Chromium Code Reviews| Index: content/common/gpu/media/vaapi_h264_decoder.h |
| diff --git a/content/common/gpu/media/vaapi_h264_decoder.h b/content/common/gpu/media/vaapi_h264_decoder.h |
| index 8abb28baf9eb418668c2ec329bcee84869d89e2a..bbf8949544f7e234481e4fc5ac5478e516294e62 100644 |
| --- a/content/common/gpu/media/vaapi_h264_decoder.h |
| +++ b/content/common/gpu/media/vaapi_h264_decoder.h |
| @@ -9,55 +9,48 @@ |
| #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_ |
| #define CONTENT_COMMON_GPU_MEDIA_VAAPI_H264_DECODER_H_ |
| -#include <GL/glx.h> |
| - |
| -#include <queue> |
| +#include <list> |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
unused if you take my suggestion below.
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| +#include <vector> |
| #include "base/callback_forward.h" |
| -#include "base/lazy_instance.h" |
| #include "base/memory/linked_ptr.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "content/common/gpu/media/h264_dpb.h" |
| #include "content/common/gpu/media/h264_parser.h" |
| -#include "media/base/video_decoder_config.h" |
| +#include "content/common/gpu/media/vaapi_delegate.h" |
| #include "media/base/limits.h" |
| -#include "third_party/libva/va/va.h" |
| namespace content { |
| -// An H264 decoder for use for VA-API-specific decoding. Provides features not |
| -// supported by libva, including stream parsing, reference picture management |
| -// and other operations not supported by the HW codec. |
| +// An H264 decoder that utilizes VA-API. Provides features not supported by |
| +// the VA-API userspace library (libva), including stream parsing, reference |
| +// picture management and other operations not supported by the HW codec. |
| // |
| // Provides functionality to allow plugging VAAPI HW acceleration into the |
| // VDA framework. |
| // |
| // Clients of this class are expected to pass H264 Annex-B byte stream and |
| -// will receive decoded pictures via client-provided |OutputPicCB|. |
| -// |
| -// If used in multi-threaded environment, some of the functions have to be |
| -// called on the child thread, i.e. the main thread of the GPU process |
| -// (the one that has the GLX context passed to Initialize() set as current). |
| -// This is essential so that the GLX calls can work properly. |
| -// Decoder thread, on the other hand, does not require a GLX context and should |
| -// be the same as the one on which Decode*() functions are called. |
| +// will receive decoded surfaces via client-provided |OutputPicCB|. |
| class VaapiH264Decoder { |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
doco threaded characteristics (which I believe are
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| public: |
| - // Callback invoked on the client when a picture is to be displayed. |
| - // Arguments: input buffer id, output buffer id (both provided by the client |
| - // at the time of Decode() and AssignPictureBuffer() calls). |
| - typedef base::Callback<void(int32, int32)> OutputPicCB; |
| - |
| - // Callback invoked on the client to start a GPU job to decode and render |
| - // a video frame into a pixmap/texture. Callee has to call SubmitDecode() |
| - // for the given picture. |
| - // Arguments: output buffer id (provided by the client at the time of |
| - // AssignPictureBuffer() call), va buffer and slice buffer queues to be |
| - // passed to SubmitDecode(). |
| + // Callback invoked on the client when a surface is to be displayed. |
| + // Arguments: input buffer id provided at the time of Decode() |
| + // and VASurface to output. |
| typedef base::Callback< |
| - void(int32, |
| - scoped_ptr<std::queue<VABufferID> >, |
| - scoped_ptr<std::queue<VABufferID> >)> SubmitDecodeCB; |
| + void(int32, const scoped_refptr<VASurface>&)> OutputPicCB; |
| + |
| + enum VAVDAH264DecoderFailure { |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
s/VAVDA/VAAPI/ ?
Pawel Osciak
2013/05/21 22:32:35
All errors but VAAPI_ERROR are actually VAVDA-spec
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
My point was that VaapiH264Decoder is a thing, and
Pawel Osciak
2013/05/24 01:46:39
The name is already out there in histograms since
|
| + FRAME_MBS_ONLY_FLAG_NOT_ONE = 0, |
| + GAPS_IN_FRAME_NUM = 1, |
| + MID_STREAM_RESOLUTION_CHANGE = 2, |
| + INTERLACED_STREAM = 3, |
| + VAAPI_ERROR = 4, |
| + VAVDA_H264_DECODER_FAILURES_MAX, |
| + }; |
| + |
| + // Callback to report errors for UMA purposes, not used to return errors |
| + // to clients. |
| + typedef base::Callback<void(VAVDAH264DecoderFailure err)> ReportErrorCB; |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
s/err/error/
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
ReportErrorToUmaCB
Pawel Osciak
2013/05/21 22:32:35
Done.
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| // Decode result codes. |
| enum DecResult { |
| @@ -67,88 +60,53 @@ class VaapiH264Decoder { |
| // to software decoding instead. |
| // kStreamError, // Error in stream. |
| kReadyToDecode, // Successfully initialized. |
| - kDecodedFrame, // Successfully decoded a frame. |
| kNeedMoreStreamData, // Need more stream data to decode the next frame. |
| kNoOutputAvailable, // Waiting for the client to free up output surfaces. |
| }; |
| - VaapiH264Decoder(); |
| - // Should be called on the GLX thread, for the surface cleanup to work |
| - // properly. |
| - ~VaapiH264Decoder(); |
| + // |vaapi_delegate| should be initialized. |
| + // |output_pic_cb| notifies the client a surface is to be displayed. |
| + // |report_error_cb| called on errors for UMA purposes, not used to report |
| + // errors to clients. |
| + VaapiH264Decoder(const scoped_refptr<VaapiDelegate>& vaapi_delegate, |
| + const OutputPicCB& output_pic_cb, |
| + const ReportErrorCB& report_error_cb); |
| - // Initializes and sets up libva connection and GL/X11 resources. |
| - // Must be called on the GLX thread with |glx_context| being current and |
| - // with decoder thread not yet running. |
| - // |output_pic_cb| will be called to notify when a picture can be displayed. |
| - bool Initialize(media::VideoCodecProfile profile, |
| - Display* x_display, |
| - GLXContext glx_context, |
| - const base::Callback<bool(void)>& make_context_current, |
| - const OutputPicCB& output_pic_cb, |
| - const SubmitDecodeCB& submit_decode_cb) WARN_UNUSED_RESULT; |
| - void Destroy(); |
| - |
| - // Notify the decoder that this output buffer has been consumed and |
| - // can be reused (overwritten). |
| - // Must be run on the decoder thread. |
| - void ReusePictureBuffer(int32 picture_buffer_id); |
| - |
| - // Give a new picture buffer (texture) to decoder for use. |
| - // Must be run on the GLX thread with decoder thread not yet running. |
| - bool AssignPictureBuffer(int32 picture_buffer_id, uint32 texture_id) |
| - WARN_UNUSED_RESULT; |
| - |
| - // Decode and put results into texture associated with given |
| - // |picture_buffer_id|, using the buffers provided as arguments. Takes |
| - // ownership of queues' memory and frees it once done. |
| - // Must be run on the GLX thread. |
| - bool SubmitDecode( |
| - int32 picture_buffer_id, |
| - scoped_ptr<std::queue<VABufferID> > va_bufs, |
| - scoped_ptr<std::queue<VABufferID> > slice_bufs) WARN_UNUSED_RESULT; |
| + ~VaapiH264Decoder(); |
| // Have the decoder flush its state and trigger output of all previously |
| - // decoded pictures via OutputPicCB. |
| + // decoded surfaces via OutputPicCB. |
| // Returns false if any of the resulting invocations of the callback fail. |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
OutputPicCB returns void; how can its invocation "
Pawel Osciak
2013/05/21 22:32:35
Yeah, fallout. Should be if other stuff fails now.
|
| bool Flush() WARN_UNUSED_RESULT; |
| - // Called while decoding. |
| - // Stop decoding, discarding all remaining input/output, but do not flush |
| - // state, so the playback of the same stream can be resumed (possibly from |
| - // another location). |
| + // To be called during decoding. |
| + // Stop (pause) decoding, discarding all remaining inputs and outputs, |
| + // but do not flush decoder state, so that the playback can be resumed laster, |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
typo: laster
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| + // possibly from a different location. |
| void Reset(); |
| // Set current stream data pointer to |ptr| and |size|. |
| - // Must be run on decoder thread. |
| void SetStream(uint8* ptr, size_t size); |
| - // Start parsing stream to detect picture sizes. Does not produce any |
| - // decoded pictures and can be called without providing output textures. |
| - // Also to be used after Reset() to find a suitable location in the |
| - // stream to resume playback from. |
| + // To be called at the start of decode or after reset. |
| + // When this call returns kReadyToDecode, the decoder is in a suitable |
| + // location in the stream to begin/resume decoding from and subsequent |
| + // decode requests should go via DecodeOneFrame. |
| DecResult DecodeInitial(int32 input_id) WARN_UNUSED_RESULT; |
| // Runs until a frame is decoded or end of provided stream data buffer |
| - // is reached. Decoded pictures will be returned asynchronously via |
| - // OutputPicCB. |
| + // is reached. Decoded surfaces will be returned asynchronously via |
| + // OutputPicCB. Should be called after DecodeInitial returns kReadyToDecode. |
| DecResult DecodeOneFrame(int32 input_id) WARN_UNUSED_RESULT; |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
should |input_id| (here and in DecodeInitial) actu
Pawel Osciak
2013/05/21 22:32:35
This assumes knowledge of VDA specifics that it sp
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
I don't see that, plus it's not true (a single NAL
Pawel Osciak
2013/05/24 01:46:39
Completing is not decoding, as decode order != out
|
| - // Return dimensions for output buffer (texture) allocation. |
| + // Return dimensions/required number of output surfaces that client should |
| + // be ready to provide for the decoder to function properly. |
| // Valid only after a successful DecodeInitial(). |
| - int pic_height() { return pic_height_; } |
| - int pic_width() { return pic_width_; } |
| - |
| - // Return the number of output pictures required for decoding. |
| - // Valid after a successful DecodeInitial(). |
| + gfx::Size GetPicSize() { return pic_size_; } |
| size_t GetRequiredNumOfPictures(); |
| - // Do any necessary initialization before the sandbox is enabled. |
| - static void PreSandboxInitialization(); |
| - |
| - // Lazily initialize static data after sandbox is enabled. Return false on |
| - // init failure. |
| - static bool PostSandboxInitialization(); |
| + // To be used by the client to feed decoder with output surfaces. |
| + void ReuseSurface(const scoped_refptr<VASurface>& va_surface); |
| private: |
| // We need to keep at most kDPBMaxSize pictures in DPB for |
| @@ -164,17 +122,11 @@ class VaapiH264Decoder { |
| // Internal state of the decoder. |
| enum State { |
| - kUninitialized, // Initialize() not yet called. |
| - kInitialized, // Initialize() called, pictures requested. |
| - kDecoding, // DecodeInitial() successful, output surfaces allocated. |
| - kAfterReset, // After Reset() during decoding. |
| - kError, // Error in kDecoding state. |
| + kIdle, // After initialization or after Reset(), need a resume point. |
| + kDecoding, // DecodeInitial() successful, ready to decode. |
| + kError, // Error in decode, can't continue. |
| }; |
| - // Get usable framebuffer configuration for use in binding textures |
| - // or return false on failure. |
| - bool InitializeFBConfig(); |
| - |
| // Process H264 stream structures. |
| bool ProcessSPS(int sps_id); |
| bool ProcessPPS(int pps_id); |
| @@ -224,20 +176,14 @@ class VaapiH264Decoder { |
| // This will also output a picture if one is ready for output. |
| bool FinishPicture(); |
| - // Convert VideoCodecProfile to VAProfile and set it as active. |
| - bool SetProfile(media::VideoCodecProfile profile); |
| + bool StartNewFakeFrame(int unused_frame_num); |
| + bool ConcealLostFrames(); |
| + bool ConcealLostIDR(); |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
These three lines fell from the future through a t
Pawel Osciak
2013/05/21 22:32:35
Wow, indeed. Final rebase artifact
|
| - // Vaapi-related functions. |
| - |
| - // Allocates VASurfaces and creates a VAContext for them. |
| - bool CreateVASurfaces(); |
| - |
| - // Destroys allocated VASurfaces and related VAContext. |
| - void DestroyVASurfaces(); |
| - // Destroys all buffers in |pending_slice_bufs_| and |pending_va_bufs_|. |
| - void DestroyPendingBuffers(); |
| - // Destroys a list of buffers. |
| - void DestroyBuffers(size_t num_va_buffers, const VABufferID* va_buffers); |
| + // Clear DPB contents and remove all pictures in DPB from *in_use_ list. |
| + // Cleared pictures will be made available for decode, unless they are |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
s/pictures/surfaces/ ?
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| + // at client waiting to be displayed. |
| + void ClearDPB(); |
| // These queue up data for HW decoder to be committed on running HW decode. |
| bool SendPPS(); |
| @@ -256,11 +202,11 @@ class VaapiH264Decoder { |
| // Notifies client that a picture is ready for output. |
| bool OutputPic(H264Picture* pic); |
| - State state_; |
| + // Output all pictures in DPB that have not been outputted yet. |
| + bool OutputAllRemainingPics(); |
| - // A frame has been sent to hardware as the result of the last |
| - // DecodeOneFrame() call. |
| - bool frame_ready_at_hw_; |
| + // Decoder state. |
| + State state_; |
| // Parser in use. |
| H264Parser parser_; |
| @@ -299,65 +245,40 @@ class VaapiH264Decoder { |
| int curr_pps_id_; |
| // Output picture size. |
| - int pic_width_; |
| - int pic_height_; |
| - |
| - // Data queued up for HW decoder, to be committed on next HW decode. |
| - std::queue<VABufferID> pending_slice_bufs_; |
| - std::queue<VABufferID> pending_va_bufs_; |
| + gfx::Size pic_size_; |
| - // Manages binding of a client-provided output buffer (texture) to VASurface. |
| + // Represents a frame being decoded. Will always have a VASurface |
| + // assigned to it, which will eventually contain decoded picture data. |
| class DecodeSurface; |
| - // Maps output_buffer_id to a decode surface. Used to look up surfaces |
| - // on requests from the client. |
| - typedef std::map<int32, linked_ptr<DecodeSurface> > DecodeSurfaces; |
| - DecodeSurfaces decode_surfaces_; |
| + // Maps H.264 PicOrderCount to currently used DecodeSurfaces; |
| + typedef std::map<int, linked_ptr<DecodeSurface> > DecSurfacesInUse; |
| + DecSurfacesInUse decode_surfaces_in_use_; |
| + DecodeSurface* DecodeSurfaceByPoC(int poc); |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
Here and elsewhere: methods precede members.
Pawel Osciak
2013/05/21 22:32:35
Not a big fan of this rule, I prefer things in log
|
| - // Number of decode surface currently available for decoding. |
| - int num_available_decode_surfaces_; |
| + // Unused VA surfaces returned by client, ready to be reused. |
| + std::list<scoped_refptr<VASurface> > available_va_surfaces_; |
|
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
FWIW could use a vector and always pop from the ba
Pawel Osciak
2013/05/21 22:32:35
Done.
|
| - // Maps decode surfaces to PicOrderCount, used to look up output buffers |
| - // when a decision to output a picture has been made. |
| - typedef std::map<int, DecodeSurface*> POCToDecodeSurfaces; |
| - POCToDecodeSurfaces poc_to_decode_surfaces_; |
| - |
| - // Find an available surface and assign it to given PicOrderCnt |poc|, |
| + // Assign an available surface to the given PicOrderCnt |poc|, |
| // removing it from the available surfaces pool. Return true if a surface |
| // has been found, false otherwise. |
| - bool AssignSurfaceToPoC(int poc); |
| + bool AssignSurfaceToPoC(int32 input_id, int poc); |
| - // Mark a surface as unused for decoding, unassigning it from |poc|. If the |
| - // corresponding picture is not at client to be displayed, |
| - // release the surface. |
| + // Indicate that a surface is no longer needed by decoder. |
| void UnassignSurfaceFromPoC(int poc); |
| // The id of current input buffer, which will be associated with an |
| - // output picture if a frame is decoded successfully. |
| + // output surface when a frame is successfully decoded. |
| int32 curr_input_id_; |
| - // Any method that uses GL/VA routines probably wants to make sure |
| - // make_context_current_.Run() is called at the top of the method. |
| - // X/GLX handles. |
| - Display* x_display_; |
| - base::Callback<bool(void)> make_context_current_; |
| - GLXFBConfig fb_config_; |
| - |
| - // VA handles. |
| - VADisplay va_display_; |
| - VAConfigID va_config_id_; |
| - VAContextID va_context_id_; |
| - VAProfile profile_; |
| - bool va_context_created_; |
| + scoped_refptr<VaapiDelegate> vaapi_delegate_; |
| - // Allocated VASurfaces. |
| - VASurfaceID va_surface_ids_[kMaxNumReqPictures]; |
| - |
| - // Called by decoder when a picture should be outputted. |
| + // Called by decoder when a surface should be outputted. |
| OutputPicCB output_pic_cb_; |
| - // Called by decoder to post a decode job on the ChildThread. |
| - SubmitDecodeCB submit_decode_cb_; |
| + // Called to report decoding error to UMA, not used to indicate errors |
| + // to clients. |
| + ReportErrorCB report_error_cb_; |
| // PicOrderCount of the previously outputted frame. |
| int last_output_poc_; |
| @@ -365,9 +286,6 @@ class VaapiH264Decoder { |
| // Maximum size of DPB required by codec level. |
| int max_dpb_size_; |
| - // Has static initialization of pre-sandbox components completed successfully? |
| - static bool pre_sandbox_init_done_; |
| - |
| DISALLOW_COPY_AND_ASSIGN(VaapiH264Decoder); |
| }; |