| Index: content/common/one_writer_seqlock.h
|
| diff --git a/content/common/gamepad_seqlock.h b/content/common/one_writer_seqlock.h
|
| similarity index 73%
|
| rename from content/common/gamepad_seqlock.h
|
| rename to content/common/one_writer_seqlock.h
|
| index 35f51e58d39d6ea6ef4401fca9441907788e16b8..6774df6c0156a467041dd8c29445bcc85777cea5 100644
|
| --- a/content/common/gamepad_seqlock.h
|
| +++ b/content/common/one_writer_seqlock.h
|
| @@ -2,8 +2,8 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef CONTENT_COMMON_GAMEPAD_SEQLOCK_H_
|
| -#define CONTENT_COMMON_GAMEPAD_SEQLOCK_H_
|
| +#ifndef CONTENT_COMMON_ONE_WRITER_SEQLOCK_H_
|
| +#define CONTENT_COMMON_ONE_WRITER_SEQLOCK_H_
|
|
|
| #include "base/atomicops.h"
|
| #include "base/threading/platform_thread.h"
|
| @@ -18,9 +18,9 @@ namespace content {
|
| // http://www.concurrencykit.org/doc/ck_sequence.html
|
| // This implementation is based on ck_sequence.h from http://concurrencykit.org.
|
| //
|
| -// Currently, this is used in only one location. It may make sense to
|
| -// generalize with a higher-level construct that owns both the lock and the
|
| -// data buffer, if it is to be used more widely.
|
| +// Currently this type of lock is used in two implementations (gamepad and
|
| +// device motion, in particular see e.g. shared_memory_seqlock_buffer.h).
|
| +// It may make sense to generalize this lock to multiple writers.
|
| //
|
| // You must be very careful not to operate on potentially inconsistent read
|
| // buffers. If the read must be retry'd, the data in the read buffer could
|
| @@ -28,9 +28,9 @@ namespace content {
|
| // garbage, or indices could be out of range. Probably the only suitable thing
|
| // to do during the read loop is to make a copy of the data, and operate on it
|
| // only after the read was found to be consistent.
|
| -class CONTENT_EXPORT GamepadSeqLock {
|
| +class CONTENT_EXPORT OneWriterSeqLock {
|
| public:
|
| - GamepadSeqLock();
|
| + OneWriterSeqLock();
|
| base::subtle::Atomic32 ReadBegin();
|
| bool ReadRetry(base::subtle::Atomic32 version);
|
| void WriteBegin();
|
| @@ -38,9 +38,9 @@ class CONTENT_EXPORT GamepadSeqLock {
|
|
|
| private:
|
| base::subtle::Atomic32 sequence_;
|
| - DISALLOW_COPY_AND_ASSIGN(GamepadSeqLock);
|
| + DISALLOW_COPY_AND_ASSIGN(OneWriterSeqLock);
|
| };
|
|
|
| } // namespace content
|
|
|
| -#endif // CONTENT_COMMON_GAMEPAD_SEQLOCK_H_
|
| +#endif // CONTENT_COMMON_ONE_WRITER_SEQLOCK_H_
|
|
|