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+# Platform paint code |
+ |
+This directory contains the implementation of display lists and display |
+list-based painting, except for code which requires knowledge of `core/` |
+concepts, such as DOM elements and layout objects. |
+ |
+This code is owned by the [paint team][paint-team-site]. |
+ |
+Slimming Paint v2 is currently being implemented. Unlike Slimming Paint v1, SPv2 |
+represents its paint artifact not as a flat display list, but as a list of |
+drawings, and a list of paint chunks, stored together. |
+ |
+This document explains the SPv2 world as it develops, not the SPv1 world it |
+replaces. |
+ |
+[paint-team-site]: https://www.chromium.org/developers/paint-team |
+ |
+## Paint artifact |
pdr.
2015/10/01 00:32:48
Because the display item list will require intimat
jbroman
2015/10/01 18:04:20
In my ideal world, DisplayItemList would become so
|
+ |
+The SPv2 paint artifact consists of a list of display items (ideally mostly or |
+all drawings), partitioned into *paint chunks* which define certain certain |
pdr.
2015/10/01 00:32:48
Nit: remove either the first or the second certain
jbroman
2015/10/01 18:04:20
Done.
|
+*paint properties* which affect how the content should be drawn or composited. |
+ |
+## Paint properties |
+ |
+Paint properties define characteristics of how a paint chunk should be drawn, |
+such as the transform it should be drawn with. To enable efficient updates, |
+a chunk's paint properties are described hierarchically. For instance, each |
+chunk is associated with a transform node, whose matrix should be multiplied by |
+its ancestor transform nodes in order to compute the final transformation matrix |
+to the screen. |
+ |
+*** note |
+Support for all paint properties has yet to be implemented in SPv2. |
+*** |
+ |
+*** aside |
+TODO(jbroman): Explain the semantics of transforms, clips, scrolls and effects |
+as support for them is added to SPv2. |
+*** |
+ |
+## Display items |
+ |
+A display item is the smallest unit of a display list in Blink. Each display |
+item is identified by an ID consisting of: |
+ |
+* an opaque pointer to the *display item client* that produced it |
+* a type (from the `DisplayItem::Type` enum) |
+* a scope number |
+ |
+*** aside |
+TODO(jbroman): Explain scope numbers. |
+*** |
trchen
2015/10/01 02:19:36
I'm actually trying to eliminate scope. Basically
pdr.
2015/10/01 02:29:03
I didn't realize how rare scopes are. I can remove
|
+ |
+In practice, display item clients are generally subclasses of `LayoutObject`, |
+but can be other Blink objects which get painted, such as inline boxes and drag |
+images. |
+ |
+*** note |
+It is illegal for there to be two display items with the same ID in a display |
+item list. |
+*** |
trchen
2015/10/01 02:19:36
AFAIK the uniqueness is not enforced for metadata
jbroman
2015/10/01 18:04:20
Changed to drawings.
|
+ |
+Generally, clients of this code should use stack-allocated recorder classes to |
+emit display items to a `GraphicsContext`. |
pdr.
2015/10/01 00:32:48
GraphicsContext -> DisplayItemList ?
jbroman
2015/10/01 18:04:20
Well, it's a little weird, because you actually pa
|
+ |
+### Standalone display items |
+ |
+#### [CachedDisplayItem](CachedDisplayItem.h) |
+ |
+If the type is `DisplayItem::CachedSubsequence`, indicates that the previous |
pdr.
2015/10/01 00:32:48
Nit: "The type `DisplayItem::CachedSubsequence` in
jbroman
2015/10/01 18:04:20
Done.
|
+frame's display item list contains a contiguous sequence of display items which |
+should be reused in place of this `CachedDisplayItem`. |
+ |
+*** note |
+Support for cached subsequences for SPv2 is planned, but not yet implemented. |
+*** |
+ |
+Otherwise, indicates that it contains a single `DrawingDisplayItem` with a |
pdr.
2015/10/01 00:32:48
Nit: "Other cached display items reference a singl
jbroman
2015/10/01 18:04:20
Done.
|
+corresponding type which should be reused in place of this `CachedDisplayItem`. |
+ |
+#### [DrawingDisplayItem](DrawingDisplayItem.h) |
+ |
+Holds an `SkPicture` which contains the Skia commands required to draw some atom |
+of content. |
+ |
+### Paired begin/end display items |
+ |
+*** aside |
+TODO(jbroman): Describe how these work, once we've worked out what happens to |
+them in SPv2. |
+*** |
+ |
+## Display item list |
+ |
+`GraphicsContext` is used to record into a `DisplayItemList`, which is |
pdr.
2015/10/01 00:32:48
I don't quite follow the GraphicsContext reference
jbroman
2015/10/01 18:04:20
Expanded a little.
|
+responsible for producing the paint artifact. It contains the *current* paint |
+artifact, which is always complete (i.e. it has no `CachedDisplayItem` objects), |
+and *new* display items and paint chunks, which are added as content is painted. |
+ |
+When the new display items have been populated, clients call |
+`commitNewDisplayItems`, which merges the previous artifact with the new data, |
+producing a new paint artifact, where `CachedDisplayItem` objects have been |
+replaced with the cached content from the previous artifact. |
+ |
+At this point, the paint artifact is ready to be drawn or composited. |
+ |
+*** aside |
+TODO(jbroman): Explain invalidation. |
+*** |