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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "shared_memory_seqlock_reader.h" | |
| 6 | |
| 7 namespace internal { | |
| 8 | |
| 9 content::SharedMemorySeqLockBufferBase* | |
| 10 SharedMemorySeqLockReaderBase::InitializeSharedMemory( | |
| 11 base::SharedMemoryHandle shared_memory_handle, size_t buffer_size) { | |
| 12 renderer_shared_memory_handle_ = shared_memory_handle; | |
| 13 if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_)) | |
| 14 return 0; | |
| 15 renderer_shared_memory_.reset(new base::SharedMemory( | |
| 16 renderer_shared_memory_handle_, true)); | |
| 17 if (renderer_shared_memory_->Map(buffer_size)) { | |
| 18 base_buffer_ = static_cast<content::SharedMemorySeqLockBufferBase*>( | |
| 19 renderer_shared_memory_->memory()); | |
| 20 return base_buffer_; | |
| 21 } | |
| 22 return 0; | |
| 23 } | |
| 24 | |
| 25 bool SharedMemorySeqLockReaderBase::FetchFromBuffer( | |
|
darin (slow to review)
2013/06/27 17:33:26
Is there a path to changing GamepadSharedMemoryRea
timvolodine
2013/06/27 21:08:43
Yes, I think this is best done in a separate CL. I
| |
| 26 void* final, void* temp, void* from, size_t size) { | |
| 27 | |
| 28 if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_)) | |
| 29 return false; | |
| 30 | |
| 31 // Only try to read this many times before failing to avoid waiting here | |
| 32 // very long in case of contention with the writer. | |
| 33 int contention_count = -1; | |
| 34 base::subtle::Atomic32 version; | |
| 35 do { | |
| 36 version = base_buffer_->seqlock.ReadBegin(); | |
| 37 memcpy(temp, from, size); | |
| 38 ++contention_count; | |
| 39 if (contention_count == kMaximumContentionCount) | |
| 40 break; | |
| 41 } while (base_buffer_->seqlock.ReadRetry(version)); | |
| 42 | |
| 43 if (contention_count >= kMaximumContentionCount) { | |
| 44 // We failed to successfully read, presumably because the hardware | |
| 45 // thread was taking unusually long. Don't copy the data to the output | |
| 46 // buffer, and simply leave what was there before. | |
| 47 return false; | |
| 48 } | |
| 49 | |
| 50 // New data was read successfully, copy it into the output buffer. | |
| 51 memcpy(final, temp, size); | |
| 52 return true; | |
| 53 } | |
| 54 | |
| 55 } // namespace internal | |
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