| Index: Source/core/html/canvas/OESTextureFloatLinear.h
|
| diff --git a/Source/core/html/canvas/WebGLDepthTexture.h b/Source/core/html/canvas/OESTextureFloatLinear.h
|
| similarity index 82%
|
| copy from Source/core/html/canvas/WebGLDepthTexture.h
|
| copy to Source/core/html/canvas/OESTextureFloatLinear.h
|
| index 7573b1a76789df034ab996344d57e2a0986898d0..7d9145d0948232b158d4d5de7bae7cc8597bbc1e 100644
|
| --- a/Source/core/html/canvas/WebGLDepthTexture.h
|
| +++ b/Source/core/html/canvas/OESTextureFloatLinear.h
|
| @@ -23,27 +23,27 @@
|
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| */
|
|
|
| -#ifndef WebGLDepthTexture_h
|
| -#define WebGLDepthTexture_h
|
| +#ifndef OESTextureFloatLinear_h
|
| +#define OESTextureFloatLinear_h
|
|
|
| #include "core/html/canvas/WebGLExtension.h"
|
| -#include <wtf/PassOwnPtr.h>
|
| +#include "wtf/PassOwnPtr.h"
|
|
|
| namespace WebCore {
|
|
|
| -class WebGLDepthTexture : public WebGLExtension {
|
| +class OESTextureFloatLinear : public WebGLExtension {
|
| public:
|
| - static PassOwnPtr<WebGLDepthTexture> create(WebGLRenderingContext*);
|
| + static PassOwnPtr<OESTextureFloatLinear> create(WebGLRenderingContext*);
|
| static bool supported(WebGLRenderingContext*);
|
| static const char* getExtensionName();
|
|
|
| - virtual ~WebGLDepthTexture();
|
| + virtual ~OESTextureFloatLinear();
|
| virtual ExtensionName getName() const;
|
|
|
| private:
|
| - WebGLDepthTexture(WebGLRenderingContext*);
|
| + OESTextureFloatLinear(WebGLRenderingContext*);
|
| };
|
|
|
| } // namespace WebCore
|
|
|
| -#endif // WebGLDepthTexture_h
|
| +#endif // OESTextureFloatLinear_h
|
|
|