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Side by Side Diff: content/common/gpu/media/vaapi_delegate.h

Issue 14914009: VAVDA: Redesign stage 1. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 7 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // This file contains an implementation of VaapiDelegate, used by
6 // VaapiVideoDecodeAccelerator and VaapiH264Decoder to interface
7 // with libva (VA-API library for hardware video decode).
8
9 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_
10 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_
11
12 #include "base/callback.h"
13 #include "base/memory/ref_counted.h"
14 #include "base/synchronization/lock.h"
15 #include "media/base/video_decoder_config.h"
16 #include "third_party/libva/va/va.h"
17 #include "third_party/libva/va/va_x11.h"
18 #include "ui/gfx/size.h"
19
20 namespace content {
21
22 // This class handles VA-API calls and ensures proper locking of VA-API calls
23 // to libva, the userspace shim to the HW decoder driver. libva is not
24 // thread-safe, so we have to perform locking ourselves. This class is fully
25 // synchronous and its methods can be called from any thread and may wait on
26 // the va_lock_ while other, concurrent calls run.
27 //
28 // This class is responsible for managing VAAPI connection, contexts and state.
29 // It is also responsible for managing and freeing VABuffers (not VASurfaces),
30 // which are used to queue decode parameters and slice data to the HW decoder,
31 // as well as underlying memory for VASurfaces themselves.
32 class VaapiDelegate : public base::RefCountedThreadSafe<VaapiDelegate> {
Ami GONE FROM CHROMIUM 2013/05/22 23:59:47 please rename to wrapper. Delegate means a differ
Pawel Osciak 2013/05/24 01:46:39 Done. Lunch topic next time I visit KIR? ;)
33 public:
34 // |report_error_to_uma_cb| will be used to report errors for UMA purposes,
Ami GONE FROM CHROMIUM 2013/05/22 23:59:47 nit: with the gloriously informative new name, thi
Pawel Osciak 2013/05/24 01:46:39 Done.
35 // independently from reporting errors to clients.
36 static scoped_refptr<VaapiDelegate> Create(
37 media::VideoCodecProfile profile,
38 Display* x_display,
39 const base::Closure& report_error_to_uma_cb);
40
41 // Create |num_surfaces| backing surfaces in driver for VASurfaces, each
42 // of size |size|. Returns true when successful, with the created IDs in
43 // |va_surfaces| to be managed and later wrapped in VASurfaces.
44 // The client must DestroySurfaces() each time before calling this method
45 // again to free the allocated surfaces first, but is not required to do so
46 // at destruction time, as this will be done automatically from
47 // the destructor.
48 bool CreateSurfaces(gfx::Size size,
49 size_t num_surfaces,
50 std::vector<VASurfaceID>* va_surfaces);
51
52 // Free all memory allocated in CreateSurfaces.
53 void DestroySurfaces();
54
55 // Submit parameters or slice data of |va_buffer_type|, copying them from
56 // |buffer| of size |size|, into HW decoder. The data in |buffer| is no
57 // longer needed and can be freed after this method returns.
58 // Data submitted via this method awaits in the HW decoder until
59 // DecodeAndDestroyPendingBuffers is called to execute or
60 // DestroyPendingBuffers is used to cancel a pending decode.
61 bool SubmitBuffer(VABufferType va_buffer_type, size_t size, void* buffer);
62
63 // Cancel and destroy all buffers queued to the HW decoder via SubmitBuffer.
64 // Useful when a pending decode is to be cancelled (on reset or error).
65 void DestroyPendingBuffers();
66
67 // Execute decode in hardware and destroy pending buffers.
Ami GONE FROM CHROMIUM 2013/05/22 23:59:47 what does a false return value mean? more data ne
Pawel Osciak 2013/05/24 01:46:39 Done.
68 bool DecodeAndDestroyPendingBuffers(VASurfaceID va_surface_id);
69
70
71 // Put data from |va_surface_id| into |x_pixmap| of size |size|,
72 // converting/scaling to it.
73 bool PutSurfaceIntoPixmap(VASurfaceID va_surface_id,
74 Pixmap x_pixmap,
75 gfx::Size dest_size);
Ami GONE FROM CHROMIUM 2013/05/22 23:59:47 Is it ever the case that the pixmap & the surface
Pawel Osciak 2013/05/24 01:46:39 Not for us, but it's allowed, it'd be scaled then.
76
77 // Do any necessary initialization before the sandbox is enabled.
78 static void PreSandboxInitialization();
79
80 private:
81 friend class base::RefCountedThreadSafe<VaapiDelegate>;
82 VaapiDelegate();
83 ~VaapiDelegate();
84
85 bool Initialize(media::VideoCodecProfile profile,
86 Display* x_display,
87 const base::Closure& report_error__to_uma_cb);
88 void Deinitialize();
89
90 bool SubmitDecode(VASurfaceID va_surface_id);
Ami GONE FROM CHROMIUM 2013/05/22 23:59:47 ditto q about meaning of return false.
Pawel Osciak 2013/05/24 01:46:39 Done.
91
92 // Lazily initialize static data after sandbox is enabled. Return false on
93 // init failure.
94 static bool PostSandboxInitialization();
95
96 // Libva is not thread safe, so we have to do locking for it ourselves.
97 // This lock is to be taken for the duration of all VA-API calls and for
98 // the entire decode execution sequence in DecodeAndDestroyPendingBuffers().
99 base::Lock va_lock_;
100
101 // Allocated ids for VASurfaces.
102 std::vector<VASurfaceID> va_surface_ids_;
103
104 // VA handles.
105 // Both valid after successful Initialize() and until Deinitialize().
106 VADisplay va_display_;
107 VAConfigID va_config_id_;
108 // Created for the current set of va_surface_ids_ in CreateSurfaces() and
109 // valid until DestroySurfaces().
110 VAContextID va_context_id_;
111
112 // Data queued up for HW decoder, to be committed on next HW decode.
113 std::vector<VABufferID> pending_slice_bufs_;
114 std::vector<VABufferID> pending_va_bufs_;
115
116 // Called to report decoding errors to UMA. Errors to clients are reported via
117 // return values from public methods.
118 base::Closure report_error_to_uma_cb_;
119
120 // Has static initialization of pre-sandbox components completed successfully?
121 static bool pre_sandbox_init_done_;
122
123 DISALLOW_COPY_AND_ASSIGN(VaapiDelegate);
124 };
125
Ami GONE FROM CHROMIUM 2013/05/22 23:59:47 nit: add an extra \n I think.
Pawel Osciak 2013/05/24 01:46:39 Moved out.
126 // A VA-API-specific decode surface used by VaapiH264Decoder to decode into
127 // and use as reference for decoding other surfaces. It is also handed by the
128 // decoder to VaapiVideoDecodeAccelerator when the contents of the surface are
129 // ready and should be displayed. VAVDA converts the surface contents into an
130 // X Pixmap bound to a texture for display and releases its reference to it.
131 // Decoder releases its references to the surface when it's done decoding and
132 // using it as reference. Note that a surface may still be used for reference
133 // after it's been sent to output and also after it is no longer used by VAVDA.
134 // Thus, the surface can be in use by both VAVDA and the Decoder at the same
135 // time, or by either of them, with the restriction that VAVDA will never get
136 // the surface until the contents are ready, and it is guaranteed that the
137 // contents will not change after that.
138 // When both the decoder and VAVDA release their references to the surface,
139 // it is freed and the release callback is executed to put the surface back
140 // into available surfaces pool, which is managed externally.
141 //
142 // VASurfaceID is allocated in VaapiDelegate.
143 // |
144 // +----->|
145 // | v
146 // | VASurfaceID is put onto VaapiVideoDecodeAccelerator::available_va_surfaces_
147 // | | list.
148 // | v
149 // | VASurfaceID is taken off of the VVDA:available_va_surfaces_ when
150 // | | VaapiH264Decoder requests more output surfaces, is wrapped into
151 // | | a VASurface and passed to VaapiH264Decoder.
152 // | v
153 // | VASurface is put onto VaapiH264Decoder::available_va_surfaces_, keeping
154 // | | the only reference to it until it's needed for decoding.
155 // | v
156 // | VaapiH264Decoder starts decoding a new frame. It takes a VASurface off of
157 // | | VHD::available_va_surfaces_ and assigns it to a DecodeSurface,
158 // | | which now keeps the only reference.
159 // | v
160 // | DecodeSurface is used for decoding, putting data into associated VASurface.
161 // | |
162 // | |--------------------------------------------------+
163 // | | |
164 // | v v
165 // | DecodeSurface is to be output. VaapiH264Decoder uses the
166 // | VaapiH264Decoder passes the associated DecodeSurface and associated
167 // | VASurface to VaapiVideoDecodeAccelerator, VASurface as reference for
168 // | which stores it (taking a ref) on decoding more frames.
169 // | pending_output_cbs_ queue until an output |
170 // | TFPPicture becomes available. v
171 // | | Once the DecodeSurface is not
172 // | | needed as reference anymore,
173 // | v it is released, releasing the
174 // | A TFPPicture becomes available after associated VASurface reference.
175 // | the client of VVDA returns |
176 // | a PictureBuffer associated with it. VVDA |
177 // | puts the contents of the VASurface into |
178 // | it and releases the reference to VASurface. |
179 // | | |
180 // | '---------------------------------------'
181 // | |
182 // | v
183 // | Neither VVDA nor VHD hold a reference to VASurface. VASurface is released,
184 // | ReleaseCB gets called in its destructor, which puts the associated
185 // | VASurfaceID back onto VVDA::available_va_surfaces_.
186 // | |
187 // '-------------------------------------|
188 // |
189 // v
190 // VaapiDelegate frees VASurfaceID.
191 //
192 class VASurface : public base::RefCountedThreadSafe<VASurface> {
193 public:
194 // Provided by user, will be called when all references to the surface
195 // are released.
196 typedef base::Callback<void(VASurfaceID)> ReleaseCB;
197
198 VASurface(VASurfaceID va_surface_id, const ReleaseCB& release_cb);
199
200 VASurfaceID id() {
201 return va_surface_id_;
202 }
203
204 private:
205 friend class base::RefCountedThreadSafe<VASurface>;
206 ~VASurface();
207
208 const VASurfaceID va_surface_id_;
209 ReleaseCB release_cb_;
210
211 DISALLOW_COPY_AND_ASSIGN(VASurface);
212 };
213
214 } // namespace content
215
216 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_
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