Index: content/common/gpu/media/vaapi_delegate.h |
diff --git a/content/common/gpu/media/vaapi_delegate.h b/content/common/gpu/media/vaapi_delegate.h |
new file mode 100644 |
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+// |
+// This file contains an implementation of VaapiDelegate, used by |
+// VaapiVideoDecodeAccelerator and VaapiH264Decoder to interface |
+// with libva (VA-API library for hardware video decode). |
+ |
+#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ |
+#define CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ |
+ |
+#include "base/callback.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/synchronization/lock.h" |
+#include "media/base/video_decoder_config.h" |
+#include "third_party/libva/va/va.h" |
+#include "third_party/libva/va/va_x11.h" |
+#include "ui/gfx/size.h" |
+ |
+namespace content { |
+ |
+// This class handles VA-API calls and ensures proper locking of VA-API calls |
+// to libva, the userspace shim to the HW decoder driver. libva is not |
+// thread-safe, so we have to perform locking ourselves. This class is fully |
+// synchronous and its methods can be called from any thread and may wait on |
+// the va_lock_ while other, concurrent calls run. |
+// |
+// This class is responsible for managing VAAPI connection, contexts and state. |
+// It is also responsible for managing and freeing VABuffers (not VASurfaces), |
+// which are used to queue decode parameters and slice data to the HW decoder, |
+// as well as underlying memory for VASurfaces themselves. |
+class VaapiDelegate : public base::RefCountedThreadSafe<VaapiDelegate> { |
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
please rename to wrapper. Delegate means a differ
Pawel Osciak
2013/05/24 01:46:39
Done. Lunch topic next time I visit KIR? ;)
|
+ public: |
+ // |report_error_to_uma_cb| will be used to report errors for UMA purposes, |
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
nit: with the gloriously informative new name, thi
Pawel Osciak
2013/05/24 01:46:39
Done.
|
+ // independently from reporting errors to clients. |
+ static scoped_refptr<VaapiDelegate> Create( |
+ media::VideoCodecProfile profile, |
+ Display* x_display, |
+ const base::Closure& report_error_to_uma_cb); |
+ |
+ // Create |num_surfaces| backing surfaces in driver for VASurfaces, each |
+ // of size |size|. Returns true when successful, with the created IDs in |
+ // |va_surfaces| to be managed and later wrapped in VASurfaces. |
+ // The client must DestroySurfaces() each time before calling this method |
+ // again to free the allocated surfaces first, but is not required to do so |
+ // at destruction time, as this will be done automatically from |
+ // the destructor. |
+ bool CreateSurfaces(gfx::Size size, |
+ size_t num_surfaces, |
+ std::vector<VASurfaceID>* va_surfaces); |
+ |
+ // Free all memory allocated in CreateSurfaces. |
+ void DestroySurfaces(); |
+ |
+ // Submit parameters or slice data of |va_buffer_type|, copying them from |
+ // |buffer| of size |size|, into HW decoder. The data in |buffer| is no |
+ // longer needed and can be freed after this method returns. |
+ // Data submitted via this method awaits in the HW decoder until |
+ // DecodeAndDestroyPendingBuffers is called to execute or |
+ // DestroyPendingBuffers is used to cancel a pending decode. |
+ bool SubmitBuffer(VABufferType va_buffer_type, size_t size, void* buffer); |
+ |
+ // Cancel and destroy all buffers queued to the HW decoder via SubmitBuffer. |
+ // Useful when a pending decode is to be cancelled (on reset or error). |
+ void DestroyPendingBuffers(); |
+ |
+ // Execute decode in hardware and destroy pending buffers. |
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
what does a false return value mean? more data ne
Pawel Osciak
2013/05/24 01:46:39
Done.
|
+ bool DecodeAndDestroyPendingBuffers(VASurfaceID va_surface_id); |
+ |
+ |
+ // Put data from |va_surface_id| into |x_pixmap| of size |size|, |
+ // converting/scaling to it. |
+ bool PutSurfaceIntoPixmap(VASurfaceID va_surface_id, |
+ Pixmap x_pixmap, |
+ gfx::Size dest_size); |
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
Is it ever the case that the pixmap & the surface
Pawel Osciak
2013/05/24 01:46:39
Not for us, but it's allowed, it'd be scaled then.
|
+ |
+ // Do any necessary initialization before the sandbox is enabled. |
+ static void PreSandboxInitialization(); |
+ |
+ private: |
+ friend class base::RefCountedThreadSafe<VaapiDelegate>; |
+ VaapiDelegate(); |
+ ~VaapiDelegate(); |
+ |
+ bool Initialize(media::VideoCodecProfile profile, |
+ Display* x_display, |
+ const base::Closure& report_error__to_uma_cb); |
+ void Deinitialize(); |
+ |
+ bool SubmitDecode(VASurfaceID va_surface_id); |
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
ditto q about meaning of return false.
Pawel Osciak
2013/05/24 01:46:39
Done.
|
+ |
+ // Lazily initialize static data after sandbox is enabled. Return false on |
+ // init failure. |
+ static bool PostSandboxInitialization(); |
+ |
+ // Libva is not thread safe, so we have to do locking for it ourselves. |
+ // This lock is to be taken for the duration of all VA-API calls and for |
+ // the entire decode execution sequence in DecodeAndDestroyPendingBuffers(). |
+ base::Lock va_lock_; |
+ |
+ // Allocated ids for VASurfaces. |
+ std::vector<VASurfaceID> va_surface_ids_; |
+ |
+ // VA handles. |
+ // Both valid after successful Initialize() and until Deinitialize(). |
+ VADisplay va_display_; |
+ VAConfigID va_config_id_; |
+ // Created for the current set of va_surface_ids_ in CreateSurfaces() and |
+ // valid until DestroySurfaces(). |
+ VAContextID va_context_id_; |
+ |
+ // Data queued up for HW decoder, to be committed on next HW decode. |
+ std::vector<VABufferID> pending_slice_bufs_; |
+ std::vector<VABufferID> pending_va_bufs_; |
+ |
+ // Called to report decoding errors to UMA. Errors to clients are reported via |
+ // return values from public methods. |
+ base::Closure report_error_to_uma_cb_; |
+ |
+ // Has static initialization of pre-sandbox components completed successfully? |
+ static bool pre_sandbox_init_done_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(VaapiDelegate); |
+}; |
+ |
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
nit: add an extra \n I think.
Pawel Osciak
2013/05/24 01:46:39
Moved out.
|
+// A VA-API-specific decode surface used by VaapiH264Decoder to decode into |
+// and use as reference for decoding other surfaces. It is also handed by the |
+// decoder to VaapiVideoDecodeAccelerator when the contents of the surface are |
+// ready and should be displayed. VAVDA converts the surface contents into an |
+// X Pixmap bound to a texture for display and releases its reference to it. |
+// Decoder releases its references to the surface when it's done decoding and |
+// using it as reference. Note that a surface may still be used for reference |
+// after it's been sent to output and also after it is no longer used by VAVDA. |
+// Thus, the surface can be in use by both VAVDA and the Decoder at the same |
+// time, or by either of them, with the restriction that VAVDA will never get |
+// the surface until the contents are ready, and it is guaranteed that the |
+// contents will not change after that. |
+// When both the decoder and VAVDA release their references to the surface, |
+// it is freed and the release callback is executed to put the surface back |
+// into available surfaces pool, which is managed externally. |
+// |
+// VASurfaceID is allocated in VaapiDelegate. |
+// | |
+// +----->| |
+// | v |
+// | VASurfaceID is put onto VaapiVideoDecodeAccelerator::available_va_surfaces_ |
+// | | list. |
+// | v |
+// | VASurfaceID is taken off of the VVDA:available_va_surfaces_ when |
+// | | VaapiH264Decoder requests more output surfaces, is wrapped into |
+// | | a VASurface and passed to VaapiH264Decoder. |
+// | v |
+// | VASurface is put onto VaapiH264Decoder::available_va_surfaces_, keeping |
+// | | the only reference to it until it's needed for decoding. |
+// | v |
+// | VaapiH264Decoder starts decoding a new frame. It takes a VASurface off of |
+// | | VHD::available_va_surfaces_ and assigns it to a DecodeSurface, |
+// | | which now keeps the only reference. |
+// | v |
+// | DecodeSurface is used for decoding, putting data into associated VASurface. |
+// | | |
+// | |--------------------------------------------------+ |
+// | | | |
+// | v v |
+// | DecodeSurface is to be output. VaapiH264Decoder uses the |
+// | VaapiH264Decoder passes the associated DecodeSurface and associated |
+// | VASurface to VaapiVideoDecodeAccelerator, VASurface as reference for |
+// | which stores it (taking a ref) on decoding more frames. |
+// | pending_output_cbs_ queue until an output | |
+// | TFPPicture becomes available. v |
+// | | Once the DecodeSurface is not |
+// | | needed as reference anymore, |
+// | v it is released, releasing the |
+// | A TFPPicture becomes available after associated VASurface reference. |
+// | the client of VVDA returns | |
+// | a PictureBuffer associated with it. VVDA | |
+// | puts the contents of the VASurface into | |
+// | it and releases the reference to VASurface. | |
+// | | | |
+// | '---------------------------------------' |
+// | | |
+// | v |
+// | Neither VVDA nor VHD hold a reference to VASurface. VASurface is released, |
+// | ReleaseCB gets called in its destructor, which puts the associated |
+// | VASurfaceID back onto VVDA::available_va_surfaces_. |
+// | | |
+// '-------------------------------------| |
+// | |
+// v |
+// VaapiDelegate frees VASurfaceID. |
+// |
+class VASurface : public base::RefCountedThreadSafe<VASurface> { |
+ public: |
+ // Provided by user, will be called when all references to the surface |
+ // are released. |
+ typedef base::Callback<void(VASurfaceID)> ReleaseCB; |
+ |
+ VASurface(VASurfaceID va_surface_id, const ReleaseCB& release_cb); |
+ |
+ VASurfaceID id() { |
+ return va_surface_id_; |
+ } |
+ |
+ private: |
+ friend class base::RefCountedThreadSafe<VASurface>; |
+ ~VASurface(); |
+ |
+ const VASurfaceID va_surface_id_; |
+ ReleaseCB release_cb_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(VASurface); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ |