Chromium Code Reviews| Index: content/renderer/shared_memory_seqlock_reader.cc |
| diff --git a/content/renderer/shared_memory_seqlock_reader.cc b/content/renderer/shared_memory_seqlock_reader.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..1549749218befb3e65c929074b97b76ec46a448a |
| --- /dev/null |
| +++ b/content/renderer/shared_memory_seqlock_reader.cc |
| @@ -0,0 +1,55 @@ |
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "shared_memory_seqlock_reader.h" |
| + |
| +namespace internal { |
| + |
| +content::SharedMemorySeqLockBufferBase* |
| +SharedMemorySeqLockReaderBase::InitializeSharedMemory( |
| + base::SharedMemoryHandle shared_memory_handle, size_t buffer_size) { |
| + renderer_shared_memory_handle_ = shared_memory_handle; |
| + if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_)) |
| + return 0; |
| + renderer_shared_memory_.reset(new base::SharedMemory( |
| + renderer_shared_memory_handle_, true)); |
| + if (renderer_shared_memory_->Map(buffer_size)) { |
| + base_buffer_ = static_cast<content::SharedMemorySeqLockBufferBase*>( |
| + renderer_shared_memory_->memory()); |
| + return base_buffer_; |
| + } |
| + return 0; |
| +} |
| + |
| +bool SharedMemorySeqLockReaderBase::FetchFromBuffer( |
|
darin (slow to review)
2013/06/27 17:33:26
Is there a path to changing GamepadSharedMemoryRea
timvolodine
2013/06/27 21:08:43
Yes, I think this is best done in a separate CL. I
|
| + void* final, void* temp, void* from, size_t size) { |
| + |
| + if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_)) |
| + return false; |
| + |
| + // Only try to read this many times before failing to avoid waiting here |
| + // very long in case of contention with the writer. |
| + int contention_count = -1; |
| + base::subtle::Atomic32 version; |
| + do { |
| + version = base_buffer_->seqlock.ReadBegin(); |
| + memcpy(temp, from, size); |
| + ++contention_count; |
| + if (contention_count == kMaximumContentionCount) |
| + break; |
| + } while (base_buffer_->seqlock.ReadRetry(version)); |
| + |
| + if (contention_count >= kMaximumContentionCount) { |
| + // We failed to successfully read, presumably because the hardware |
| + // thread was taking unusually long. Don't copy the data to the output |
| + // buffer, and simply leave what was there before. |
| + return false; |
| + } |
| + |
| + // New data was read successfully, copy it into the output buffer. |
| + memcpy(final, temp, size); |
| + return true; |
| +} |
| + |
| +} // namespace internal |