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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "gl/GrGLInterface.h" | 10 #include "gl/GrGLInterface.h" |
11 | 11 |
12 #ifndef GL_GLEXT_PROTOTYPES | 12 #ifndef GL_GLEXT_PROTOTYPES |
13 #define GL_GLEXT_PROTOTYPES | 13 #define GL_GLEXT_PROTOTYPES |
14 #endif | 14 #endif |
15 | 15 |
16 #include "GLES2/gl2.h" | 16 #include "GLES2/gl2.h" |
17 #include "GLES2/gl2ext.h" | 17 #include "GLES2/gl2ext.h" |
18 #include "EGL/egl.h" | 18 #include "EGL/egl.h" |
19 | 19 |
20 #define GR_GET_PROC(procType, baseName) \ | 20 #define GET_PROC(name) \ |
21 interface->f ## baseName = (procType) GetProcAddress(ghANGLELib, "gl" #baseN
ame); | 21 interface->f ## name = (GrGL ## name ## Proc) GetProcAddress(ghANGLELib, "gl
" #name); |
22 | 22 |
23 const GrGLInterface* GrGLCreateANGLEInterface() { | 23 const GrGLInterface* GrGLCreateANGLEInterface() { |
24 | 24 |
25 static SkAutoTUnref<GrGLInterface> glInterface; | 25 static SkAutoTUnref<GrGLInterface> glInterface; |
26 static HMODULE ghANGLELib = NULL; | 26 static HMODULE ghANGLELib = NULL; |
27 | 27 |
28 if (NULL == ghANGLELib) { | 28 if (NULL == ghANGLELib) { |
29 // We load the ANGLE library and never let it go | 29 // We load the ANGLE library and never let it go |
30 ghANGLELib = LoadLibrary("libGLESv2.dll"); | 30 ghANGLELib = LoadLibrary("libGLESv2.dll"); |
31 } | 31 } |
32 if (NULL == ghANGLELib) { | 32 if (NULL == ghANGLELib) { |
33 // We can't setup the interface correctly w/o the DLL | 33 // We can't setup the interface correctly w/o the DLL |
34 return NULL; | 34 return NULL; |
35 } | 35 } |
36 | 36 |
37 if (!glInterface.get()) { | 37 if (!glInterface.get()) { |
38 GrGLInterface* interface = new GrGLInterface; | 38 GrGLInterface* interface = new GrGLInterface; |
39 glInterface.reset(interface); | 39 glInterface.reset(interface); |
40 interface->fBindingsExported = kES2_GrGLBinding; | 40 interface->fBindingsExported = kES2_GrGLBinding; |
41 | 41 |
42 GR_GET_PROC(GrGLActiveTextureProc, ActiveTexture); | 42 GET_PROC(ActiveTexture); |
43 GR_GET_PROC(GrGLAttachShaderProc, AttachShader); | 43 GET_PROC(AttachShader); |
44 GR_GET_PROC(GrGLBindAttribLocationProc, BindAttribLocation); | 44 GET_PROC(BindAttribLocation); |
45 GR_GET_PROC(GrGLBindBufferProc, BindBuffer); | 45 GET_PROC(BindBuffer); |
46 GR_GET_PROC(GrGLBindTextureProc, BindTexture); | 46 GET_PROC(BindTexture); |
47 interface->fBindVertexArray = | 47 interface->fBindVertexArray = |
48 (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES"); | 48 (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES"); |
49 GR_GET_PROC(GrGLBlendColorProc, BlendColor); | 49 GET_PROC(BlendColor); |
50 GR_GET_PROC(GrGLBlendFuncProc, BlendFunc); | 50 GET_PROC(BlendFunc); |
51 GR_GET_PROC(GrGLBufferDataProc, BufferData); | 51 GET_PROC(BufferData); |
52 GR_GET_PROC(GrGLBufferSubDataProc, BufferSubData); | 52 GET_PROC(BufferSubData); |
53 GR_GET_PROC(GrGLClearProc, Clear); | 53 GET_PROC(Clear); |
54 GR_GET_PROC(GrGLClearColorProc, ClearColor); | 54 GET_PROC(ClearColor); |
55 GR_GET_PROC(GrGLClearStencilProc, ClearStencil); | 55 GET_PROC(ClearStencil); |
56 GR_GET_PROC(GrGLColorMaskProc, ColorMask); | 56 GET_PROC(ColorMask); |
57 GR_GET_PROC(GrGLCompileShaderProc, CompileShader); | 57 GET_PROC(CompileShader); |
58 GR_GET_PROC(GrGLCompressedTexImage2DProc, CompressedTexImage2D); | 58 GET_PROC(CompressedTexImage2D); |
59 GR_GET_PROC(GrGLCreateProgramProc, CreateProgram); | 59 GET_PROC(CopyTexSubImage2D); |
60 GR_GET_PROC(GrGLCreateShaderProc, CreateShader); | 60 GET_PROC(CreateProgram); |
61 GR_GET_PROC(GrGLCullFaceProc, CullFace); | 61 GET_PROC(CreateShader); |
62 GR_GET_PROC(GrGLDeleteBuffersProc, DeleteBuffers); | 62 GET_PROC(CullFace); |
63 GR_GET_PROC(GrGLDeleteProgramProc, DeleteProgram); | 63 GET_PROC(DeleteBuffers); |
64 GR_GET_PROC(GrGLDeleteShaderProc, DeleteShader); | 64 GET_PROC(DeleteProgram); |
65 GR_GET_PROC(GrGLDeleteTexturesProc, DeleteTextures); | 65 GET_PROC(DeleteShader); |
| 66 GET_PROC(DeleteTextures); |
66 interface->fDeleteVertexArrays = | 67 interface->fDeleteVertexArrays = |
67 (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArrays
OES"); | 68 (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArrays
OES"); |
68 GR_GET_PROC(GrGLDepthMaskProc, DepthMask); | 69 GET_PROC(DepthMask); |
69 GR_GET_PROC(GrGLDisableProc, Disable); | 70 GET_PROC(Disable); |
70 GR_GET_PROC(GrGLDisableVertexAttribArrayProc, DisableVertexAttribArray); | 71 GET_PROC(DisableVertexAttribArray); |
71 GR_GET_PROC(GrGLDrawArraysProc, DrawArrays); | 72 GET_PROC(DrawArrays); |
72 GR_GET_PROC(GrGLDrawElementsProc, DrawElements); | 73 GET_PROC(DrawElements); |
73 GR_GET_PROC(GrGLEnableProc, Enable); | 74 GET_PROC(Enable); |
74 GR_GET_PROC(GrGLEnableVertexAttribArrayProc, EnableVertexAttribArray); | 75 GET_PROC(EnableVertexAttribArray); |
75 GR_GET_PROC(GrGLFinishProc, Finish); | 76 GET_PROC(Finish); |
76 GR_GET_PROC(GrGLFlushProc, Flush); | 77 GET_PROC(Flush); |
77 GR_GET_PROC(GrGLFrontFaceProc, FrontFace); | 78 GET_PROC(FrontFace); |
78 GR_GET_PROC(GrGLGenBuffersProc, GenBuffers); | 79 GET_PROC(GenBuffers); |
79 GR_GET_PROC(GrGLGenTexturesProc, GenTextures); | 80 GET_PROC(GenTextures); |
80 interface->fGenVertexArrays = | 81 interface->fGenVertexArrays = |
81 (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES"); | 82 (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES"); |
82 GR_GET_PROC(GrGLGetBufferParameterivProc, GetBufferParameteriv); | 83 GET_PROC(GetBufferParameteriv); |
83 GR_GET_PROC(GrGLGetErrorProc, GetError); | 84 GET_PROC(GetError); |
84 GR_GET_PROC(GrGLGetIntegervProc, GetIntegerv); | 85 GET_PROC(GetIntegerv); |
85 GR_GET_PROC(GrGLGetProgramInfoLogProc, GetProgramInfoLog); | 86 GET_PROC(GetProgramInfoLog); |
86 GR_GET_PROC(GrGLGetProgramivProc, GetProgramiv); | 87 GET_PROC(GetProgramiv); |
87 GR_GET_PROC(GrGLGetShaderInfoLogProc, GetShaderInfoLog); | 88 GET_PROC(GetShaderInfoLog); |
88 GR_GET_PROC(GrGLGetShaderivProc, GetShaderiv); | 89 GET_PROC(GetShaderiv); |
89 GR_GET_PROC(GrGLGetStringProc, GetString); | 90 GET_PROC(GetString); |
90 GR_GET_PROC(GrGLGetUniformLocationProc, GetUniformLocation); | 91 GET_PROC(GetUniformLocation); |
91 GR_GET_PROC(GrGLLineWidthProc, LineWidth); | 92 GET_PROC(LineWidth); |
92 GR_GET_PROC(GrGLLinkProgramProc, LinkProgram); | 93 GET_PROC(LinkProgram); |
93 GR_GET_PROC(GrGLPixelStoreiProc, PixelStorei); | 94 GET_PROC(PixelStorei); |
94 GR_GET_PROC(GrGLReadPixelsProc, ReadPixels); | 95 GET_PROC(ReadPixels); |
95 GR_GET_PROC(GrGLScissorProc, Scissor); | 96 GET_PROC(Scissor); |
96 GR_GET_PROC(GrGLShaderSourceProc, ShaderSource); | 97 GET_PROC(ShaderSource); |
97 GR_GET_PROC(GrGLStencilFuncProc, StencilFunc); | 98 GET_PROC(StencilFunc); |
98 GR_GET_PROC(GrGLStencilFuncSeparateProc, StencilFuncSeparate); | 99 GET_PROC(StencilFuncSeparate); |
99 GR_GET_PROC(GrGLStencilMaskProc, StencilMask); | 100 GET_PROC(StencilMask); |
100 GR_GET_PROC(GrGLStencilMaskSeparateProc, StencilMaskSeparate); | 101 GET_PROC(StencilMaskSeparate); |
101 GR_GET_PROC(GrGLStencilOpProc, StencilOp); | 102 GET_PROC(StencilOp); |
102 GR_GET_PROC(GrGLStencilOpSeparateProc, StencilOpSeparate); | 103 GET_PROC(StencilOpSeparate); |
103 GR_GET_PROC(GrGLTexImage2DProc, TexImage2D); | 104 GET_PROC(TexImage2D); |
104 GR_GET_PROC(GrGLTexParameteriProc, TexParameteri); | 105 GET_PROC(TexParameteri); |
105 GR_GET_PROC(GrGLTexParameterivProc, TexParameteriv); | 106 GET_PROC(TexParameteriv); |
106 GR_GET_PROC(GrGLTexSubImage2DProc, TexSubImage2D); | 107 GET_PROC(TexSubImage2D); |
107 #if GL_ARB_texture_storage | 108 #if GL_ARB_texture_storage |
108 GR_GET_PROC(GrGLTexStorage2DProc, TexStorage2D); | 109 GET_PROC(TexStorage2D); |
109 #elif GL_EXT_texture_storage | 110 #elif GL_EXT_texture_storage |
110 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glT
exStorage2DEXT"); | 111 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glT
exStorage2DEXT"); |
111 #endif | 112 #endif |
112 GR_GET_PROC(GrGLUniform1fProc, Uniform1f); | 113 GET_PROC(Uniform1f); |
113 GR_GET_PROC(GrGLUniform1iProc, Uniform1i); | 114 GET_PROC(Uniform1i); |
114 GR_GET_PROC(GrGLUniform1fvProc, Uniform1fv); | 115 GET_PROC(Uniform1fv); |
115 GR_GET_PROC(GrGLUniform1ivProc, Uniform1iv); | 116 GET_PROC(Uniform1iv); |
116 | 117 |
117 GR_GET_PROC(GrGLUniform2fProc, Uniform2f); | 118 GET_PROC(Uniform2f); |
118 GR_GET_PROC(GrGLUniform2iProc, Uniform2i); | 119 GET_PROC(Uniform2i); |
119 GR_GET_PROC(GrGLUniform2fvProc, Uniform2fv); | 120 GET_PROC(Uniform2fv); |
120 GR_GET_PROC(GrGLUniform2ivProc, Uniform2iv); | 121 GET_PROC(Uniform2iv); |
121 | 122 |
122 GR_GET_PROC(GrGLUniform3fProc, Uniform3f); | 123 GET_PROC(Uniform3f); |
123 GR_GET_PROC(GrGLUniform3iProc, Uniform3i); | 124 GET_PROC(Uniform3i); |
124 GR_GET_PROC(GrGLUniform3fvProc, Uniform3fv); | 125 GET_PROC(Uniform3fv); |
125 GR_GET_PROC(GrGLUniform3ivProc, Uniform3iv); | 126 GET_PROC(Uniform3iv); |
126 | 127 |
127 GR_GET_PROC(GrGLUniform4fProc, Uniform4f); | 128 GET_PROC(Uniform4f); |
128 GR_GET_PROC(GrGLUniform4iProc, Uniform4i); | 129 GET_PROC(Uniform4i); |
129 GR_GET_PROC(GrGLUniform4fvProc, Uniform4fv); | 130 GET_PROC(Uniform4fv); |
130 GR_GET_PROC(GrGLUniform4ivProc, Uniform4iv); | 131 GET_PROC(Uniform4iv); |
131 | 132 |
132 GR_GET_PROC(GrGLUniformMatrix2fvProc, UniformMatrix2fv); | 133 GET_PROC(UniformMatrix2fv); |
133 GR_GET_PROC(GrGLUniformMatrix3fvProc, UniformMatrix3fv); | 134 GET_PROC(UniformMatrix3fv); |
134 GR_GET_PROC(GrGLUniformMatrix4fvProc, UniformMatrix4fv); | 135 GET_PROC(UniformMatrix4fv); |
135 GR_GET_PROC(GrGLUseProgramProc, UseProgram); | 136 GET_PROC(UseProgram); |
136 GR_GET_PROC(GrGLVertexAttrib4fvProc, VertexAttrib4fv); | 137 GET_PROC(VertexAttrib4fv); |
137 GR_GET_PROC(GrGLVertexAttribPointerProc, VertexAttribPointer); | 138 GET_PROC(VertexAttribPointer); |
138 GR_GET_PROC(GrGLViewportProc, Viewport); | 139 GET_PROC(Viewport); |
139 GR_GET_PROC(GrGLBindFramebufferProc, BindFramebuffer); | 140 GET_PROC(BindFramebuffer); |
140 GR_GET_PROC(GrGLBindRenderbufferProc, BindRenderbuffer); | 141 GET_PROC(BindRenderbuffer); |
141 GR_GET_PROC(GrGLCheckFramebufferStatusProc, CheckFramebufferStatus); | 142 GET_PROC(CheckFramebufferStatus); |
142 GR_GET_PROC(GrGLDeleteFramebuffersProc, DeleteFramebuffers); | 143 GET_PROC(DeleteFramebuffers); |
143 GR_GET_PROC(GrGLDeleteRenderbuffersProc, DeleteRenderbuffers); | 144 GET_PROC(DeleteRenderbuffers); |
144 GR_GET_PROC(GrGLFramebufferRenderbufferProc, FramebufferRenderbuffer); | 145 GET_PROC(FramebufferRenderbuffer); |
145 GR_GET_PROC(GrGLFramebufferTexture2DProc, FramebufferTexture2D); | 146 GET_PROC(FramebufferTexture2D); |
146 GR_GET_PROC(GrGLGenFramebuffersProc, GenFramebuffers); | 147 GET_PROC(GenFramebuffers); |
147 GR_GET_PROC(GrGLGenRenderbuffersProc, GenRenderbuffers); | 148 GET_PROC(GenRenderbuffers); |
148 GR_GET_PROC(GrGLGetFramebufferAttachmentParameterivProc, | 149 GET_PROC(GetFramebufferAttachmentParameteriv); |
149 GetFramebufferAttachmentParameteriv); | 150 GET_PROC(GetRenderbufferParameteriv); |
150 GR_GET_PROC(GrGLGetRenderbufferParameterivProc, | 151 GET_PROC(RenderbufferStorage); |
151 GetRenderbufferParameteriv); | |
152 GR_GET_PROC(GrGLRenderbufferStorageProc, RenderbufferStorage); | |
153 | 152 |
154 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuff
erOES"); | 153 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuff
erOES"); |
155 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnm
apBufferOES"); | 154 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnm
apBufferOES"); |
156 } | 155 } |
157 glInterface.get()->ref(); | 156 glInterface.get()->ref(); |
158 return glInterface.get(); | 157 return glInterface.get(); |
159 } | 158 } |
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