttons.resize(count);
48 if (count) 49 if (count)
49 std::copy(data, data + count, m_buttons.begin()); 50 std::copy(data, data + count, m_buttons.begin());
50 } 51 }
51 52
52 Gamepad::~Gamepad() 53 Gamepad::~Gamepad()
53 { 54 {
54 } 55 }
55 56
56 } // namespace WebCore 57 } // namespace WebCore
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