Index: content/common/gamepad_hardware_buffer.h |
diff --git a/content/common/gamepad_hardware_buffer.h b/content/common/gamepad_hardware_buffer.h |
index 53a5b1a50ebd8dc44f4f7918bd573cf53cd9bff9..1b708dd8356fa8ef39a5a2645a5b1f20b06cc0d0 100644 |
--- a/content/common/gamepad_hardware_buffer.h |
+++ b/content/common/gamepad_hardware_buffer.h |
@@ -5,7 +5,7 @@ |
#ifndef CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ |
#define CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ |
-#include "content/common/gamepad_seqlock.h" |
+#include "content/common/one_writer_seqlock.h" |
#include "third_party/WebKit/public/platform/WebGamepads.h" |
namespace content { |
@@ -24,7 +24,7 @@ contention is detected by using the associated SeqLock. |
*/ |
struct GamepadHardwareBuffer { |
darin (slow to review)
2013/06/27 17:33:26
should there be a TODO about making this utilize S
timvolodine
2013/06/27 21:08:43
Done.
|
- GamepadSeqLock sequence; |
+ OneWriterSeqLock sequence; |
WebKit::WebGamepads buffer; |
}; |