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Unified Diff: content/gpu/gpu_main.cc

Issue 14271005: Refactor GPU init to allow ARM sandboxing. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Address jln's comments. Created 7 years, 8 months ago
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Index: content/gpu/gpu_main.cc
diff --git a/content/gpu/gpu_main.cc b/content/gpu/gpu_main.cc
index 270a52b7508a06f82c8cc97cd3fff72c2937315b..41479c593055afb17c779668697dbddf319058bc 100644
--- a/content/gpu/gpu_main.cc
+++ b/content/gpu/gpu_main.cc
@@ -54,7 +54,13 @@ const int kGpuTimeout = 10000;
namespace content {
namespace {
-void WarmUpSandbox(const GPUInfo&, bool);
+void WarmUpSandboxInitial();
+void WarmUpSandboxComplete(const GPUInfo&, bool);
sheu 2013/04/16 21:47:39 WarmUpSandboxComplete() is only used (and only def
+#if defined(OS_LINUX)
+bool StartSandboxLinux(GpuWatchdogThread*);
+#elif defined(OS_WIN)
+bool StartSandboxWindows();
+#endif
}
// Main function for starting the Gpu process.
@@ -170,12 +176,23 @@ int GpuMain(const MainFunctionParams& parameters) {
command_line.GetSwitchValueASCII(switches::kGpuDriverVersion);
GetContentClient()->SetGpuInfo(gpu_info);
- // We need to track that information for the WarmUpSandbox function.
+ // Warm up resources that don't need access to GPUInfo.
+ WarmUpSandboxInitial();
+
+ bool initialized_sandbox = false;
+#if defined(OS_CHROMEOS) && defined(ARCH_CPU_ARMEL)
jln (very slow on Chromium) 2013/04/16 21:32:22 Maybe owners can suggest something better to do he
+ // On Chrome OS ARM, GPU driver userspace creates threads when initializing
+ // a GL context, so start the sandbox early.
+ gpu_info.sandboxed = StartSandboxLinux(watchdog_thread.get());
+ initialized_sandbox = true;
+#endif
+
+ // We need to track this information for the WarmUpSandboxComplete function.
bool initialized_gl_context = false;
// Load and initialize the GL implementation and locate the GL entry points.
if (gfx::GLSurface::InitializeOneOff()) {
// We need to collect GL strings (VENDOR, RENDERER) for blacklisting
- // purpose. However, on Mac we don't actually use them. As documented in
+ // purposes. However, on Mac we don't actually use them. As documented in
// crbug.com/222934, due to some driver issues, glGetString could take
// multiple seconds to finish, which in turn cause the GPU process to crash.
// By skipping the following code on Mac, we don't really lose anything,
@@ -222,47 +239,17 @@ int GpuMain(const MainFunctionParams& parameters) {
watchdog_thread = NULL;
}
- {
- const bool should_initialize_gl_context = !initialized_gl_context &&
- !dead_on_arrival;
- // Warm up the current process before enabling the sandbox.
- WarmUpSandbox(gpu_info, should_initialize_gl_context);
- }
-
#if defined(OS_LINUX)
- {
- TRACE_EVENT0("gpu", "Initialize sandbox");
- bool do_init_sandbox = true;
-
-#if defined(OS_CHROMEOS) && defined(NDEBUG)
- // On Chrome OS and when not on a debug build, initialize
- // the GPU process' sandbox only for Intel GPUs.
- do_init_sandbox = gpu_info.gpu.vendor_id == 0x8086; // Intel GPU.
-#endif
-
- if (do_init_sandbox) {
- if (watchdog_thread.get())
- watchdog_thread->Stop();
- gpu_info.sandboxed = LinuxSandbox::InitializeSandbox();
- if (watchdog_thread.get())
- watchdog_thread->Start();
- }
- }
-#endif
+ const bool should_initialize_gl_context = !initialized_gl_context &&
+ !dead_on_arrival;
-#if defined(OS_WIN)
- {
- TRACE_EVENT0("gpu", "Lower token");
- // For windows, if the target_services interface is not zero, the process
- // is sandboxed and we must call LowerToken() before rendering untrusted
- // content.
- sandbox::TargetServices* target_services =
- parameters.sandbox_info->target_services;
- if (target_services) {
- target_services->LowerToken();
- gpu_info.sandboxed = true;
- }
+ if (!initialized_sandbox) {
+ // Finish warming up the current process.
+ WarmUpSandboxComplete(gpu_info, should_initialize_gl_context);
+ gpu_info.sandboxed = StartSandboxLinux(watchdog_thread);
}
+#elif defined(OS_WIN)
+ gpu_info.sandboxed = StartSandboxWindows();
#endif
GpuProcess gpu_process;
@@ -315,8 +302,7 @@ void CreateDummyGlContext() {
}
#endif
-void WarmUpSandbox(const GPUInfo& gpu_info,
- bool should_initialize_gl_context) {
+void WarmUpSandboxInitial() {
{
TRACE_EVENT0("gpu", "Warm up rand");
// Warm up the random subsystem, which needs to be done pre-sandbox on all
@@ -342,7 +328,24 @@ void WarmUpSandbox(const GPUInfo& gpu_info,
VaapiVideoDecodeAccelerator::PreSandboxInitialization();
#endif
+#if defined(OS_WIN)
+ {
+ TRACE_EVENT0("gpu", "Preload setupapi.dll");
+ // Preload this DLL because the sandbox prevents it from loading.
+ LoadLibrary(L"setupapi.dll");
+ }
+
+ {
+ TRACE_EVENT0("gpu", "Initialize DXVA");
+ // Initialize H/W video decoding stuff which fails in the sandbox.
+ DXVAVideoDecodeAccelerator::PreSandboxInitialization();
+ }
+#endif
+}
+
#if defined(OS_LINUX)
+void WarmUpSandboxComplete(const GPUInfo& gpu_info,
+ bool should_initialize_gl_context) {
sheu 2013/04/16 21:47:39 WarmUpSandboxComplete() seems to be NVIDIA-specifi
Jorge Lucangeli Obes 2013/04/16 22:39:57 Before making it Linux-only due to its code, the p
// We special case Optimus since the vendor_id we see may not be Nvidia.
bool uses_nvidia_driver = (gpu_info.gpu.vendor_id == 0x10de && // NVIDIA.
gpu_info.driver_vendor == "NVIDIA") ||
@@ -351,22 +354,42 @@ void WarmUpSandbox(const GPUInfo& gpu_info,
// We need this on Nvidia to pre-open /dev/nvidiactl and /dev/nvidia0.
CreateDummyGlContext();
}
+}
+
+bool StartSandboxLinux(GpuWatchdogThread* watchdog_thread) {
+ TRACE_EVENT0("gpu", "Initialize sandbox");
+
+ bool res = false;
+
+ if (watchdog_thread)
+ watchdog_thread->Stop();
+ // LinuxSandbox::InitializeSandbox() must always be called
+ // with only one thread.
+ res = LinuxSandbox::InitializeSandbox();
+ if (watchdog_thread)
+ watchdog_thread->Start();
+
+ return res;
+}
#endif
jln (very slow on Chromium) 2013/04/16 21:32:22 style: add // defined(OS_LINUX)
Jorge Lucangeli Obes 2013/04/16 21:40:31 Done.
#if defined(OS_WIN)
- {
- TRACE_EVENT0("gpu", "Preload setupapi.dll");
- // Preload this DLL because the sandbox prevents it from loading.
- LoadLibrary(L"setupapi.dll");
+bool StartSandboxWindows() {
+ TRACE_EVENT0("gpu", "Lower token");
+
+ // For Windows, if the target_services interface is not zero, the process
+ // is sandboxed and we must call LowerToken() before rendering untrusted
+ // content.
+ sandbox::TargetServices* target_services =
+ parameters.sandbox_info->target_services;
jln (very slow on Chromium) 2013/04/16 21:33:52 Looks like you'll need to take this as a parameter
Jorge Lucangeli Obes 2013/04/16 21:40:31 Done.
+ if (target_services) {
+ target_services->LowerToken();
+ return true:
}
- {
- TRACE_EVENT0("gpu", "Initialize DXVA");
- // Initialize H/W video decoding stuff which fails in the sandbox.
- DXVAVideoDecodeAccelerator::PreSandboxInitialization();
- }
-#endif
+ return false;
}
+#endif
jln (very slow on Chromium) 2013/04/16 21:32:22 style: add // defined(OS_WIN)
Jorge Lucangeli Obes 2013/04/16 21:40:31 Done.
} // namespace.
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