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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 // | |
| 5 // This file contains an implementation of VaapiDelegate, used by | |
| 6 // VaapiVideoDecodeAccelerator and VaapiH264Decoder to interface | |
| 7 // with libva (VA-API library for hardware video decode). | |
| 8 | |
| 9 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ | |
| 10 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ | |
| 11 | |
| 12 #include "base/callback.h" | |
| 13 #include "base/memory/ref_counted.h" | |
| 14 #include "base/synchronization/lock.h" | |
| 15 #include "media/base/video_decoder_config.h" | |
| 16 #include "third_party/libva/va/va.h" | |
| 17 #include "third_party/libva/va/va_x11.h" | |
| 18 #include "ui/gfx/size.h" | |
| 19 | |
| 20 namespace content { | |
| 21 | |
| 22 // This class handles VA-API calls and ensures proper locking of VA-API calls | |
| 23 // to libva, the userspace shim to the HW decoder driver. libva is not | |
| 24 // thread-safe, so we have to perform locking ourselves. This class is fully | |
| 25 // synchronous and its methods can be called from any thread and may wait on | |
| 26 // the va_lock_ while other, concurrent calls run. | |
| 27 // | |
| 28 // This class is responsible for managing VAAPI connection, contexts and state. | |
| 29 // It is also responsible for managing and freeing VABuffers (not VASurfaces), | |
| 30 // which are used to queue decode parameters and slice data to the HW decoder, | |
| 31 // as well as underlying memory for VASurfaces themselves. | |
| 32 class VaapiDelegate : public base::RefCountedThreadSafe<VaapiDelegate> { | |
|
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
please rename to wrapper. Delegate means a differ
Pawel Osciak
2013/05/24 01:46:39
Done. Lunch topic next time I visit KIR? ;)
| |
| 33 public: | |
| 34 // |report_error_to_uma_cb| will be used to report errors for UMA purposes, | |
|
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
nit: with the gloriously informative new name, thi
Pawel Osciak
2013/05/24 01:46:39
Done.
| |
| 35 // independently from reporting errors to clients. | |
| 36 static scoped_refptr<VaapiDelegate> Create( | |
| 37 media::VideoCodecProfile profile, | |
| 38 Display* x_display, | |
| 39 const base::Closure& report_error_to_uma_cb); | |
| 40 | |
| 41 // Create |num_surfaces| backing surfaces in driver for VASurfaces, each | |
| 42 // of size |size|. Returns true when successful, with the created IDs in | |
| 43 // |va_surfaces| to be managed and later wrapped in VASurfaces. | |
| 44 // The client must DestroySurfaces() each time before calling this method | |
| 45 // again to free the allocated surfaces first, but is not required to do so | |
| 46 // at destruction time, as this will be done automatically from | |
| 47 // the destructor. | |
| 48 bool CreateSurfaces(gfx::Size size, | |
| 49 size_t num_surfaces, | |
| 50 std::vector<VASurfaceID>* va_surfaces); | |
| 51 | |
| 52 // Free all memory allocated in CreateSurfaces. | |
| 53 void DestroySurfaces(); | |
| 54 | |
| 55 // Submit parameters or slice data of |va_buffer_type|, copying them from | |
| 56 // |buffer| of size |size|, into HW decoder. The data in |buffer| is no | |
| 57 // longer needed and can be freed after this method returns. | |
| 58 // Data submitted via this method awaits in the HW decoder until | |
| 59 // DecodeAndDestroyPendingBuffers is called to execute or | |
| 60 // DestroyPendingBuffers is used to cancel a pending decode. | |
| 61 bool SubmitBuffer(VABufferType va_buffer_type, size_t size, void* buffer); | |
| 62 | |
| 63 // Cancel and destroy all buffers queued to the HW decoder via SubmitBuffer. | |
| 64 // Useful when a pending decode is to be cancelled (on reset or error). | |
| 65 void DestroyPendingBuffers(); | |
| 66 | |
| 67 // Execute decode in hardware and destroy pending buffers. | |
|
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
what does a false return value mean? more data ne
Pawel Osciak
2013/05/24 01:46:39
Done.
| |
| 68 bool DecodeAndDestroyPendingBuffers(VASurfaceID va_surface_id); | |
| 69 | |
| 70 | |
| 71 // Put data from |va_surface_id| into |x_pixmap| of size |size|, | |
| 72 // converting/scaling to it. | |
| 73 bool PutSurfaceIntoPixmap(VASurfaceID va_surface_id, | |
| 74 Pixmap x_pixmap, | |
| 75 gfx::Size dest_size); | |
|
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
Is it ever the case that the pixmap & the surface
Pawel Osciak
2013/05/24 01:46:39
Not for us, but it's allowed, it'd be scaled then.
| |
| 76 | |
| 77 // Do any necessary initialization before the sandbox is enabled. | |
| 78 static void PreSandboxInitialization(); | |
| 79 | |
| 80 private: | |
| 81 friend class base::RefCountedThreadSafe<VaapiDelegate>; | |
| 82 VaapiDelegate(); | |
| 83 ~VaapiDelegate(); | |
| 84 | |
| 85 bool Initialize(media::VideoCodecProfile profile, | |
| 86 Display* x_display, | |
| 87 const base::Closure& report_error__to_uma_cb); | |
| 88 void Deinitialize(); | |
| 89 | |
| 90 bool SubmitDecode(VASurfaceID va_surface_id); | |
|
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
ditto q about meaning of return false.
Pawel Osciak
2013/05/24 01:46:39
Done.
| |
| 91 | |
| 92 // Lazily initialize static data after sandbox is enabled. Return false on | |
| 93 // init failure. | |
| 94 static bool PostSandboxInitialization(); | |
| 95 | |
| 96 // Libva is not thread safe, so we have to do locking for it ourselves. | |
| 97 // This lock is to be taken for the duration of all VA-API calls and for | |
| 98 // the entire decode execution sequence in DecodeAndDestroyPendingBuffers(). | |
| 99 base::Lock va_lock_; | |
| 100 | |
| 101 // Allocated ids for VASurfaces. | |
| 102 std::vector<VASurfaceID> va_surface_ids_; | |
| 103 | |
| 104 // VA handles. | |
| 105 // Both valid after successful Initialize() and until Deinitialize(). | |
| 106 VADisplay va_display_; | |
| 107 VAConfigID va_config_id_; | |
| 108 // Created for the current set of va_surface_ids_ in CreateSurfaces() and | |
| 109 // valid until DestroySurfaces(). | |
| 110 VAContextID va_context_id_; | |
| 111 | |
| 112 // Data queued up for HW decoder, to be committed on next HW decode. | |
| 113 std::vector<VABufferID> pending_slice_bufs_; | |
| 114 std::vector<VABufferID> pending_va_bufs_; | |
| 115 | |
| 116 // Called to report decoding errors to UMA. Errors to clients are reported via | |
| 117 // return values from public methods. | |
| 118 base::Closure report_error_to_uma_cb_; | |
| 119 | |
| 120 // Has static initialization of pre-sandbox components completed successfully? | |
| 121 static bool pre_sandbox_init_done_; | |
| 122 | |
| 123 DISALLOW_COPY_AND_ASSIGN(VaapiDelegate); | |
| 124 }; | |
| 125 | |
|
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
nit: add an extra \n I think.
Pawel Osciak
2013/05/24 01:46:39
Moved out.
| |
| 126 // A VA-API-specific decode surface used by VaapiH264Decoder to decode into | |
| 127 // and use as reference for decoding other surfaces. It is also handed by the | |
| 128 // decoder to VaapiVideoDecodeAccelerator when the contents of the surface are | |
| 129 // ready and should be displayed. VAVDA converts the surface contents into an | |
| 130 // X Pixmap bound to a texture for display and releases its reference to it. | |
| 131 // Decoder releases its references to the surface when it's done decoding and | |
| 132 // using it as reference. Note that a surface may still be used for reference | |
| 133 // after it's been sent to output and also after it is no longer used by VAVDA. | |
| 134 // Thus, the surface can be in use by both VAVDA and the Decoder at the same | |
| 135 // time, or by either of them, with the restriction that VAVDA will never get | |
| 136 // the surface until the contents are ready, and it is guaranteed that the | |
| 137 // contents will not change after that. | |
| 138 // When both the decoder and VAVDA release their references to the surface, | |
| 139 // it is freed and the release callback is executed to put the surface back | |
| 140 // into available surfaces pool, which is managed externally. | |
| 141 // | |
| 142 // VASurfaceID is allocated in VaapiDelegate. | |
| 143 // | | |
| 144 // +----->| | |
| 145 // | v | |
| 146 // | VASurfaceID is put onto VaapiVideoDecodeAccelerator::available_va_surfaces_ | |
| 147 // | | list. | |
| 148 // | v | |
| 149 // | VASurfaceID is taken off of the VVDA:available_va_surfaces_ when | |
| 150 // | | VaapiH264Decoder requests more output surfaces, is wrapped into | |
| 151 // | | a VASurface and passed to VaapiH264Decoder. | |
| 152 // | v | |
| 153 // | VASurface is put onto VaapiH264Decoder::available_va_surfaces_, keeping | |
| 154 // | | the only reference to it until it's needed for decoding. | |
| 155 // | v | |
| 156 // | VaapiH264Decoder starts decoding a new frame. It takes a VASurface off of | |
| 157 // | | VHD::available_va_surfaces_ and assigns it to a DecodeSurface, | |
| 158 // | | which now keeps the only reference. | |
| 159 // | v | |
| 160 // | DecodeSurface is used for decoding, putting data into associated VASurface. | |
| 161 // | | | |
| 162 // | |--------------------------------------------------+ | |
| 163 // | | | | |
| 164 // | v v | |
| 165 // | DecodeSurface is to be output. VaapiH264Decoder uses the | |
| 166 // | VaapiH264Decoder passes the associated DecodeSurface and associated | |
| 167 // | VASurface to VaapiVideoDecodeAccelerator, VASurface as reference for | |
| 168 // | which stores it (taking a ref) on decoding more frames. | |
| 169 // | pending_output_cbs_ queue until an output | | |
| 170 // | TFPPicture becomes available. v | |
| 171 // | | Once the DecodeSurface is not | |
| 172 // | | needed as reference anymore, | |
| 173 // | v it is released, releasing the | |
| 174 // | A TFPPicture becomes available after associated VASurface reference. | |
| 175 // | the client of VVDA returns | | |
| 176 // | a PictureBuffer associated with it. VVDA | | |
| 177 // | puts the contents of the VASurface into | | |
| 178 // | it and releases the reference to VASurface. | | |
| 179 // | | | | |
| 180 // | '---------------------------------------' | |
| 181 // | | | |
| 182 // | v | |
| 183 // | Neither VVDA nor VHD hold a reference to VASurface. VASurface is released, | |
| 184 // | ReleaseCB gets called in its destructor, which puts the associated | |
| 185 // | VASurfaceID back onto VVDA::available_va_surfaces_. | |
| 186 // | | | |
| 187 // '-------------------------------------| | |
| 188 // | | |
| 189 // v | |
| 190 // VaapiDelegate frees VASurfaceID. | |
| 191 // | |
| 192 class VASurface : public base::RefCountedThreadSafe<VASurface> { | |
| 193 public: | |
| 194 // Provided by user, will be called when all references to the surface | |
| 195 // are released. | |
| 196 typedef base::Callback<void(VASurfaceID)> ReleaseCB; | |
| 197 | |
| 198 VASurface(VASurfaceID va_surface_id, const ReleaseCB& release_cb); | |
| 199 | |
| 200 VASurfaceID id() { | |
| 201 return va_surface_id_; | |
| 202 } | |
| 203 | |
| 204 private: | |
| 205 friend class base::RefCountedThreadSafe<VASurface>; | |
| 206 ~VASurface(); | |
| 207 | |
| 208 const VASurfaceID va_surface_id_; | |
| 209 ReleaseCB release_cb_; | |
| 210 | |
| 211 DISALLOW_COPY_AND_ASSIGN(VASurface); | |
| 212 }; | |
| 213 | |
| 214 } // namespace content | |
| 215 | |
| 216 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ | |
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