Index: src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp |
=================================================================== |
--- src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp (revision 8610) |
+++ src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp (working copy) |
@@ -17,8 +17,8 @@ |
#include "GLES2/gl2ext.h" |
#include "EGL/egl.h" |
-#define GR_GET_PROC(procType, baseName) \ |
- interface->f ## baseName = (procType) GetProcAddress(ghANGLELib, "gl" #baseName); |
+#define GET_PROC(name) \ |
+ interface->f ## name = (GrGL ## name ## Proc) GetProcAddress(ghANGLELib, "gl" #name); |
const GrGLInterface* GrGLCreateANGLEInterface() { |
@@ -39,117 +39,116 @@ |
glInterface.reset(interface); |
interface->fBindingsExported = kES2_GrGLBinding; |
- GR_GET_PROC(GrGLActiveTextureProc, ActiveTexture); |
- GR_GET_PROC(GrGLAttachShaderProc, AttachShader); |
- GR_GET_PROC(GrGLBindAttribLocationProc, BindAttribLocation); |
- GR_GET_PROC(GrGLBindBufferProc, BindBuffer); |
- GR_GET_PROC(GrGLBindTextureProc, BindTexture); |
+ GET_PROC(ActiveTexture); |
+ GET_PROC(AttachShader); |
+ GET_PROC(BindAttribLocation); |
+ GET_PROC(BindBuffer); |
+ GET_PROC(BindTexture); |
interface->fBindVertexArray = |
(GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES"); |
- GR_GET_PROC(GrGLBlendColorProc, BlendColor); |
- GR_GET_PROC(GrGLBlendFuncProc, BlendFunc); |
- GR_GET_PROC(GrGLBufferDataProc, BufferData); |
- GR_GET_PROC(GrGLBufferSubDataProc, BufferSubData); |
- GR_GET_PROC(GrGLClearProc, Clear); |
- GR_GET_PROC(GrGLClearColorProc, ClearColor); |
- GR_GET_PROC(GrGLClearStencilProc, ClearStencil); |
- GR_GET_PROC(GrGLColorMaskProc, ColorMask); |
- GR_GET_PROC(GrGLCompileShaderProc, CompileShader); |
- GR_GET_PROC(GrGLCompressedTexImage2DProc, CompressedTexImage2D); |
- GR_GET_PROC(GrGLCreateProgramProc, CreateProgram); |
- GR_GET_PROC(GrGLCreateShaderProc, CreateShader); |
- GR_GET_PROC(GrGLCullFaceProc, CullFace); |
- GR_GET_PROC(GrGLDeleteBuffersProc, DeleteBuffers); |
- GR_GET_PROC(GrGLDeleteProgramProc, DeleteProgram); |
- GR_GET_PROC(GrGLDeleteShaderProc, DeleteShader); |
- GR_GET_PROC(GrGLDeleteTexturesProc, DeleteTextures); |
+ GET_PROC(BlendColor); |
+ GET_PROC(BlendFunc); |
+ GET_PROC(BufferData); |
+ GET_PROC(BufferSubData); |
+ GET_PROC(Clear); |
+ GET_PROC(ClearColor); |
+ GET_PROC(ClearStencil); |
+ GET_PROC(ColorMask); |
+ GET_PROC(CompileShader); |
+ GET_PROC(CompressedTexImage2D); |
+ GET_PROC(CopyTexSubImage2D); |
+ GET_PROC(CreateProgram); |
+ GET_PROC(CreateShader); |
+ GET_PROC(CullFace); |
+ GET_PROC(DeleteBuffers); |
+ GET_PROC(DeleteProgram); |
+ GET_PROC(DeleteShader); |
+ GET_PROC(DeleteTextures); |
interface->fDeleteVertexArrays = |
(GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArraysOES"); |
- GR_GET_PROC(GrGLDepthMaskProc, DepthMask); |
- GR_GET_PROC(GrGLDisableProc, Disable); |
- GR_GET_PROC(GrGLDisableVertexAttribArrayProc, DisableVertexAttribArray); |
- GR_GET_PROC(GrGLDrawArraysProc, DrawArrays); |
- GR_GET_PROC(GrGLDrawElementsProc, DrawElements); |
- GR_GET_PROC(GrGLEnableProc, Enable); |
- GR_GET_PROC(GrGLEnableVertexAttribArrayProc, EnableVertexAttribArray); |
- GR_GET_PROC(GrGLFinishProc, Finish); |
- GR_GET_PROC(GrGLFlushProc, Flush); |
- GR_GET_PROC(GrGLFrontFaceProc, FrontFace); |
- GR_GET_PROC(GrGLGenBuffersProc, GenBuffers); |
- GR_GET_PROC(GrGLGenTexturesProc, GenTextures); |
+ GET_PROC(DepthMask); |
+ GET_PROC(Disable); |
+ GET_PROC(DisableVertexAttribArray); |
+ GET_PROC(DrawArrays); |
+ GET_PROC(DrawElements); |
+ GET_PROC(Enable); |
+ GET_PROC(EnableVertexAttribArray); |
+ GET_PROC(Finish); |
+ GET_PROC(Flush); |
+ GET_PROC(FrontFace); |
+ GET_PROC(GenBuffers); |
+ GET_PROC(GenTextures); |
interface->fGenVertexArrays = |
(GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES"); |
- GR_GET_PROC(GrGLGetBufferParameterivProc, GetBufferParameteriv); |
- GR_GET_PROC(GrGLGetErrorProc, GetError); |
- GR_GET_PROC(GrGLGetIntegervProc, GetIntegerv); |
- GR_GET_PROC(GrGLGetProgramInfoLogProc, GetProgramInfoLog); |
- GR_GET_PROC(GrGLGetProgramivProc, GetProgramiv); |
- GR_GET_PROC(GrGLGetShaderInfoLogProc, GetShaderInfoLog); |
- GR_GET_PROC(GrGLGetShaderivProc, GetShaderiv); |
- GR_GET_PROC(GrGLGetStringProc, GetString); |
- GR_GET_PROC(GrGLGetUniformLocationProc, GetUniformLocation); |
- GR_GET_PROC(GrGLLineWidthProc, LineWidth); |
- GR_GET_PROC(GrGLLinkProgramProc, LinkProgram); |
- GR_GET_PROC(GrGLPixelStoreiProc, PixelStorei); |
- GR_GET_PROC(GrGLReadPixelsProc, ReadPixels); |
- GR_GET_PROC(GrGLScissorProc, Scissor); |
- GR_GET_PROC(GrGLShaderSourceProc, ShaderSource); |
- GR_GET_PROC(GrGLStencilFuncProc, StencilFunc); |
- GR_GET_PROC(GrGLStencilFuncSeparateProc, StencilFuncSeparate); |
- GR_GET_PROC(GrGLStencilMaskProc, StencilMask); |
- GR_GET_PROC(GrGLStencilMaskSeparateProc, StencilMaskSeparate); |
- GR_GET_PROC(GrGLStencilOpProc, StencilOp); |
- GR_GET_PROC(GrGLStencilOpSeparateProc, StencilOpSeparate); |
- GR_GET_PROC(GrGLTexImage2DProc, TexImage2D); |
- GR_GET_PROC(GrGLTexParameteriProc, TexParameteri); |
- GR_GET_PROC(GrGLTexParameterivProc, TexParameteriv); |
- GR_GET_PROC(GrGLTexSubImage2DProc, TexSubImage2D); |
+ GET_PROC(GetBufferParameteriv); |
+ GET_PROC(GetError); |
+ GET_PROC(GetIntegerv); |
+ GET_PROC(GetProgramInfoLog); |
+ GET_PROC(GetProgramiv); |
+ GET_PROC(GetShaderInfoLog); |
+ GET_PROC(GetShaderiv); |
+ GET_PROC(GetString); |
+ GET_PROC(GetUniformLocation); |
+ GET_PROC(LineWidth); |
+ GET_PROC(LinkProgram); |
+ GET_PROC(PixelStorei); |
+ GET_PROC(ReadPixels); |
+ GET_PROC(Scissor); |
+ GET_PROC(ShaderSource); |
+ GET_PROC(StencilFunc); |
+ GET_PROC(StencilFuncSeparate); |
+ GET_PROC(StencilMask); |
+ GET_PROC(StencilMaskSeparate); |
+ GET_PROC(StencilOp); |
+ GET_PROC(StencilOpSeparate); |
+ GET_PROC(TexImage2D); |
+ GET_PROC(TexParameteri); |
+ GET_PROC(TexParameteriv); |
+ GET_PROC(TexSubImage2D); |
#if GL_ARB_texture_storage |
- GR_GET_PROC(GrGLTexStorage2DProc, TexStorage2D); |
+ GET_PROC(TexStorage2D); |
#elif GL_EXT_texture_storage |
interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT"); |
#endif |
- GR_GET_PROC(GrGLUniform1fProc, Uniform1f); |
- GR_GET_PROC(GrGLUniform1iProc, Uniform1i); |
- GR_GET_PROC(GrGLUniform1fvProc, Uniform1fv); |
- GR_GET_PROC(GrGLUniform1ivProc, Uniform1iv); |
+ GET_PROC(Uniform1f); |
+ GET_PROC(Uniform1i); |
+ GET_PROC(Uniform1fv); |
+ GET_PROC(Uniform1iv); |
- GR_GET_PROC(GrGLUniform2fProc, Uniform2f); |
- GR_GET_PROC(GrGLUniform2iProc, Uniform2i); |
- GR_GET_PROC(GrGLUniform2fvProc, Uniform2fv); |
- GR_GET_PROC(GrGLUniform2ivProc, Uniform2iv); |
+ GET_PROC(Uniform2f); |
+ GET_PROC(Uniform2i); |
+ GET_PROC(Uniform2fv); |
+ GET_PROC(Uniform2iv); |
- GR_GET_PROC(GrGLUniform3fProc, Uniform3f); |
- GR_GET_PROC(GrGLUniform3iProc, Uniform3i); |
- GR_GET_PROC(GrGLUniform3fvProc, Uniform3fv); |
- GR_GET_PROC(GrGLUniform3ivProc, Uniform3iv); |
+ GET_PROC(Uniform3f); |
+ GET_PROC(Uniform3i); |
+ GET_PROC(Uniform3fv); |
+ GET_PROC(Uniform3iv); |
- GR_GET_PROC(GrGLUniform4fProc, Uniform4f); |
- GR_GET_PROC(GrGLUniform4iProc, Uniform4i); |
- GR_GET_PROC(GrGLUniform4fvProc, Uniform4fv); |
- GR_GET_PROC(GrGLUniform4ivProc, Uniform4iv); |
+ GET_PROC(Uniform4f); |
+ GET_PROC(Uniform4i); |
+ GET_PROC(Uniform4fv); |
+ GET_PROC(Uniform4iv); |
- GR_GET_PROC(GrGLUniformMatrix2fvProc, UniformMatrix2fv); |
- GR_GET_PROC(GrGLUniformMatrix3fvProc, UniformMatrix3fv); |
- GR_GET_PROC(GrGLUniformMatrix4fvProc, UniformMatrix4fv); |
- GR_GET_PROC(GrGLUseProgramProc, UseProgram); |
- GR_GET_PROC(GrGLVertexAttrib4fvProc, VertexAttrib4fv); |
- GR_GET_PROC(GrGLVertexAttribPointerProc, VertexAttribPointer); |
- GR_GET_PROC(GrGLViewportProc, Viewport); |
- GR_GET_PROC(GrGLBindFramebufferProc, BindFramebuffer); |
- GR_GET_PROC(GrGLBindRenderbufferProc, BindRenderbuffer); |
- GR_GET_PROC(GrGLCheckFramebufferStatusProc, CheckFramebufferStatus); |
- GR_GET_PROC(GrGLDeleteFramebuffersProc, DeleteFramebuffers); |
- GR_GET_PROC(GrGLDeleteRenderbuffersProc, DeleteRenderbuffers); |
- GR_GET_PROC(GrGLFramebufferRenderbufferProc, FramebufferRenderbuffer); |
- GR_GET_PROC(GrGLFramebufferTexture2DProc, FramebufferTexture2D); |
- GR_GET_PROC(GrGLGenFramebuffersProc, GenFramebuffers); |
- GR_GET_PROC(GrGLGenRenderbuffersProc, GenRenderbuffers); |
- GR_GET_PROC(GrGLGetFramebufferAttachmentParameterivProc, |
- GetFramebufferAttachmentParameteriv); |
- GR_GET_PROC(GrGLGetRenderbufferParameterivProc, |
- GetRenderbufferParameteriv); |
- GR_GET_PROC(GrGLRenderbufferStorageProc, RenderbufferStorage); |
+ GET_PROC(UniformMatrix2fv); |
+ GET_PROC(UniformMatrix3fv); |
+ GET_PROC(UniformMatrix4fv); |
+ GET_PROC(UseProgram); |
+ GET_PROC(VertexAttrib4fv); |
+ GET_PROC(VertexAttribPointer); |
+ GET_PROC(Viewport); |
+ GET_PROC(BindFramebuffer); |
+ GET_PROC(BindRenderbuffer); |
+ GET_PROC(CheckFramebufferStatus); |
+ GET_PROC(DeleteFramebuffers); |
+ GET_PROC(DeleteRenderbuffers); |
+ GET_PROC(FramebufferRenderbuffer); |
+ GET_PROC(FramebufferTexture2D); |
+ GET_PROC(GenFramebuffers); |
+ GET_PROC(GenRenderbuffers); |
+ GET_PROC(GetFramebufferAttachmentParameteriv); |
+ GET_PROC(GetRenderbufferParameteriv); |
+ GET_PROC(RenderbufferStorage); |
interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES"); |
interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES"); |