| Index: content/common/gamepad_seqlock.h
|
| diff --git a/content/common/gamepad_seqlock.h b/content/common/gamepad_seqlock.h
|
| deleted file mode 100644
|
| index 35f51e58d39d6ea6ef4401fca9441907788e16b8..0000000000000000000000000000000000000000
|
| --- a/content/common/gamepad_seqlock.h
|
| +++ /dev/null
|
| @@ -1,46 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CONTENT_COMMON_GAMEPAD_SEQLOCK_H_
|
| -#define CONTENT_COMMON_GAMEPAD_SEQLOCK_H_
|
| -
|
| -#include "base/atomicops.h"
|
| -#include "base/threading/platform_thread.h"
|
| -#include "content/common/content_export.h"
|
| -
|
| -namespace content {
|
| -
|
| -// This SeqLock handles only *one* writer and multiple readers. It may be
|
| -// suitable for low-contention with relatively infrequent writes, and many
|
| -// readers. See:
|
| -// http://en.wikipedia.org/wiki/Seqlock
|
| -// http://www.concurrencykit.org/doc/ck_sequence.html
|
| -// This implementation is based on ck_sequence.h from http://concurrencykit.org.
|
| -//
|
| -// Currently, this is used in only one location. It may make sense to
|
| -// generalize with a higher-level construct that owns both the lock and the
|
| -// data buffer, if it is to be used more widely.
|
| -//
|
| -// You must be very careful not to operate on potentially inconsistent read
|
| -// buffers. If the read must be retry'd, the data in the read buffer could
|
| -// contain any random garbage. e.g., contained pointers might be
|
| -// garbage, or indices could be out of range. Probably the only suitable thing
|
| -// to do during the read loop is to make a copy of the data, and operate on it
|
| -// only after the read was found to be consistent.
|
| -class CONTENT_EXPORT GamepadSeqLock {
|
| - public:
|
| - GamepadSeqLock();
|
| - base::subtle::Atomic32 ReadBegin();
|
| - bool ReadRetry(base::subtle::Atomic32 version);
|
| - void WriteBegin();
|
| - void WriteEnd();
|
| -
|
| - private:
|
| - base::subtle::Atomic32 sequence_;
|
| - DISALLOW_COPY_AND_ASSIGN(GamepadSeqLock);
|
| -};
|
| -
|
| -} // namespace content
|
| -
|
| -#endif // CONTENT_COMMON_GAMEPAD_SEQLOCK_H_
|
|
|