DescriptionThis doesn't seem to make much of a difference either way performance-wise (at least on Windows with a repeat count of 100). These 4 tests survived a pruning of anything <= .5ms and <= 3% and appeared in two consecutive tests (old is on left; new is on right):
Test1
blur_10_inner_low_quality GPU c 4.52 5.30 -0.78 -17.3%
blur_100.50_normal_low_quality GPU c 8.11 9.05 -0.94 -11.6%
arbroundrect GPU c 47.42 45.86 +1.56 +3.3%
giantdashline_hori_2 GPU c 42.43 40.25 +2.18 +5.1%
Test2:
blur_10_outer_low_quality GPU c 4.21 4.84 -0.63 -15.0%
blur_100.50_normal_low_quality GPU c 7.96 9.05 -1.09 -13.7%
arbroundrect GPU c 48.05 46.49 +1.56 +3.2%
giantdashline_hori_2 GPU c 43.37 41.34 +2.03 +4.7%
Patch Set 1 #
Messages
Total messages: 5 (0 generated)
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