Chromium Code Reviews| Index: content/common/gpu/media/vaapi_delegate.h |
| diff --git a/content/common/gpu/media/vaapi_delegate.h b/content/common/gpu/media/vaapi_delegate.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..73811238501c8be5332da084794c3a8535995dcb |
| --- /dev/null |
| +++ b/content/common/gpu/media/vaapi_delegate.h |
| @@ -0,0 +1,216 @@ |
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| +// |
| +// This file contains an implementation of VaapiDelegate, used by |
| +// VaapiVideoDecodeAccelerator and VaapiH264Decoder to interface |
| +// with libva (VA-API library for hardware video decode). |
| + |
| +#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ |
| +#define CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ |
| + |
| +#include "base/callback.h" |
| +#include "base/memory/ref_counted.h" |
| +#include "base/synchronization/lock.h" |
| +#include "media/base/video_decoder_config.h" |
| +#include "third_party/libva/va/va.h" |
| +#include "third_party/libva/va/va_x11.h" |
| +#include "ui/gfx/size.h" |
| + |
| +namespace content { |
| + |
| +// This class handles VA-API calls and ensures proper locking of VA-API calls |
| +// to libva, the userspace shim to the HW decoder driver. libva is not |
| +// thread-safe, so we have to perform locking ourselves. This class is fully |
| +// synchronous and its methods can be called from any thread and may wait on |
| +// the va_lock_ while other, concurrent calls run. |
| +// |
| +// This class is responsible for managing VAAPI connection, contexts and state. |
| +// It is also responsible for managing and freeing VABuffers (not VASurfaces), |
| +// which are used to queue decode parameters and slice data to the HW decoder, |
| +// as well as underlying memory for VASurfaces themselves. |
| +class VaapiDelegate : public base::RefCountedThreadSafe<VaapiDelegate> { |
|
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
please rename to wrapper. Delegate means a differ
Pawel Osciak
2013/05/24 01:46:39
Done. Lunch topic next time I visit KIR? ;)
|
| + public: |
| + // |report_error_to_uma_cb| will be used to report errors for UMA purposes, |
|
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
nit: with the gloriously informative new name, thi
Pawel Osciak
2013/05/24 01:46:39
Done.
|
| + // independently from reporting errors to clients. |
| + static scoped_refptr<VaapiDelegate> Create( |
| + media::VideoCodecProfile profile, |
| + Display* x_display, |
| + const base::Closure& report_error_to_uma_cb); |
| + |
| + // Create |num_surfaces| backing surfaces in driver for VASurfaces, each |
| + // of size |size|. Returns true when successful, with the created IDs in |
| + // |va_surfaces| to be managed and later wrapped in VASurfaces. |
| + // The client must DestroySurfaces() each time before calling this method |
| + // again to free the allocated surfaces first, but is not required to do so |
| + // at destruction time, as this will be done automatically from |
| + // the destructor. |
| + bool CreateSurfaces(gfx::Size size, |
| + size_t num_surfaces, |
| + std::vector<VASurfaceID>* va_surfaces); |
| + |
| + // Free all memory allocated in CreateSurfaces. |
| + void DestroySurfaces(); |
| + |
| + // Submit parameters or slice data of |va_buffer_type|, copying them from |
| + // |buffer| of size |size|, into HW decoder. The data in |buffer| is no |
| + // longer needed and can be freed after this method returns. |
| + // Data submitted via this method awaits in the HW decoder until |
| + // DecodeAndDestroyPendingBuffers is called to execute or |
| + // DestroyPendingBuffers is used to cancel a pending decode. |
| + bool SubmitBuffer(VABufferType va_buffer_type, size_t size, void* buffer); |
| + |
| + // Cancel and destroy all buffers queued to the HW decoder via SubmitBuffer. |
| + // Useful when a pending decode is to be cancelled (on reset or error). |
| + void DestroyPendingBuffers(); |
| + |
| + // Execute decode in hardware and destroy pending buffers. |
|
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
what does a false return value mean? more data ne
Pawel Osciak
2013/05/24 01:46:39
Done.
|
| + bool DecodeAndDestroyPendingBuffers(VASurfaceID va_surface_id); |
| + |
| + |
| + // Put data from |va_surface_id| into |x_pixmap| of size |size|, |
| + // converting/scaling to it. |
| + bool PutSurfaceIntoPixmap(VASurfaceID va_surface_id, |
| + Pixmap x_pixmap, |
| + gfx::Size dest_size); |
|
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
Is it ever the case that the pixmap & the surface
Pawel Osciak
2013/05/24 01:46:39
Not for us, but it's allowed, it'd be scaled then.
|
| + |
| + // Do any necessary initialization before the sandbox is enabled. |
| + static void PreSandboxInitialization(); |
| + |
| + private: |
| + friend class base::RefCountedThreadSafe<VaapiDelegate>; |
| + VaapiDelegate(); |
| + ~VaapiDelegate(); |
| + |
| + bool Initialize(media::VideoCodecProfile profile, |
| + Display* x_display, |
| + const base::Closure& report_error__to_uma_cb); |
| + void Deinitialize(); |
| + |
| + bool SubmitDecode(VASurfaceID va_surface_id); |
|
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
ditto q about meaning of return false.
Pawel Osciak
2013/05/24 01:46:39
Done.
|
| + |
| + // Lazily initialize static data after sandbox is enabled. Return false on |
| + // init failure. |
| + static bool PostSandboxInitialization(); |
| + |
| + // Libva is not thread safe, so we have to do locking for it ourselves. |
| + // This lock is to be taken for the duration of all VA-API calls and for |
| + // the entire decode execution sequence in DecodeAndDestroyPendingBuffers(). |
| + base::Lock va_lock_; |
| + |
| + // Allocated ids for VASurfaces. |
| + std::vector<VASurfaceID> va_surface_ids_; |
| + |
| + // VA handles. |
| + // Both valid after successful Initialize() and until Deinitialize(). |
| + VADisplay va_display_; |
| + VAConfigID va_config_id_; |
| + // Created for the current set of va_surface_ids_ in CreateSurfaces() and |
| + // valid until DestroySurfaces(). |
| + VAContextID va_context_id_; |
| + |
| + // Data queued up for HW decoder, to be committed on next HW decode. |
| + std::vector<VABufferID> pending_slice_bufs_; |
| + std::vector<VABufferID> pending_va_bufs_; |
| + |
| + // Called to report decoding errors to UMA. Errors to clients are reported via |
| + // return values from public methods. |
| + base::Closure report_error_to_uma_cb_; |
| + |
| + // Has static initialization of pre-sandbox components completed successfully? |
| + static bool pre_sandbox_init_done_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(VaapiDelegate); |
| +}; |
| + |
|
Ami GONE FROM CHROMIUM
2013/05/22 23:59:47
nit: add an extra \n I think.
Pawel Osciak
2013/05/24 01:46:39
Moved out.
|
| +// A VA-API-specific decode surface used by VaapiH264Decoder to decode into |
| +// and use as reference for decoding other surfaces. It is also handed by the |
| +// decoder to VaapiVideoDecodeAccelerator when the contents of the surface are |
| +// ready and should be displayed. VAVDA converts the surface contents into an |
| +// X Pixmap bound to a texture for display and releases its reference to it. |
| +// Decoder releases its references to the surface when it's done decoding and |
| +// using it as reference. Note that a surface may still be used for reference |
| +// after it's been sent to output and also after it is no longer used by VAVDA. |
| +// Thus, the surface can be in use by both VAVDA and the Decoder at the same |
| +// time, or by either of them, with the restriction that VAVDA will never get |
| +// the surface until the contents are ready, and it is guaranteed that the |
| +// contents will not change after that. |
| +// When both the decoder and VAVDA release their references to the surface, |
| +// it is freed and the release callback is executed to put the surface back |
| +// into available surfaces pool, which is managed externally. |
| +// |
| +// VASurfaceID is allocated in VaapiDelegate. |
| +// | |
| +// +----->| |
| +// | v |
| +// | VASurfaceID is put onto VaapiVideoDecodeAccelerator::available_va_surfaces_ |
| +// | | list. |
| +// | v |
| +// | VASurfaceID is taken off of the VVDA:available_va_surfaces_ when |
| +// | | VaapiH264Decoder requests more output surfaces, is wrapped into |
| +// | | a VASurface and passed to VaapiH264Decoder. |
| +// | v |
| +// | VASurface is put onto VaapiH264Decoder::available_va_surfaces_, keeping |
| +// | | the only reference to it until it's needed for decoding. |
| +// | v |
| +// | VaapiH264Decoder starts decoding a new frame. It takes a VASurface off of |
| +// | | VHD::available_va_surfaces_ and assigns it to a DecodeSurface, |
| +// | | which now keeps the only reference. |
| +// | v |
| +// | DecodeSurface is used for decoding, putting data into associated VASurface. |
| +// | | |
| +// | |--------------------------------------------------+ |
| +// | | | |
| +// | v v |
| +// | DecodeSurface is to be output. VaapiH264Decoder uses the |
| +// | VaapiH264Decoder passes the associated DecodeSurface and associated |
| +// | VASurface to VaapiVideoDecodeAccelerator, VASurface as reference for |
| +// | which stores it (taking a ref) on decoding more frames. |
| +// | pending_output_cbs_ queue until an output | |
| +// | TFPPicture becomes available. v |
| +// | | Once the DecodeSurface is not |
| +// | | needed as reference anymore, |
| +// | v it is released, releasing the |
| +// | A TFPPicture becomes available after associated VASurface reference. |
| +// | the client of VVDA returns | |
| +// | a PictureBuffer associated with it. VVDA | |
| +// | puts the contents of the VASurface into | |
| +// | it and releases the reference to VASurface. | |
| +// | | | |
| +// | '---------------------------------------' |
| +// | | |
| +// | v |
| +// | Neither VVDA nor VHD hold a reference to VASurface. VASurface is released, |
| +// | ReleaseCB gets called in its destructor, which puts the associated |
| +// | VASurfaceID back onto VVDA::available_va_surfaces_. |
| +// | | |
| +// '-------------------------------------| |
| +// | |
| +// v |
| +// VaapiDelegate frees VASurfaceID. |
| +// |
| +class VASurface : public base::RefCountedThreadSafe<VASurface> { |
| + public: |
| + // Provided by user, will be called when all references to the surface |
| + // are released. |
| + typedef base::Callback<void(VASurfaceID)> ReleaseCB; |
| + |
| + VASurface(VASurfaceID va_surface_id, const ReleaseCB& release_cb); |
| + |
| + VASurfaceID id() { |
| + return va_surface_id_; |
| + } |
| + |
| + private: |
| + friend class base::RefCountedThreadSafe<VASurface>; |
| + ~VASurface(); |
| + |
| + const VASurfaceID va_surface_id_; |
| + ReleaseCB release_cb_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(VASurface); |
| +}; |
| + |
| +} // namespace content |
| + |
| +#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_DELEGATE_H_ |